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Is Oakensoul balanced in PvP ?

AdamLAD
AdamLAD
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35k heavy attacks, 20k incaps, 18k caluurions, 16k whips and 13k snipes. Is this Item truly balanced for PvP
Edited by Psiion on 8 July 2022 03:18

Is Oakensoul balanced in PvP ? 144 votes

No (Explain Why)
9%
Aces-High-82MEBengalsFan2001ChunkyCatPureEnvelope35Artim_XFrankonPCFangOfTheTwoMoonsdinokstrunzetchedpixelsdivnyiEF321francesinhaloverDaisyRay 13 votes
Yes (Explain Why)
6%
ujimaxkaluntemaxjapankTommy_The_GunbabygangzstaThe3sFinestRasande_RobinFluffWitFeedbackOnly 9 votes
No (No need for explanation, its that broken)
56%
FENGRUSHSolarikenssewallb14_ESOxaraanOminerstybbe17b16_ESOYakidafiSimen.askeland89b16_ESObirdikSorakaDurhamArcanasxDrSlaughtrolsborgDraxysKrisophAmphithoesilky_softshockjockeyRagnaroek93 81 votes
Yes (Its that well balanced, no need for an explanation)
28%
lordspyderquadraxis666GroufDaiKahnCheloExeter411DelgentIcy_NelyanSarannahCurtdogg47Rex-UmbraBrrrofskigeonsocalFluffyReachWitchbuttafaceTragedyOAxylena_lazarowShadowProcVeeskWrathOfInnos 41 votes
  • TechMaybeHic
    TechMaybeHic
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    No (No need for explanation, its that broken)
    Not really a need for an explanation. It's been hashed out. I think the real debate is how to balance it. Is it an accessibility item? If so; should it be as good or better than not having it, or should it just be enough to get you a base level? So much depends on intentions and unintended consequences.
  • FrankonPC
    FrankonPC
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    No (Explain Why)
    Not really a need for an explanation. It's been hashed out. I think the real debate is how to balance it. Is it an accessibility item? If so; should it be as good or better than not having it, or should it just be enough to get you a base level? So much depends on intentions and unintended consequences.

    agree with this. if it's an accessibility item, lean into providing utility to offset the lack of bar space without having force/heroism on it.
  • Roztlin45
    Roztlin45
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    No (No need for explanation, its that broken)
    Oakensoul is not in balance w/PVP but could not stand in dark convergence shadow for being broken and has NO business in PVP whatsoever. However, Oakensoul is great for PVE and has helped me in vet level dungeons that I struggled with prior. Some set just needs to remain PVE only and not allowed in PVP like other games.
    Edited by Roztlin45 on 3 July 2022 19:35
  • ChunkyCat
    ChunkyCat
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    No (Explain Why)
    Oakensoul makes every over powered mechanic even more disastrously overpowered.

    It’s just a [snip] designed item put into the game to help sell the new expansion.

    [edited for mild bashing]
    Edited by ZOS_Icy on 4 July 2022 10:15
  • babygangzsta
    babygangzsta
    Soul Shriven
    Yes (Explain Why)
    The buffs and ring are fine IMO i have tested 2 bar builds and can have win's and loses against oakensoul users still depends on class and sets they run with and rotation.like i say this is imo.i do think healing and many sets needs adjusting if the ring remains UN changed which it should.
  • AdamLAD
    AdamLAD
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    No (No need for explanation, its that broken)
    The buffs and ring are fine IMO i have tested 2 bar builds and can have win's and loses against oakensoul users still depends on class and sets they run with and rotation.like i say this is imo.i do think healing and many sets needs adjusting if the ring remains UN changed which it should.

    So you think its acceptable that 35k heavy attacks are acceptable? And 20k incaps on the regular basis? Just to add i saw someone hit a 50k heavy attack on a death recap. Non of this was a problem before oakensoul. Hardest ive been hit pre Oakensoul was a 13k heavy attack. 10k incap, caluurions regardless of Oakensoul needs a nerf. Nevermind WITH Oakensoul on top. Absolutely bonkers damage.
  • propertyOfUndefined
    propertyOfUndefined
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    No (No need for explanation, its that broken)
    Personally, I think removing major heroism and major berserk will fix the issues. I said it during PTS… the version of the ring that eventually went live was stronger than what it was originally.
  • Wyrd88
    Wyrd88
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    Yes (Its that well balanced, no need for an explanation)
    Imagine bar-swapping in 2022.
    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on 4 July 2022 10:17
  • dinokstrunz
    dinokstrunz
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    No (Explain Why)
    Major Heroism has got to go from this Ring, you cannot defend this buff, it's outrageously overperforming.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • maxjapank
    maxjapank
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    Yes (Explain Why)
    It's nice to see at least half in support of the ring. By the number of threads trying to nerf Oakensoul, you would think that it is ruining the pvp experience for everyone. And yet, half don't think so. In fact, it is more common to see the same players posting over and over in multiple threads.

