spartaxoxo wrote: »All new content is free so if you're paying for content the game is a lot cheaper now.
GloatingSwine wrote: »guarstompemoji wrote: »Moving any healing buffs away from gb will just either:
1. Make tanks tankier
2. Diminish the role of the healer further by making dps never need them
If anything, the animal like "feels" clunky to cast. I'd like to see the animations smoothed out, particularly cliff racer.
I have no doubt that Green Balance is going to be gutted in the healing department.
It’s reigned as #1 for Healing forever.
If DK is any reference, they are going to need to add damage and tank utility to the skill line so I wonder what will be traded to do so.
Green Balance will either keep toughness on heal and continue to reign forever for healers, or it won't and it won't.
Building a support class is about collecting tools because we need to solve problems other than nails. Making everyone have 10% more max HP is an extremely valuable tool for a healer.
Buffy121
ElderSmitter wrote: »It was my settings. One of my views was not set to default and was causing my rezzing to not target properly.
FlopsyPrince wrote: »I thought DCMA claims required some proof. Does the law not require proof? Is this just a cop out by those who will take things down without proof? (I am thinking of YouTube here....)
El_Borracho wrote: »This one seems to be around all the time. You got to throw a bone to the new players with these things, especially since there are way more options than are required. Imagine if all of the Golden Pursuits were "Do 10 Trials," or "Do 10 Group Dungeons," or the dreaded "Do One Tales of Tribute Match"