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PTS Update 47 - Feedback Thread for Cyrodiil Vengeance Testing Round 3

ZOS_Kevin
ZOS_Kevin
Community Manager
This is the official feedback thread for the Vengeance Campaign Test 3. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
  • Do characters properly zone into Cyrodiil with templatized Stats and Gear?
  • Do characters earn XP/AP/Gold upon leaving?
  • Do the following re-enabled features work correctly?
    • Skyshards
    • Mount Selection (along with any collectibles allowed in Cyrodiil)
    • Titles
    • Achievements
  • Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
    • account name
    • character name
    • What happened to trigger the corruption (leave Cyrodiil mid battle, lost connection, got booted, etc)?
    • screenshots and video
  • Do you have any general feedback?
Edited by ZOS_Kevin on 8 July 2025 20:17
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • Darethran
    Darethran
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    The first issue is that there's no Vengeance campaign on the PTS server. The only available campaign is Blackreach. This is on the EU server.
    Client version: eso.rc.11.1.0.3100361 2025/07/01 23:06:46 (2100.win.3100361.rc.3100361)
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • MincMincMinc
    MincMincMinc
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    Darethran wrote: »
    The first issue is that there's no Vengeance campaign on the PTS server. The only available campaign is Blackreach. This is on the EU server.
    Client version: eso.rc.11.1.0.3100361 2025/07/01 23:06:46 (2100.win.3100361.rc.3100361)

    I was gonna say I am pretty sure vengeance is not active. I couldnt que into cyrodil (blackreach) available.
    We should use the insightful and awesome buttons more
  • Darethran
    Darethran
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    Darethran wrote: »
    The first issue is that there's no Vengeance campaign on the PTS server. The only available campaign is Blackreach. This is on the EU server.
    Client version: eso.rc.11.1.0.3100361 2025/07/01 23:06:46 (2100.win.3100361.rc.3100361)

    I was gonna say I am pretty sure vengeance is not active. I couldnt que into cyrodil (blackreach) available.

    I was able to get into Blackreach when I made the comment at least. So probably something funky on their side.
    Edited by Darethran on 9 July 2025 18:53
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • MincMincMinc
    MincMincMinc
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    Did they just add it today? Last night at 11pm EST PCNA there was no vengeance.
    We should use the insightful and awesome buttons more
  • Darethran
    Darethran
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    Did they just add it today? Last night at 11pm EST PCNA there was no vengeance.

    I meant getting into Blackreach. Didn't see Vengeance anywhere
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • MincMincMinc
    MincMincMinc
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    Darethran wrote: »
    Did they just add it today? Last night at 11pm EST PCNA there was no vengeance.

    I meant getting into Blackreach. Didn't see Vengeance anywhere

    ahh ok, checks out with what I saw before logging last night.

    @ZOS_Kevin Can you confirm if vengeance 3 is on PTS yet?
    We should use the insightful and awesome buttons more
  • MincMincMinc
    MincMincMinc
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    So did vengeance 3 get released on the pts this time? Curious to check if there are any restrictions on the gear armor skills.
    • Is there vengeance gear now?
    • Can we just run all three without restriction?
    • Do we need to slot 5 medium armor prior to teleporting in?

    A part of me is hoping we can get no cast time dawnbreaker back
    We should use the insightful and awesome buttons more
  • tomofhyrule
    tomofhyrule
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    Vengeance is live on PTS

    There is no armor in your inventory on PTS, like there is for each of the weapons. However, all three of the armor skills are available and do not have restrictions.
    q0yvfx0k3t1b.png

    Your actual resistances/stats also are still not affected by your armor - I had a character in all heavy and in all medium go in, and both had 30k resources, 70k HP, 5000 damage, 33% crit, and 16133 resistance
  • LinusMain
    LinusMain
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    Does someone has a list of the new Vengeance skills?
  • MincMincMinc
    MincMincMinc
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    LinusMain wrote: »
    Does someone has a list of the new Vengeance skills?

    Not much special. The forums wont let me post pics so

    - Dawnbreaker doesnt do a stun
    - meteor does a stun
    - equilibrium is useless unless you want to die
    - All the stam skills in FG are useless because you cant build for stam regen
    - Unstoppable is pointless and will just kill you
    - evasion may be worth it, but chances are you are being burst by single targets not aoe
    - annulment is a 9k shield for 4600 mag compared to other heals that heal you for 50% more.

    Overall Id expect test 3 to have the same lag issues as test 2 due to the resto staff healing spammed in groups
    Edited by MincMincMinc on 16 July 2025 16:29
    We should use the insightful and awesome buttons more
  • MorallyBipolar
    MorallyBipolar
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    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?
  • MincMincMinc
    MincMincMinc
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    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    Well the point is that the tests already showed a performance difference between test 1 and 2 so it isn't like the test is useless.

    After nearly a decade of being able to play cyrodil, and about 8 years(416 weeks) of insufferable lag. You can't stand the 2 weeks of tests that have been done? Just don't participate if you don't care about cyrodil.
    We should use the insightful and awesome buttons more
  • Darethran
    Darethran
    ✭✭✭
    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    This is literally how they found out there is an issue rather than inevitability. Doing this clean slate approach has worked out spectacularly well compared to the teeny tiny nothing tests they've done before now.

