relentless_turnip wrote: »Joy_Division wrote: »relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way
If people couldn't do damage outside of a group then yes everyone would be upset. That is because the over arching point of any PvP scenario is to kill your enemy. Support roles are exactly that... Support. If you have a healer and your enemy doesn't you are at major advantage. Arguing they are the same is redundant in my opinion...
You act like there is nothing in between solo and group. Even in a duo you can take a much larger group. In a group of 24 you don't need healers as much because off all the cross healing, when you lose half of that it is noticible and roles become more important. Would you need healers in a trial if you could take 24 people and everyone was casting aoe heals?
Also in any battle scenario would a medic heal 100 people or is it more likely they were responsible for a smaller group? Say 12?
Most races are pretty good now. The ones I'd like to tweak is Khajiit which is bad compared to other DPS races, and Orc which overperforms.
As has been said, this has nothing to do with the current PTS. Not only should Zos ignore threads that are unrelated to this subforum the thread will likely not get the attention OP would want.
Besides, I do not think the race passives need to be rebalanced. For the most part, they have never been more balanced. Some tweaks maybe, but the poll is about an absolute total rebalancing or not. As such it would offer poor information even for entertainment value.
Mainly for me it is the sustain stam races that need some rebalancing.With the new endurance changes, with 0 investment in stam regen modifiers (No med armor, no cp, no class modifiers, etc) other than major and minor endurance (easily achievable via potions (major endurance, 40% now) + momentum (minor endurance which is now 20%) on a 2h, a Bosmer has an effective stam regen boost of 413. (258 * 1.6). Redguard at best can get effective 380 stam regen (that is if he/she can hit something every 5 seconds on the 5 seconds which by and large is more or less inconceivable outside of a pure dummy, even so there will be error) Weapon abilities are cheap already as it is so the 8% to weapon abilities won’t amount to much overall, especially if you have cost reduction passives such as from class, WEAPON, or medium armor passives.
This is an oversight by ZOS and since I don’t want Bosmer to be nerfed, so the main solution is for Redguard to be buffed or reworked.
Which is one “tweak” of many that I would do racialwise.
Thx for demonstrating my point about the poll not being conceived well since you are talking about a small tweak but an answer of Yes to the poll is suggesting you want a full rebalancing of the passives.
This thread would have gotten a lot more interest if it was in a relevant sub-forum.
ZOS_SarahHecker wrote: »Hey all, for those of you who are seeing it as a notable home what platform are you on? (If you can snag a screenshot that would be appreciated.) It should be listed under the classic homes.
Can't make a good omelet without eggs to scramble.Grianasteri wrote: »Grianasteri wrote: »I am fairly sure that one of the main solutions that could improve laag and performance, would be investment in server space.
There I said it.
If too many complex calculations are causing issues... get more processing power...
Required processing power does not necessarily scale linearly. If calculations are proportional to square of number of players playing, doubling number of players would need quadrupling server power.
So quadruple the power. My point remains the same. Its great that work is being done to mitigate laag/performance pinch points... but ultimately a big investment in server power would surely mitigate similar or my suspicion is, a LOT more laag/performance issues.