TechMaybeHic wrote: »Not really a need for an explanation. It's been hashed out. I think the real debate is how to balance it. Is it an accessibility item? If so; should it be as good or better than not having it, or should it just be enough to get you a base level? So much depends on intentions and unintended consequences.
babygangzsta wrote: »The buffs and ring are fine IMO i have tested 2 bar builds and can have win's and loses against oakensoul users still depends on class and sets they run with and rotation.like i say this is imo.i do think healing and many sets needs adjusting if the ring remains UN changed which it should.
[snip]
Shimmering Frenzy bankers were made of paper and would die 1 hit most of time , since they usually kept their hp low for the pen bonus.
Oaken gives permanent major protection.
Kind of a big differnce.
I was initially opposed to the nerf because, after testing it myself, I didn't notice any significant changes in my fighting. I'm still killing and dying at the same rate. I just have more sustain and my ultimate comes faster. (I didn't realize this until I needed to use negate on some ball groups.)
However, after hearing IsThereNoOneElse (I butchered his name, I'm sure) fully break it down, I believe the up time and some of the buffs do provide a considerable advantage. It may not be noticeable to me, but skilled players who are very good at pvp can most likely use this to completely overwhelm others. I still believe that if you are an equally good player, you will win, but the facts are the facts. This is not a fair ring.
It's sad because I believe it's a bittersweet situation. I would prefer that it remain the same, but I understand why it should be changed. I'll keep it, though. The ring has allowed me to concentrate on fighting rather than remembering to flip bars for defense while trying to simultaneously return to my attack bar. After the nerf, I'll simply adjust my sets and skills to fix anything I'm missing.
On the other hand, I believe the majority of those complaining are the ones frustrated that they can no longer obliterate new or pug groups as easily as they used to. This is probably why there is so much push back on the nerf. While I don't mind dying in pvp (so long as it isn't a ball group), I think others get frustrated when skilled players go after weaker targets. I recently created a new character for storage and decided to try pvp. I've seen people completely ignore other players to chase down me because they assumed I was new. If the ring keeps its defense buffs, I believe it will be very balanced. The ring can then simply replace your defense bar while keeping your main bar free for mostly attacks. I'm just throwing out random thoughts.