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NO MORE BUNNIES IN PVP !

Wallar333
Wallar333
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Title speaks for itself im sure, but for those who didnt get it, its simple. Crazy jumping in PVP should be dealt with, its annoying and its making pvp a lil bit easier for range DDs.
Solution could be extremely easy. Jumping should cost stamina in the same way as roll-dodging with some % more rss spent when used multiple times in a short time. Problem solved, pvp would look much better. Its already annoying enough thanks to bad mechanics and dumb builds, so lets make one good thing and give this into next update.

ALL MELEE DDs would worship such a thing ;). Enough of drugged bunnies in pvp !
  • RealLoveBVB
    RealLoveBVB
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    1st April and Easter coming soon, no worries :D
  • Eatmyface
    Eatmyface
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    People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.

    Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.
  • Amottica
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    Eatmyface wrote: »
    People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.

    Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.

    You got an agree from me. It is also something that happens in the PvP of other games. We learn to adapt to PvP mechanics or we die more often.

  • EF321
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  • LunaFlora
    LunaFlora
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    no
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Yudo
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    I need to jump cast with Syrabane's Ward to negate the movement penalty o:)
  • WaywardArgonian
    WaywardArgonian
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    Can't wait to get stunlocked because I had to jump over a random pebble in a field.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Wallar333
    Wallar333
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    Eatmyface wrote: »
    People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.

    Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.

    You are obviously the one who dont understand, im not suggesting to remove jumping, so what are you saying about ? ... You can still jump any time, it should just take some rss to make pvp a bit more for adults. This no end jumping is literally mechanics for kids. Im sure its in other games, games for kids. This game is played mostly by adults, most ppl ive met here were around 30yo.

    Jumping as melee DD makes not much sense, it makes sense only for all others. But overall mechanics of NO COST of jumping is just bad, and its really dumb and annoying to even watch it. It makes advantage for range DDs mostly, who are harder to aim at by doing this.
    The fact its here doesnt changes the fact that this mechanics is just dumb, and should be changed. Even by logic should jumping take stamina. Idk what games Ammotica means, but i bet in those games are NO RSS. But in this game, there ARE RSS which means ALL things you do should cost something, as sprinting/roll-dodging has its cost, it should be the same for jumping.

    Its only here, cos its a problem only in PVP. Btw, im sure youre all RANGE DDs/healers/tanks when youre saying that melee should do it too, cos it makes no much sense doing this as melee, cos with all this speed in the game, you sometimes have problems to catch someone even by sprinting, if you jump as melee how it would help you lol, interesting idea really hah.

    But sure, you can use jump, im also using it as melee sometimes, when retreating only tho, in offense it makes no sense for melee DD. But this wont change. I want to give it a cost because of these noobs who are playing RANGE DDs and are permanently jumping OFFENSE/DEFENSE.

    Im sure ZOS wants to change pvp mechanics to something playable, which would also LOOKS fun and playable, while also mechanics should make sense. Putting cost on jumping definitely makes sense, and would make PVP even look much better. Now it looks exactly like unbalanced chaotic nonsense with bad mechanics and broken builds, with pvp full of bunnies, it even looks dumb omg, when in cyro 30ppl fighting and everyone is jumping like an *****. Its simply another bad mechanics, definitely not gamebreaking or much gameplay changing, but its rather dumb, annoying and it makes no sense in a game like this.
  • MincMincMinc
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    People jump to avoid stuns and continue moving in a direction. The alternative is much worse, which is not being able to get over simple goofy terrain in dire situations. Jumping also helps you aim ranged when outnumbered.

    Melee players should 100% not spam jump. Which is unfair in a way compared to ranged.
    We should use the insightful and awesome buttons more
  • Amottica
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    Can't wait to get stunlocked because I had to jump over a random pebble in a field.

    Was not even thinking about this. Have never been in a game were pebbles block movement.

  • Rohamad_Ali
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  • Turtle_Bot
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    Can't wait to get stunlocked because I had to jump over a random pebble in a field.

    you forgot the random tiny twig/leaf/grass that wouldn't even slow down a mouse, yet for some reason stops a giant orc in it's tracks.
  • Wallar333
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    Instead of crying, youd better think of better positioning as RANGE DDs. This game is WAY TOO MUCH FAVORABLE towards RANGE players anyway, Even PVE is a LOT much easier as RANGE DD. In PVP theres unbalance as hell in this, especially between sorcs and literally any other class.
    This dumb jumping only making it easier for RANGE DDs in most PVP scenarios, it gives advantage for RANGE DD only in this, and such dumb mechanics should be changed. Its actually bad that its in the game for so many years. But im not much surprised, cos normal ppl wont care about pvp, its state is ridiculous overally, and normal ppl dont care to waste time on forums, since most forum ppl are exactly like those few comments here, just non constructive nonsense. Such ppl are surely enjoyers of any dumb mechanics that can give them advantage.

