alternatelder wrote: »Sometimes we don't have crowns at that point, or are too busy to play to even consider buying the item
You see, that's actually the point.
I'll leave it at that and let you decide what that means.
Classic wow had more variety in dps choices.
ATM almost every single build utilizes arcanist as their dps. You're either beam or runeblades. That's literally it. That's the meta, 2 builds from 1 class.
If there's any cleave you need at all, you play beam, which means beam dominates. If you're in an optimized group, you may get to play runeblades, or if you're in a pug and don't care about cleave, but almost every fight requires cleave.
2 builds. That's it. That's insane.
Healers are basically the same too, you only really have 2 builds as well. Spc and rojo lol.
Tanks have ton of builds, which is why I think I've gravitated towards tanking.
It's mad that this hasn't been addressed yet. This is the worst build variety I've ever seen in an mmo at any point.
There's a reason why rosters require 4/5/6 arc dps for their comp. The rest are support dps. Absolutely mad.
Just check out ESO logs. It's all arcanist. Even other base classes are either beam or runeblades. Crazy
PapaTankers wrote: »PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
Im not asking to for every set to be meta. Im asking every set to serve a purpose other than just being bloat.
Even if we were to follow chronological order then what excuse would be adding useless sets to new trials and dungeon?
All those sets we have in the game now and there are still very little actually decent options. There is almost no need for theorycrafting because all alternatives are nothing more than bloatwear.
They do serve a purpose. They are progression sets or they fulfill a niche role or playstyle, which is in keeping with ZOS' diversity design intention. Example: A bleed damage build isn't meta, but some people like to play that way, so we have Aegis Caller.