The current state of game balance massively disproportionately favoring Stamina is not acceptable. The "risk reward" is a complete fiction (at least in PVE).
With Wrecking Blow granting Major Berserk - one of the strongest buffs in the game (possibly only second to Major Heroism) with near perfect uptime that only pure stam specs can sustain, there is simply no reason for anyone to play anything other than a stamina spec in the current state of the game.
These pure specs, thanks largely to Wrecking Blow, but also ZOS's continual nerfs to any damage that isn't melee - are nearing real 140k parses. No one else can compete with this.
There is no way that any actual game balance team should have approved these changes. Magicka (and frankly, hybrid as well) specs need to be given equal treatment. Unless ZOS removes Major Berserk from Wrecking Blow right away - a buff that does not belong there - a buff that was always intended to be rare and sourced from 5PC set bonuses, and Ultimates - it MUST also be added to a comparable Magicka skill. Anything else is straight up killing the game by locking in Stam as the only valid way to play a DPS (unless you're a DK, then, by ZOS fiat, you can do anything).
I hate to always be the one bringing it back to Sorcerer balance, but ZOS's stated, intentional, refusal to allow Sorcerers to bring anything unique and useful to group play seems to be one of the instigating factors for this change, they saw that the major source of Major Berserk uptime was the Sorcerer atro ultimate, and consistent with their actual, real, stated intent of making sure Sorcerer's don't provide any unique group buffs, took it and gave it to a "universal" stamina skill.
This has to stop ZOS.
Edited by ZOS_Kraken on 17 March 2023 16:46