    I have several builds, some using Oakensoul and some without. In terms of which build is more viable, it's hard to decide. They can all be powerful. And yet, I often find myself gravitating towards being able to use 10 skills and 2 ultimates. Sure, the 5 skill build can be easier to play. Less to worry about. But it is also much more limiting in what I can do.

    For now the ring is fine as is.

  • divnyi
    divnyi
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    No (Explain Why)
    [snip] 2s interval between long-term defensive ults isn't ok. Major Heroism should go.

    I'm not convinced anything else is as problematic.

    [edited for mild baiting]
    Edited by ZOS_Icy on 4 July 2022 10:18
  • Aces-High-82
    Aces-High-82
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    No (Explain Why)
    Major heroism and force should be minor.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back-and-forth in addition to some non-constructive posts from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Edited by ZOS_Icy on 4 July 2022 11:46
    Staff Post
  • divnyi
    divnyi
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    No (Explain Why)
    AdamLAD wrote: »
    [snip]

    Simmering Frenzy wasn't nerfed before.

    [edited to remove quote]
    Edited by ZOS_Icy on 4 July 2022 11:45
  • maxjapank
    maxjapank
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    Yes (Explain Why)
    AdamLAD wrote: »
    [snip]

    I've been playing pvp since the beginning. And I've also been playing pvp extensively since this patch came out. I do know what I am talking about. [snip]

    [edited for mild baiting & to remove quote]
    Edited by ZOS_Icy on 4 July 2022 11:50
  • Ranger209
    Ranger209
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    The truth is that gear carries everyone. From 12 person ball groups to 4 person small mans to tower humpers to bombers to gankers to to 1vXers to zerg surfers. It's all about gear, always has been. Even in no proc, it is still about the gear. There are lots of gear combos out there that are OP. As long as when we PvP our stats are not all identical because of gear set ups, it will always be about the gear, and what you can come up with to modify your character in the most beneficial way to your playstyle.

    I have died to all of those things that you are criticizing, and it feels no different than dying to ball group or solo bombs. It feels no different than dying to some person who you can't dent, runs forever, then turns around and 1 taps you. It feels no different than dying to any of these groups and their "comps". It's always been about the gear.

    I find it refreshing to finally have some gear that threatens these players who have been using gear to dominate for years. I say let it ride for a while. If everyone starts using it across all of those group combinations en masse then it needs to be looked at, but if most people are still preferring 2 bar builds then this is just a niche set up that has its own big down side.

    You have to build for burst damage, pressure damage, stuns, soft cc, speed, offensive utli, defensive ulti, snare removal, hots, burst heals, etc. It is a lot easier to build for all of that with a 2 bar build. 1 bar builds have to make significant sacrifices with 5 abilities and 1 ultimate. There is no way they can cover all of those bases, and they need to figure out which sacrifices they want to make.

    I am finding the whole thing quite interesting, and refreshing. So I won't vote for any of the choices given, because it is too early for me to say whether it is balanced or not. We will see how it evolves, if people gravitate toward it long term, or if they try it out and move on because they want more well rounded characters which they can get with 2 bar builds.
  • Firstmep
    Firstmep
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    No (No need for explanation, its that broken)
    divnyi wrote: »
    AdamLAD wrote: »
    [snip]

    Simmering Frenzy wasn't nerfed before.

    [edited to remove quote]

    Shimmering Frenzy bankers were made of paper and would die 1 hit most of time , since they usually kept their hp low for the pen bonus.
    Oaken gives permanent major protection.
    Kind of a big differnce.
  • divnyi
    divnyi
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    No (Explain Why)
    Firstmep wrote: »
    divnyi wrote: »
    AdamLAD wrote: »
    [snip]

    Simmering Frenzy wasn't nerfed before.