    Same as ppl were defending sorc buffing, and it came to a point where sorc DD is almost tankier than DK tank.

    Actually we can see what kind of ppl are left here, and what kind of ppl are watching forums, EF321 shows the exact face of where this is going. While also playing sorc, im not surprised at all. 80% of noobs in this game are playing exactly that class, defending all bad mechanics in the game cos it gives them advantage. And it all came into this point, where games pvp is almost dead. Normal ppl wont care, they leave the game or go do some pve, while letting noobs control games future, till such ppl wont ruin it completely.
    This jumping problem is exactly biggest problem during fights against sorcs, giving them a bit more advantage atop of their dumbly broken class, so really not unexpected that sorcs will defend this mechanics, as well as defending most bad mechanics in the game overally.

    MincMincMinc is only one who responded in a constructive way, Only one whos been thinking like an adult who understand meaning of constructive discussion.

    For the good of overall pvp gameplay, this jumping should be changed. As i said before, the fact its here from the start, doesnt mean its a good mechanics, especially while everyone can see how pvp looks overally. This games pvp needs to change into something balanced and with normal mechanics. If game stops standing on this point, nothing changes. Most of new ppl wouldnt play pvp in this state, and those few noobs who enjoys this bad mechanics wouldnt save this game, they are more ruining it than helping it. No matter how long theyre playing, cos i bet many players left exactly cos of bad PVP mechanics defended here on forums by exactly those FEW bad mechanics enjoyers.

    Its up to devs, if they want to keep a community of few toxic kids and noobs (how most MMOPRGs ended), or if they want to preserve it for normal ppl, and also letting new ppl to enjoy a NORMAL overall content, PVP included.

    I guess devs actually want to change this game for the better, they just been listening to the wrong part of community for a long time it looks, judging by current pvp state. This weeks cyro test is also even more fun than normal cyro, which is sad.
    And also we can see all those bad mechanics ballgroup enjoyers crying here on forum cos they are not allowed to ruin this games pvp during this week, which is just another proof what kind of ppl are left here, and what kind of ppl are actually looking on forums and making suggestions, suggestions like it was with sorc class, which ended with extremely OP unbalanced class.
    Edited by Wallar333 on 28 March 2025 12:38
  • Dovahmiim
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    <snip>

    If jump was adjusted to cost resources, should it be buffed to provide an actual benefit? Good players tend to use it for rhythm, or for throwing off player's aim with the instant momentum change, which are very minor benefits. It just so happens that the main class using this is broken OP.

    <removed moderated quote>
    Edited by ZOS_Hadeostry on 29 March 2025 03:19
    I'm better.
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • Wallar333
    Wallar333
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    Dovahmiim wrote: »
    <snip>

    If jump was adjusted to cost resources, should it be buffed to provide an actual benefit? Good players tend to use it for rhythm, or for throwing off player's aim with the instant momentum change, which are very minor benefits. It just so happens that the main class using this is broken OP.

    <removed moderated quote>

    It gives benefit still, for DEFENSE. This wont change at all, cos you dont need to jump 10 times in a row if you need to jump from/to somewhere/throw off enemies aim for a moment etc. Actually i agree i didnt had much problem with other classes doing this, but its probably because most other classes are simply melee, for which this jumping wont make any sense. Also i agree that those are MINOR benefits, but its still a LITTLE but advantage for already easy to play RANGE players.

    Also im not suggesting to give it a cost like roll-dodge which is around 3,5k, that would definitely stop ppl to use jumping completely. I suggest jumping to cost like this:

    First jump FREE OF COST,
    second 500 stamina,
    and any consecutive + 33% cost.

    Jumping will still be usable like this, while preventing players to jump during the whole fight, which will push ppl to think more about positioning, which would bring a bit more tactical gameplay which this game desperately needs.
  • moo_2021
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    Dovahmiim wrote: »
    If jump was adjusted to cost resources, should it be buffed to provide an actual benefit? Good players tend to use it for rhythm, or for throwing off player's aim with the instant momentum change, which are very minor benefits.

    Doesn't jump allow you to hold block while moving in the same speed?
  • Soraka
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    I just like to jump 😭
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • kurbbie_s
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    Yudo wrote: »
    I need to jump cast with Syrabane's Ward to negate the movement penalty o:)

    sounds like an exploit that should be dealt with.
  • Ginge
    Ginge
    Eatmyface wrote: »
    People jump so they can continue moving while rotating. You should do this if you are melee OR ranged.

    Just because you don't understand it, and/or are not willing to learn how to give yourself a slight competitive advantage, doesn't mean it's some kind of crazy exploit.

