Artorias24 wrote: »Grianasteri wrote: »1vX are using very specific builds, designed to buff their defense and survivability. There are sets which drastically increase offensive capabilities, after taking damage for a period, and that is one of the ways they can also deal damage.
The skill use within the build is also vital, these folks are using specific skills, in specific situations, that keep them alive or offer huge burst damage in combination with the sets I eluded to earlier.
Also, speed buffs with line of sight mechanic exploitation. You may think 6 people are doing damage to them the reality is its probably less cos they are line of sighting, dodging, blocking etc.
Frankly I find the 1vX playstyle deeply boring for anything more than a short spell. I also find it quite immersion breaking, cos 1 player running around a stone for 10 mins chassed by 6 or more people who cant kill them, is just silly. But each to their own.
I like to break those upA nice bow gank followed by bow ulti, executed in quick succession, at a point when the 1vXer drops lower on health, as they do periodically before regaining quickly... but you time it right, its good bye 1vXer and its incredibly satisfying
Yes, winning a 5v1 is definetly boring cause its super easy and not a challange at all.
But sniping and dropping a bow ult on someone that is already fighting outnumbered is clearly a satisfying tactic.
..... The attitude of some ppl.
Let´s try remove all deer and critters from Cyrodiil first and let´s see if that works!
Grianasteri wrote: »I am fairly sure that one of the main solutions that could improve laag and performance, would be investment in server space.
There I said it.
If too many complex calculations are causing issues... get more processing power...
Required processing power does not necessarily scale linearly. If calculations are proportional to square of number of players playing, doubling number of players would need quadrupling server power.
Low population "town" so fast login load times
No guild traders
Grianasteri wrote: »I am fairly sure that one of the main solutions that could improve laag and performance, would be investment in server space.
There I said it.
If too many complex calculations are causing issues... get more processing power...
Harrowstorms should be hard and the loot should be more commensurate with the effort.
I feel Blackreach is one of the best zones in the game. Amazing atmosphere, and lots of huge caves with tunnels. I do agree the map and questpointers should be alot clearer though. When I ever happen to have time, I'm going to hang out there! Which doesn't ever really happen, sadly.I really dislike the Blackreach underground section. It's a dark, gloomy maze with high and low areas that are difficult to maneuver. The map isn't very useful in showing clear paths. The only time I spent down there was to complete the parts of the main quest that happened there.
Sorry to hear you had to go through that.
Out of curiousity, did this happen on console or PC?