Agreed. Give it pants like the other costume, or even a skirt. What even is this flap?Dark Passion Regalia looks great that crotch flap is a no for me total ruins that outfit.
Artorias24 wrote: »Grianasteri wrote: »1vX are using very specific builds, designed to buff their defense and survivability. There are sets which drastically increase offensive capabilities, after taking damage for a period, and that is one of the ways they can also deal damage.
The skill use within the build is also vital, these folks are using specific skills, in specific situations, that keep them alive or offer huge burst damage in combination with the sets I eluded to earlier.
Also, speed buffs with line of sight mechanic exploitation. You may think 6 people are doing damage to them the reality is its probably less cos they are line of sighting, dodging, blocking etc.
Frankly I find the 1vX playstyle deeply boring for anything more than a short spell. I also find it quite immersion breaking, cos 1 player running around a stone for 10 mins chassed by 6 or more people who cant kill them, is just silly. But each to their own.
I like to break those upA nice bow gank followed by bow ulti, executed in quick succession, at a point when the 1vXer drops lower on health, as they do periodically before regaining quickly... but you time it right, its good bye 1vXer and its incredibly satisfying
Yes, winning a 5v1 is definetly boring cause its super easy and not a challange at all.
But sniping and dropping a bow ult on someone that is already fighting outnumbered is clearly a satisfying tactic.
..... The attitude of some ppl.
I've already said too much in this thread, I'm afraid, but that seems important: with all said above we should most definitely still strive to create environment that is comfortable and enjoyable for caring and respectful people like you instead of forcing them to "grow thicker skin".wishlist14 wrote: »Im not going to change myself because im an empathic and caring and respectful person.
Thevampirenight wrote: »As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.
I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.
Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.
If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?