    [edited to remove quote]

    Shimmering Frenzy bankers were made of paper and would die 1 hit most of time , since they usually kept their hp low for the pen bonus.
    Oaken gives permanent major protection.
    Kind of a big differnce.

    Only for melee ganks. Ranged ganks were fine with simmering.
  • DaisyRay
    DaisyRay
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    No (Explain Why)
    I was initially opposed to the nerf because, after testing it myself, I didn't notice any significant changes in my fighting. I'm still killing and dying at the same rate. I just have more sustain and my ultimate comes faster. (I didn't realize this until I needed to use negate on some ball groups.)

    However, after hearing IsThereNoOneElse (I butchered his name, I'm sure) fully break it down, I believe the up time and some of the buffs do provide a considerable advantage. It may not be noticeable to me, but skilled players who are very good at pvp can most likely use this to completely overwhelm others. I still believe that if you are an equally good player, you will win, but the facts are the facts. This is not a fair ring.

    It's sad because I believe it's a bittersweet situation. I would prefer that it remain the same, but I understand why it should be changed. I'll keep it, though. The ring has allowed me to concentrate on fighting rather than remembering to flip bars for defense while trying to simultaneously return to my attack bar. After the nerf, I'll simply adjust my sets and skills to fix anything I'm missing.

    On the other hand, I believe the majority of those complaining are the ones frustrated that they can no longer obliterate new or pug groups as easily as they used to. This is probably why there is so much push back on the nerf. While I don't mind dying in pvp (so long as it isn't a ball group), I think others get frustrated when skilled players go after weaker targets. I recently created a new character for storage and decided to try pvp. I've seen people completely ignore other players to chase down me because they assumed I was new. If the ring keeps its defense buffs, I believe it will be very balanced. The ring can then simply replace your defense bar while keeping your main bar free for mostly attacks. I'm just throwing out random thoughts.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • DaisyRay
    DaisyRay
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    No (Explain Why)
    However, even without this ring, people will cause massive damage and people will complain about it. People were complaining about how "op" DKs were even before the ring was released. I believe there will always be something for them to make a fuss about. So, in the end, no matter what Zos does, people will never be truly happy. People will find something new to grumble about even if the ring is changed.

    Please know this is not meant to offend anyone. Everyone, in my opinion, has the right to express themselves. I'm just pointing out that in my two years of playing this game, I've seen a slew of forum posts like this. At this point, nerf is the equivalence to cancel culture.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • The_Lex
    The_Lex
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    No (No need for explanation, its that broken)
    Major Heroism is strong, to be sure. But I believe the real issue is with Major Force and, to a lessor extent, Major Berserk.
  • francesinhalover
    francesinhalover
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    No (Explain Why)
    All they gotta do is add - You Do 10% less damage to enemy players, and it can still be usable but nerfs your dmg.
    Edited by francesinhalover on 4 July 2022 14:09
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TechMaybeHic
    TechMaybeHic
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    No (No need for explanation, its that broken)
    I don't know that it helps pugs not get obliterated. Some are getting more.damage but depending on what I do, I also either have more damage and the same defense running the ring.

    Solo, I'm not really a 1vXer myself but using the same tactics, I have had more situations where i pull something off. Just use LOS and movement takes care of a lot of the damage the way it always has, and I have more opportunities to use ulti and burst one down, then resume. Players get a power boost and get confident get in the way of realizing their positional disadvantage

    As far as a pug against ball groups go; I don't think an army of PUGs do much at all with the stack heals. They probably blow up more due to VD, PN, and now the buffed occult overload. Ring might be helping good bombers that can actually kill 1 person stacked tight in the ball with those 3 death explosions.

    Now, it does make zergs more potent against groups a step or 2 down from ball groups. I'm not sure it's the ring that helps over again; buffed Occult overload as these groups not specifying what their members run like a ball group would, often have a soft target or 2.

    I'm not sure if it's the ring which is over budgeted, or that addition of occult overload, or both. Whatever the cause; I'm concerned that the options to play become full on ball group, tower ***, or stack more players.
  • Emmagoldman
    Emmagoldman
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    No (No need for explanation, its that broken)
    DaisyRay wrote: »
    I was initially opposed to the nerf because, after testing it myself, I didn't notice any significant changes in my fighting. I'm still killing and dying at the same rate. I just have more sustain and my ultimate comes faster. (I didn't realize this until I needed to use negate on some ball groups.)

