SilverBride wrote: »SilverBride wrote: »Those who want the game on Adventurer difficulty, like it's been for the past 10 years, aren't ruining anything for anyone.
yeah they are. they can completely nullify the challenge mode difficulties for other players. Thus the need to separate them. Easy-mode-players should not be allowed to force others into their easy mode.
No, we aren't. No one is playing Adventurer to nullify anything for anyone. We are just playing the game the way we have always enjoyed it and it has nothing to do with anyone else.
We are not responsible for someone else's experience and we are not to blame if others are unhappy with how this system is working.
Doesnt matter or mean that easy-mode-players are not ruining the new experience if they are not meaning to or playing how they always have played before. Its how its currently setup. So yes, you are playing the game the way you always used to for the older style...but it ruins the newer style implemented today. The fact the easy-mode-players can ruin the new hard mode for players is a mistake and they should not be allowed that much power over how others experience the game. Whether they mean to or not.

Not blaming anyone posting re: too many points. Very understandable, and I’m in same boat.
But that said, I have this sinking feeling that ZOS will come to the conclusion we’ve all seen happen many times.
Instead of taking the feedback as ‘we need more things to buy, or allow infinite repeat page at end for small consumables’ - and will apply the nerf hammer and make future seasons far more stretched out.
E.g. fewer points over longer period, to raise ‘engagement’ or whatever metric.
Next season, the posts will be we are getting far too few points, over way too much time.
dubq77