    LOL - how many people in real life can leap up in the air turn 180 degrees and continue running at full speed
  • StihlReign
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    Jumping while blocking in combat should cost double stamina. Jumping while blocking out of combat should offer no movement speed increase nor travel distance increase. Tanking is designed a certain way in ESO.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Major_Toughness
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    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • baguette_poolish
    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.

    "You can get punished for it badly against anyone good" lol what there is no punishment that comes from it. Also lol @ that signature. Delulu
  • Major_Toughness
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    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.

    "You can get punished for it badly against anyone good" lol what there is no punishment that comes from it. Also lol @ that signature. Delulu

    I'm sorry the truth offends you.

    I would call not being able to break free until you hit the ground again giving your opponent more time to damage & kill you a punishment.

    But hey you don't need to time your stuns because you just give up and complain on the forums instead of punishing the players for bad habits.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • Wallar333
    Wallar333
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    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.

    Because ppl wants to change this games pvp for something normal and playable, instead of bad mechanics nonsense we have now. But there are always ppl like you, who are against ANY change which led into this state of the game.

    Jumping still gives more advantages than disadvantages, especially for range players, which was explained already.
    As for your punishment, *** youre talking about ? You would have to jump from a skyscraper to make it work as youre describing. Also jumping is possible during CC immunity which you probably missed.

    As i see it, judging by your name and your * > You * in your describtion, and by what youre saying, youre probably another sorc and/or bad mechanics enjoyer who thinks hes a good player, supporting death of this game by always standing for keeping all bad mechanics in the game, which usually leads most normal ppl to just leave the game, or at least to dont play any pvp content.
    And here we are, PVP is almost completely dead. Vengeance showed how many ppl would be interested in this games pvp content, if it wouldnt be so ****. It showed that this game needs CHANGE in this content, and this is one of changes that could make it better. Surely not for bad mechanics enjoyers as you, but idc about such ppl, cos such ppl rather destroying things, than making them better in some way.

    EDIT: Another thing is, why youre against it ? If you say that jumping isnt beneficial ? Youre describing it like its even a DISADVANTAGE to use it, so why youre againt giving it a cost ? Cost or not, youre not using it, if youre describing how bad it is in pvp right ?
    Edited by Wallar333 on 2 April 2025 13:10
  • Major_Toughness
    Major_Toughness
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    Wallar333 wrote: »
    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.

    Because ppl wants to change this games pvp for something normal and playable, instead of bad mechanics nonsense we have now. But there are always ppl like you, who are against ANY change which led into this state of the game.

    Jumping still gives more advantages than disadvantages, especially for range players, which was explained already.
    As for your punishment, *** youre talking about ? You would have to jump from a skyscraper to make it work as youre describing. Also jumping is possible during CC immunity which you probably missed.

    As i see it, judging by your name and your * > You * in your describtion, and by what youre saying, youre probably another sorc and/or bad mechanics enjoyer who thinks hes a good player, supporting death of this game by always standing for keeping all bad mechanics in the game, which usually leads most normal ppl to just leave the game, or at least to dont play any pvp content.
    And here we are, PVP is almost completely dead. Vengeance showed how many ppl would be interested in this games pvp content, if it wouldnt be so ****. It showed that this game needs CHANGE in this content, and this is one of changes that could make it better. Surely not for bad mechanics enjoyers as you, but idc about such ppl, cos such ppl rather destroying things, than making them better in some way.

    EDIT: Another thing is, why youre against it ? If you say that jumping isnt beneficial ? Youre describing it like its even a DISADVANTAGE to use it, so why youre againt giving it a cost ? Cost or not, youre not using it, if youre describing how bad it is in pvp right ?

    I am against change for the sake of change, especially when the proposed changes are stupid.

    Jumping provides little to no benefits, except for sometimes making it easier to navigate this games rocky inconsistent terrain where a player can be stopped by a spec of dust sticking out the ground.

    The ONLY other placebo benefit is that ranged players use it to keep rhythm. In melee you can't cast direct abilities without a target, which you will get immediate feedback (damage numbers/combat text blocked/dodged). Quite a lot of ranged abilities have travel times and if you wait for feedback you will probably miss a global cool down. But you can jump between GCDs perfectly, almost by design, which may help you not waste GCDs especially as you learn to play range.

    Wtf are you talking about "you can jump during CC Immunity", duh? You're not CC'd, of course you can jump, why wouldn't you be able to? What are you even trying to say?

    To be clear, against bad players jumping has no advantages or disadvantages, besides annoying them because they think someone jumping is somehow cheating or exploiting bad game mechanics - a bit like taunting you. Against a good player, you will get punished for jumping constantly as they will use it to kill you.

