There is a huge lag loading the navigation bar which is loaded from a different domain nav.elderscrollsonline.com and that domain has been as slow as molasses for the last few weeks.
PrimusNephilim wrote: »Here’s the cabin I’m working on to add a more homier place since the main building is more of a gallery. Obviously it’s not done but it’s getting there.
image hosting
Nice job!
Taleof2Cities wrote: »MasterSpatula wrote: »They've been pretty consistent so far. Base-game zones (including Craglorn but excluding starter islands) and Chapter zones (including Wrothgar.) No writ turn-ins in DLC zones (Though Hew's Bane has the boards for some reason).
I don't see them breaking such a consistent pattern any time soon.
I totally foregot about Orsinium. That is an actual DLC-Zone. Chapters started with Morrowind which came after the Orsinium DLC. So they have placed writboards in DLC-Cities. I would really like to read ZOS' explanation why they stopped. I can't think of a valid reason.
Would you be OK with an Orsinium-like turn-in location for writs in those DLC small zones, @Djiku?
For example, a Markarth turn-in that's outside the city front door on the main steps (one load screen)?
Because I currently do writs in Solitude and am quite happy with it.
I always prefer less loadingscreens. Why can't there be a spot in Markarth inside the City for turn ins?
NeillMcAttack wrote: »What if a piece of gear you find isn't level 160, does that count toward the sticker book?
MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
Then I won't get the stones, which is the reason I do the daily random.
Fennorian, because he doesn't have that "great warrior/mage/whoever" label slapped on while being very skilled and competent and because he is just a really nice person and my "pixel crush".
You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.