Looks great! I like how you layered the plants for that proper forest look - some undergrowth, mushrooms peeking up, trees, and even vines really up high! A very nice lively build in the normally bleak Coven Cottage!
@nordmarian , well done. From the lush and mystical woods to the animations with eht.
The Cottage grounds are not nearly as large as other homes and you have managed to transform this space beautifully and create a feeling of being lost among thousands of trees. Thank you for sharing this work! 🥂
Prayer Shawl
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you overheal yourself or an ally, you grant them a damage shield that absorbs 4997 damage for 6 seconds. This effect can occur once every 2 seconds.
Jailer's Tenacity
LEVEL 50 - CP 160
Type Dungeon
Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 5 seconds, increasing your healing received by 30%.
Stendarr's Embrace
LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
Grace of Gloom
LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage, you become a living shadow for 10 seconds, causing you to heal for 1097 every second and gaining Major Evasion, reducing damage from area attacks by 25%. This effect can occur every 25 seconds.
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
Molag Kena
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 129 Weapon Damage and Spell Damage
(2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 560 but also increases the cost of your abilities by 8%.
Moving Rapid Maneuver behind a PVP grind created an artificial inconvenience. It does not matter if this was the intention or not, the result is plain to see. This change affected a large number of players. A sizable fraction never played PVP, and so even on their main they do not have Rapid Maneuver any longer. It is not unreasonable to think that a sliver of players would rather spend 3000 crowns to at least get Rapids back on their main. There may even be a sliver of players who spend that much per alt to get Rapid Maneuver back on all of them. Whether that was the intention or not cannot be known, but the effects are subject to fair criticism.
But add the timing of the new consumables and it still makes me wonder. Doesn't necessarily mean an absolute conclusion, but there are two major pieces of evidence toward that notion. The "official" non-answer which completely ignored the existence of valid compromises also seemed off. I still don't even know what it means for them to be happy with how this change is performing, does it mean they are happy with how many players are using Vigor? I know they are able to see metrics on virtually everything, right down to how often specific sets get used, so perhaps that includes skill usage. But wouldn't they have been able to see how many players also used Rapid Maneuver before the switch as well and thought maybe a compromise would have been better?
I don't think I have been too harsh in my criticism of ZOS over the change to Rapid Maneuver, however. I mean, the change only resulted in me feeling depressed whenever I played ESO for a bit and it wasn't one I was able to adapt to yet. I still hope I adapt someday but I would rather they commit to a compromise instead.