    Me and almost everyone I play with hasn't played since Whitestrakes Mayhem last summer because Magsorcs have ruined the game - again. And believe it or not, jumping is not a problem.
    MAKE AZUREBLIGHT GREAT AGAIN
    PC EU > You
  • Wallar333
    Wallar333
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    Wallar333 wrote: »
    Why does this terrible idea pop up every couple of months?

    Jumping constantly in combat isn't even beneficial for a ranged player, you can get punished for it badly against anyone good.

    Because ppl wants to change this games pvp for something normal and playable, instead of bad mechanics nonsense we have now. But there are always ppl like you, who are against ANY change which led into this state of the game.

    Jumping still gives more advantages than disadvantages, especially for range players, which was explained already.
    As for your punishment, *** youre talking about ? You would have to jump from a skyscraper to make it work as youre describing. Also jumping is possible during CC immunity which you probably missed.

    As i see it, judging by your name and your * > You * in your describtion, and by what youre saying, youre probably another sorc and/or bad mechanics enjoyer who thinks hes a good player, supporting death of this game by always standing for keeping all bad mechanics in the game, which usually leads most normal ppl to just leave the game, or at least to dont play any pvp content.
    And here we are, PVP is almost completely dead. Vengeance showed how many ppl would be interested in this games pvp content, if it wouldnt be so ****. It showed that this game needs CHANGE in this content, and this is one of changes that could make it better. Surely not for bad mechanics enjoyers as you, but idc about such ppl, cos such ppl rather destroying things, than making them better in some way.

    EDIT: Another thing is, why youre against it ? If you say that jumping isnt beneficial ? Youre describing it like its even a DISADVANTAGE to use it, so why youre againt giving it a cost ? Cost or not, youre not using it, if youre describing how bad it is in pvp right ?

    I am against change for the sake of change, especially when the proposed changes are stupid.

    Jumping provides little to no benefits, except for sometimes making it easier to navigate this games rocky inconsistent terrain where a player can be stopped by a spec of dust sticking out the ground.

    The ONLY other placebo benefit is that ranged players use it to keep rhythm. In melee you can't cast direct abilities without a target, which you will get immediate feedback (damage numbers/combat text blocked/dodged). Quite a lot of ranged abilities have travel times and if you wait for feedback you will probably miss a global cool down. But you can jump between GCDs perfectly, almost by design, which may help you not waste GCDs especially as you learn to play range.

    Wtf are you talking about "you can jump during CC Immunity", duh? You're not CC'd, of course you can jump, why wouldn't you be able to? What are you even trying to say?

    To be clear, against bad players jumping has no advantages or disadvantages, besides annoying them because they think someone jumping is somehow cheating or exploiting bad game mechanics - a bit like taunting you. Against a good player, you will get punished for jumping constantly as they will use it to kill you.

    Me and almost everyone I play with hasn't played since Whitestrakes Mayhem last summer because Magsorcs have ruined the game - again. And believe it or not, jumping is not a problem.

    Im not suggesting to remove jumping, so most of your defence against giving it a cost is like talking into wind. I agree about bad terrain, BUT im not suggesting to give it a cost of 3k stam or something, while im also suggesting to make first jump to be FREE OF COST exactly for such situations, second for just 500 and others for +33% of it. ANOTHER thing about this, is better positioning, ppl are running everywhere they want in this game, to a corners for example, and then they are jumping up a cliff to get to safety, THATS just another problem with FREE OF COST jumping. If you want a game to actually be for adults, there must be at least a bit of tactical thinking, otherwise its just RUN/HIT/JUMP nonsense for which you can play another games for kids, made exactly for such gameplay, but most ppl just dont wants to play such ******.

    Also you can cast spells whilke falling, healing/shielding yourself if you jump from tower for example, making a time gap when for example MELEE DDs cant hit. Or simply casting any other spells.
    Also it helps to throw of aim of players.
    Also youre not slowed when blocking if you do jump/block/jump/block
    Those are just few problems about it that cames on mi mind right away.

    About what i ment about CC immunity, i reacted on your post about not beeing able to breakfree when stunned in the air, even if you manage to do that, time gap would never be enough to be used for killing someone, at least definitely not someone good. In cyro, sure, youll possibly kill someone if youre with group, otherwise its just nonsense, especially in duealing or small scale.

    About your magsorc problem, i agree completely, i already argued most of sorc community even here on forum, their class literally killed whats left of this games PVP thats without a doubt. And yes, jumping is like 1% of the whole bad state of the PVP, it cant be compared to sorc problem thats for sure, but i didnt made this thread like pointing to some kind of EXTREME problem, its a verry little problem, but still a problem. Also i already made a thread about sorc problem some time ago, while i wasnt only one having enough of that cancerous class, but who knows if ZOS moves a finger about this.
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