You missed out a level of RNG;
If you get a map drop in the first place,
If you get the right map
If you get a lead drop
If you get the right lead
MoonPile
NikoSquared wrote: »I'm confused why people are demanding them to be bound. I think the market could use more mid tier items to buy and sell. I get tired of everything being bound and I can't even share stuff with friends.
I believe the idea is that you can only get them by running it yourself, but there are plenty of rare or cool looking motifs which come from Veteran Dungeons that are unbound
My intent was to mimic this functionality, and make it so these theoretical motif drops could be sold for gold, the value of which could vary based on demand and drop rate.
But it could also just be a cool reward for players who don’t interact with the guild stores, and you just consume it for a cool new look, I don’t see why it couldn’t be both
I'm confused why people are demanding them to be bound. I think the market could use more mid tier items to buy and sell. I get tired of everything being bound and I can't even share stuff with friends.
there's a lot of people saying 3vs3vs3) was better (still waiting for the arguments but honestly I much prefer 4vs4
I think ZOS originally wanted to be original in 2014 with three-faction gameplay (vs other mmos), and then when the time came for battlegrounds, 3vs3vs3 was the natural next step.
But actually, three-faction was a terrible idea from the start, and 3vs3vs3 is the terrible sequel...
Glad they realized it.


