Removing the stacks being "permanent" would have been well enough, i.e. that they don't just remain for 30 seconds - but stay there until you die, sneak, travel to other area or whatever. Reducing the
https://en.uesp.net/wiki/Online:Alliance_Points
These are the actual numbers to get to Alliance 5.
It's not much, trust me.
So I am sticking with ZOS on this one. Switch Rapids with Vigor.
Contrar
They should keep rapids where it is, and move vigor to slot two. Or move vigor to one and rapids at two. But if ZOS's reasoning is "we want a better leveling experience" moving rapids to SLOT THREE is
If you actually want to PVP and play in cyrodil, it doesn't take much to unlock Vigor- leave Assault as it is because it is far more convenient on an underleveled new character to have that Assault sk
This is just a con to force EVERYONE to do a minimum of PvP instead of just stam characters.
Riding speed for new characters (let alone new players) is a f-ing disgrace that is compounded by ZOS flog
Really dont want to level 18 chars through PvP to get skills they already have (back)
because someone decided Z was needed more than A...
Want to give all the chars enough alliance points to keep it
The question is, why is the best stam heal a PvP skill? The changes make sense in a way, but more logical would be putting vigor for example into fighters guild skill line.
I am disappointed that the "Houseguests" count towards the Special collectible limit. That category is already loaded between non combat pets, mounts and assistants.