Please change the thread title to something like:
"Zeni restarts servers before testing and fanboys praise the all mighty fengrush for fixing lag"
I played for a few minutes over the weekend and the performance was poor. I was at a resource ( only one other person near me ) and had a hard time trying to get skills to fire off.
"No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations."
This is the option for no?
I'm seriously all for a solution for oiur PvP community, but that poll is made in bad faith.
I don't know how you report players on PC. But on console you have to type in the players name by hand and start a "support ticket". Which is often laborious.
I would highly apreciate it if ZOS could take an example on PSN, where you can select one specific message and directly create a tiket to report the player. Also these tikets get solved and the reported player gets warned in about 30 minutes. Whereas from ZOS there's coming absolutely no feedback.
So the question is, how far should skill lines be adjusted for QoL?
Depends on a number of things, like how much time do you want to spend for improvements, is it something you like doing, and / or how much cash are you willing to spend for it.
I think the baseline for QoL should be: Does it improve quality? If the answer is no, or if the answer is that it makes quality of life worse, then it shouldn't be considered.
Nobody likes to go backwards. If you're used to cooking with electricity, you shouldn't have to have your power turned off and be given a pile of wood and some matches to cook with just because someone felt the power would be more useful for somebody's washing machine. Why not share the power and make everyone happy?