    And it absolutely was not as bad as normal Cyrodiil that's complete bunk. You might be mistaking that for having hardware that can't cope with lots of players on screen, or you have extremely bad internet to begin with. My experience and many other long time players was that it was just like the good old days and ran amazing.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • YandereGirlfriend
    YandereGirlfriend
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    Darethran wrote: »
    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    This is literally how they found out there is an issue rather than inevitability. Doing this clean slate approach has worked out spectacularly well compared to the teeny tiny nothing tests they've done before now.

    And it absolutely was not as bad as normal Cyrodiil that's complete bunk. You might be mistaking that for having hardware that can't cope with lots of players on screen, or you have extremely bad internet to begin with. My experience and many other long time players was that it was just like the good old days and ran amazing.

    The truth, as always, lies somewhere in between those statements.

    It definitely ran better (considering the scale) than default Cyro but it definitely also ran worse than Vengeance 1 (and Vengeance 1 was not flawless, either, with plenty of folk reporting rubberbanding, crashes, and skills not firing, etc.).
    Edited by YandereGirlfriend on 10 August 2025 03:20
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Darethran wrote: »
    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    This is literally how they found out there is an issue rather than inevitability. Doing this clean slate approach has worked out spectacularly well compared to the teeny tiny nothing tests they've done before now.

    And it absolutely was not as bad as normal Cyrodiil that's complete bunk. You might be mistaking that for having hardware that can't cope with lots of players on screen, or you have extremely bad internet to begin with. My experience and many other long time players was that it was just like the good old days and ran amazing.

    The truth, as always, lies somewhere in between those statements.

    It definitely ran better (considering the scale) than default Cyro but it definitely also ran worse than Vengeance 1 (and Vengeance 1 was not flawless, either, with plenty of folk reporting rubberbanding, crashes, and skills not firing, etc.).

    Yeah it was clear with test 2 that group interactions are an issue (crosshealing, effect stacking, hots, buffs, etc). ASSUMING the player count was the same between the tests like zos had stated. The first test they had spent the first day or two figuring out what the player cap should be for stability, so I expect that test 2 should have stayed at that value.

    I honestly can't wait for vengeance 3, neither can my guild. Can't imagine how many other older pvp groups simply dont play live because of how much of a mess it is. I got 10+ of my guys to come back who played with me from the 2014-2018 era during vengeance. All of them have given up on the game because of live cyrodil and are only waiting to play when vengeance comes around again.

    The past week we have gone into live Greyhost it has been a ghost town even during pop lock. Out of the 64~ player pop caps about half of them are in one zerg guild group. Then you have two 12 man ball groups on each faction. Whatever remaining slots there are for ~10 randoms are other 1vX players where we tend to not fight anyways. What is baffling is how the ball groups regularly duel each other. So not only are they taking up a very large portion of the server, but them dueling only drastically adds to the lag. I almost wonder if 12v12 bgs should be a thing instead of the 8v8.
    Edited by MincMincMinc on 11 August 2025 12:56
    We should use the insightful and awesome buttons more
  • Darethran
    Darethran
    ✭✭✭

    Yeah it was clear with test 2 that group interactions are an issue (crosshealing, effect stacking, hots, buffs, etc). ASSUMING the player count was the same between the tests like zos had stated. The first test they had spent the first day or two figuring out what the player cap should be for stability, so I expect that test 2 should have stayed at that value.

    I honestly can't wait for vengeance 3, neither can my guild. Can't imagine how many other older pvp groups simply dont play live because of how much of a mess it is. I got 10+ of my guys to come back who played with me from the 2014-2018 era during vengeance. All of them have given up on the game because of live cyrodil and are only waiting to play when vengeance comes around again.

    The past week we have gone into live Greyhost it has been a ghost town even during pop lock. Out of the 64~ player pop caps about half of them are in one zerg guild group. Then you have two 12 man ball groups on each faction. Whatever remaining slots there are for ~10 randoms are other 1vX players where we tend to not fight anyways. What is baffling is how the ball groups regularly duel each other. So not only are they taking up a very large portion of the server, but them dueling only drastically adds to the lag. I almost wonder if 12v12 bgs should be a thing instead of the 8v8.

    Yep. I played back in 2016 and it was the PvP that got me interested in the first place and kept me hooked. I then left when the campaign became increasingly unstable (loading screens, disconnects, low performance, the usual). Then I'd come back when the nostalgia hit. But after around 2020 I just wrote it off as an abandoned game mode.

    I missed Vengeance 1 but when I heard about it I kept checking for the 2nd test. And damn it was awesome. I'd be right back to playing (not as much as in 2016 because I'm an adult with a life but still!) because it's an experience we don't get in any other game. And it made good on the promises of fair fights, epic sieges, and armies clashing together.