    However, after hearing IsThereNoOneElse (I butchered his name, I'm sure) fully break it down, I believe the up time and some of the buffs do provide a considerable advantage. It may not be noticeable to me, but skilled players who are very good at pvp can most likely use this to completely overwhelm others. I still believe that if you are an equally good player, you will win, but the facts are the facts. This is not a fair ring.

    It's sad because I believe it's a bittersweet situation. I would prefer that it remain the same, but I understand why it should be changed. I'll keep it, though. The ring has allowed me to concentrate on fighting rather than remembering to flip bars for defense while trying to simultaneously return to my attack bar. After the nerf, I'll simply adjust my sets and skills to fix anything I'm missing.

    On the other hand, I believe the majority of those complaining are the ones frustrated that they can no longer obliterate new or pug groups as easily as they used to. This is probably why there is so much push back on the nerf. While I don't mind dying in pvp (so long as it isn't a ball group), I think others get frustrated when skilled players go after weaker targets. I recently created a new character for storage and decided to try pvp. I've seen people completely ignore other players to chase down me because they assumed I was new. If the ring keeps its defense buffs, I believe it will be very balanced. The ring can then simply replace your defense bar while keeping your main bar free for mostly attacks. I'm just throwing out random thoughts.

    I don't watch a lot of videos but I saw istherenooneelse's brokensoul vids: If people don't know, he is the best healer in the game!
    https://www.youtube.com/watch?v=F53Lrl9PpVY
  • TechMaybeHic
    TechMaybeHic
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    No (No need for explanation, its that broken)
    Lol pretty sure he's posted in this thread
  • kalunte
    kalunte
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    Yes (Explain Why)
    the item itself is kinda balanced. it just overlights game's brokenpoints.

    As far as i'm concerned i would rahter have a ring that grants all major/minor defensive buffs and prevents you from benefiting from any offensive buff, and another that grants all major/minor offensive buffs and prevents you from getting any defensive buff.
    both stucking you into 1bar playstyle.

    even then some classes with "do everything" skills will keep on rulling but it'll have some downside at least.

    i mean, being stuck to one bar when you have a skill that deals sitload of dmg and heal, or teleports you+dmg+unblockableCC and others i wont list being stuck to one bar isnt a real downside.

    actually, with that ring you barely need 1stamable + 1 burst or delayed skill to kill most ppl. Add a CCult if you care but that's not mendatory, and all 3 other skills can be put in survival and that's it.

    All in all, considering the entire game, it's not the most broken thing running these days. therefor i feel like it's balanced.
  • Sylosi
    Sylosi
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    No (No need for explanation, its that broken)
    But then nothing is balanced in PvP, because it is not possible to have an even vaguely decent degree of balance in a game like this.

    Furthermore as a generalisation the sort of player into the PvP in this game has no real interest in balanced, competitive, skilled PvP, you wouldn't play this game if those things mattered to you, because the PvP has never provided those things in any meaningful way. Players actively want lack of balance (and lack of competitive PvP), as long as it is the sort of lack of balance that favours whatever way they want to play is, there is a word for that.

    Zenimax realise that so they do exactly what they should do with the balance, which is changing things up on a reasonably regular basis, which also conveniently fits in with their business model.


    Edited by Sylosi on 4 July 2022 15:38
  • aurelius_fx
    aurelius_fx
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    No (No need for explanation, its that broken)
    it's (purposefully) unbalanced with the very intent to sell an unpopular DLC
    launch day everyone was farming for leads instead of doing quests in high isle. (good for you if you were one of the people questing or playing the card game and having fun, no one is wanting you to have LESS fun.)

    either way it's a given that it *will* get nerfed (whether YOU think it's op or not) to make room to sell the next $40 mythic. if you DON'T agree with it, STOP playing the game and STOP paying for it, you're literally signalling for AAA devs that it's perfectly fine for them to do that and that they can easily get away with putting less and less effort to make money

    ZOS as a company with shareholders is LEGALLY forced to move towards decision that profit the most with the least amount of effort necessary, and that's exactly what they'll do. period.
  • The_Lex
    The_Lex
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    No (No need for explanation, its that broken)
    A bit long but well worth the watch. Oakensoul is a main feature of the video.

    https://youtu.be/yh-AH_9j4qs

    Edited by The_Lex on 4 July 2022 15:35
This discussion has been closed.