People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.
Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.
People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.
Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.
WaywardArgonian wrote: »Can't wait to get stunlocked because I had to jump over a random pebble in a field.
WaywardArgonian wrote: »Can't wait to get stunlocked because I had to jump over a random pebble in a field.
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If jump was adjusted to cost resources, should it be buffed to provide an actual benefit? Good players tend to use it for rhythm, or for throwing off player's aim with the instant momentum change, which are very minor benefits. It just so happens that the main class using this is broken OP.
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If jump was adjusted to cost resources, should it be buffed to provide an actual benefit? Good players tend to use it for rhythm, or for throwing off player's aim with the instant momentum change, which are very minor benefits.
People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.
Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.
Major_Toughness wrote: »Why does this terrible idea pop up every couple of months?
Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
baguette_poolish wrote: »Major_Toughness wrote: »Why does this terrible idea pop up every couple of months?
Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
"You can get punished for it badly against anyone good" lol what there is no punishment that comes from it. Also lol @ that signature. Delulu
Major_Toughness wrote: »Why does this terrible idea pop up every couple of months?
Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
Major_Toughness wrote: »Why does this terrible idea pop up every couple of months?
Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
Because ppl wants to change this games pvp for something normal and playable, instead of bad mechanics nonsense we have now. But there are always ppl like you, who are against ANY change which led into this state of the game.
Jumping still gives more advantages than disadvantages, especially for range players, which was explained already.
As for your punishment, *** youre talking about ? You would have to jump from a skyscraper to make it work as youre describing. Also jumping is possible during CC immunity which you probably missed.
As i see it, judging by your name and your * > You * in your describtion, and by what youre saying, youre probably another sorc and/or bad mechanics enjoyer who thinks hes a good player, supporting death of this game by always standing for keeping all bad mechanics in the game, which usually leads most normal ppl to just leave the game, or at least to dont play any pvp content.
And here we are, PVP is almost completely dead. Vengeance showed how many ppl would be interested in this games pvp content, if it wouldnt be so ****. It showed that this game needs CHANGE in this content, and this is one of changes that could make it better. Surely not for bad mechanics enjoyers as you, but idc about such ppl, cos such ppl rather destroying things, than making them better in some way.
EDIT: Another thing is, why youre against it ? If you say that jumping isnt beneficial ? Youre describing it like its even a DISADVANTAGE to use it, so why youre againt giving it a cost ? Cost or not, youre not using it, if youre describing how bad it is in pvp right ?
Major_Toughness wrote: »Major_Toughness wrote: »Why does this terrible idea pop up every couple of months?
Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
Because ppl wants to change this games pvp for something normal and playable, instead of bad mechanics nonsense we have now. But there are always ppl like you, who are against ANY change which led into this state of the game.
Jumping still gives more advantages than disadvantages, especially for range players, which was explained already.
As for your punishment, *** youre talking about ? You would have to jump from a skyscraper to make it work as youre describing. Also jumping is possible during CC immunity which you probably missed.
As i see it, judging by your name and your * > You * in your describtion, and by what youre saying, youre probably another sorc and/or bad mechanics enjoyer who thinks hes a good player, supporting death of this game by always standing for keeping all bad mechanics in the game, which usually leads most normal ppl to just leave the game, or at least to dont play any pvp content.
And here we are, PVP is almost completely dead. Vengeance showed how many ppl would be interested in this games pvp content, if it wouldnt be so ****. It showed that this game needs CHANGE in this content, and this is one of changes that could make it better. Surely not for bad mechanics enjoyers as you, but idc about such ppl, cos such ppl rather destroying things, than making them better in some way.
EDIT: Another thing is, why youre against it ? If you say that jumping isnt beneficial ? Youre describing it like its even a DISADVANTAGE to use it, so why youre againt giving it a cost ? Cost or not, youre not using it, if youre describing how bad it is in pvp right ?
I am against change for the sake of change, especially when the proposed changes are stupid.
Jumping provides little to no benefits, except for sometimes making it easier to navigate this games rocky inconsistent terrain where a player can be stopped by a spec of dust sticking out the ground.
The ONLY other placebo benefit is that ranged players use it to keep rhythm. In melee you can't cast direct abilities without a target, which you will get immediate feedback (damage numbers/combat text blocked/dodged). Quite a lot of ranged abilities have travel times and if you wait for feedback you will probably miss a global cool down. But you can jump between GCDs perfectly, almost by design, which may help you not waste GCDs especially as you learn to play range.
Wtf are you talking about "you can jump during CC Immunity", duh? You're not CC'd, of course you can jump, why wouldn't you be able to? What are you even trying to say?
To be clear, against bad players jumping has no advantages or disadvantages, besides annoying them because they think someone jumping is somehow cheating or exploiting bad game mechanics - a bit like taunting you. Against a good player, you will get punished for jumping constantly as they will use it to kill you.
Me and almost everyone I play with hasn't played since Whitestrakes Mayhem last summer because Magsorcs have ruined the game - again. And believe it or not, jumping is not a problem.