    Rather than OP DLC-of-the-month sets, a handful of groups across the map, insta kills, and just crappy performance overall.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • YandereGirlfriend
    YandereGirlfriend
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    ✭✭✭✭✭
    Darethran wrote: »
    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    This is literally how they found out there is an issue rather than inevitability. Doing this clean slate approach has worked out spectacularly well compared to the teeny tiny nothing tests they've done before now.

    And it absolutely was not as bad as normal Cyrodiil that's complete bunk. You might be mistaking that for having hardware that can't cope with lots of players on screen, or you have extremely bad internet to begin with. My experience and many other long time players was that it was just like the good old days and ran amazing.

    The truth, as always, lies somewhere in between those statements.

    It definitely ran better (considering the scale) than default Cyro but it definitely also ran worse than Vengeance 1 (and Vengeance 1 was not flawless, either, with plenty of folk reporting rubberbanding, crashes, and skills not firing, etc.).

    Yeah it was clear with test 2 that group interactions are an issue (crosshealing, effect stacking, hots, buffs, etc). ASSUMING the player count was the same between the tests like zos had stated. The first test they had spent the first day or two figuring out what the player cap should be for stability, so I expect that test 2 should have stayed at that value.

    I honestly can't wait for vengeance 3, neither can my guild. Can't imagine how many other older pvp groups simply dont play live because of how much of a mess it is. I got 10+ of my guys to come back who played with me from the 2014-2018 era during vengeance. All of them have given up on the game because of live cyrodil and are only waiting to play when vengeance comes around again.

    The past week we have gone into live Greyhost it has been a ghost town even during pop lock. Out of the 64~ player pop caps about half of them are in one zerg guild group. Then you have two 12 man ball groups on each faction. Whatever remaining slots there are for ~10 randoms are other 1vX players where we tend to not fight anyways. What is baffling is how the ball groups regularly duel each other. So not only are they taking up a very large portion of the server, but them dueling only drastically adds to the lag. I almost wonder if 12v12 bgs should be a thing instead of the 8v8.

    Another consideration for the ghost town effect is the Siege Damage Meta for low-level players.

    There are entire guilds that spend their raids camping inside of keeps and only engaging in PvSiege when the enemy comes to attack. Given how over-tuned and easy defense/siege damage is in general compared to offense, the entire idea of taking a contested keep has sort of fallen out of style in favor of defensive camping or PvDoor.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Darethran wrote: »
    As a PvP main all I can say here is I'm tired of being treated like a lab rat.

    If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?

    This is literally how they found out there is an issue rather than inevitability. Doing this clean slate approach has worked out spectacularly well compared to the teeny tiny nothing tests they've done before now.

    And it absolutely was not as bad as normal Cyrodiil that's complete bunk. You might be mistaking that for having hardware that can't cope with lots of players on screen, or you have extremely bad internet to begin with. My experience and many other long time players was that it was just like the good old days and ran amazing.

    The truth, as always, lies somewhere in between those statements.

    It definitely ran better (considering the scale) than default Cyro but it definitely also ran worse than Vengeance 1 (and Vengeance 1 was not flawless, either, with plenty of folk reporting rubberbanding, crashes, and skills not firing, etc.).

    Yeah it was clear with test 2 that group interactions are an issue (crosshealing, effect stacking, hots, buffs, etc). ASSUMING the player count was the same between the tests like zos had stated. The first test they had spent the first day or two figuring out what the player cap should be for stability, so I expect that test 2 should have stayed at that value.

    I honestly can't wait for vengeance 3, neither can my guild. Can't imagine how many other older pvp groups simply dont play live because of how much of a mess it is. I got 10+ of my guys to come back who played with me from the 2014-2018 era during vengeance. All of them have given up on the game because of live cyrodil and are only waiting to play when vengeance comes around again.

    The past week we have gone into live Greyhost it has been a ghost town even during pop lock. Out of the 64~ player pop caps about half of them are in one zerg guild group. Then you have two 12 man ball groups on each faction. Whatever remaining slots there are for ~10 randoms are other 1vX players where we tend to not fight anyways. What is baffling is how the ball groups regularly duel each other. So not only are they taking up a very large portion of the server, but them dueling only drastically adds to the lag. I almost wonder if 12v12 bgs should be a thing instead of the 8v8.

    Another consideration for the ghost town effect is the Siege Damage Meta for low-level players.

    There are entire guilds that spend their raids camping inside of keeps and only engaging in PvSiege when the enemy comes to attack. Given how over-tuned and easy defense/siege damage is in general compared to offense, the entire idea of taking a contested keep has sort of fallen out of style in favor of defensive camping or PvDoor.

    Not just low level players. And it's not just defensive camping.

    A good many 5 stars got those stars by doing nothing else but setting up siege and firing it at the crowded top floor during offensive sieges. I'm sure they think it is highly skillful to be able to fire 20+ meatbags, coldfire, and lancers against the 2 or so the defenders are able to set up.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • silky_soft
    silky_soft
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    Why hasn't cast time been tried across the board instead of full changing the skills.

    150ms for all melee without cast times
    300ms for all range without cast times
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
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