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Is it just me or is Sorcerer just awfully overloaded as a class in PvP?

  • Ranger209
    Ranger209
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    jaws343 wrote: »
    jaws343 wrote: »
    People like to complain that sorcs are op but man do they really not get what sorcs have to deal with to be even remotely good.

    Been playing my sorc lately because my PVE main is sorc and I want to get all achievements, and working towards Grand Overlord at the moment on it. But I probably have more playtime on other classes in PVP.

    Anyways, shields aren't as good as they seem. They break quickly, especially after the CP changes. Everyone hits hard now and shields don't scale by number of opponents. A sorc relying on shields is a sorc not doing any significant damage.

    The only skill in a sorcs burst that cannot be dodged is curse. Maybe meteor too but meteor is available to everyone and is blockable. It takes forever to set up a decent burst because you almost always need the meteor ready to succeed. Everything is telegraphed and your dealing more with players roll dodging everything you throw at them. Especially if you are alone in a fight.

    Your reliable class heal and sustain isn't even reliable. It has a cast time, locks you up for too long, and can be interrupted. And if you want to use the radiating for healing the heal could go to other players when you need it.

    The only viable stun, streak, places you in an awful position to attack your opponent. Rune cage is plain awful, extremely telegraphed and can be dodged and the range on flame clench makes it pretty useless for a ranged class. But streak places you behind the opponent you are trying to burst. So if they aren't dead when you streak them, they are at full health by the time you can target them again.

    Execute is ok in a vacuum. But it ends up only working against really bad opponents or spamming into zergs with allies nearby. The problem is the telegraphed burst of the sorc. Other classes have somewhat of a telegraph but it is more likely to be tied to the player casting the skills and not their enemy. A sorc's burst is on a timer that is visibly apparent on the player they intend to burst. Curse hits you and you have 3 seconds before you are hit with the burst. Most good opponents dodge roll immediately after curse hits. That allows them to avoid a spammable cast, mages wrath, and often a frag proc. And the the sorc streaks and stuns and maybe you take a meteor. But you dodged all of the rest of the burst.

    And more on the execute. If you cast it first, it runs out of time to proc before your burst can go off.

    All of these setbacks to deal with and then on top of that most players are running 30k+ health so good luck actually bursting a player down if you are alone. Even more luck to you if you are facing more than one opponent. And good luck facing a stam player who dies more damage to you. Especially a necro or warden who have even higher burst and can outsustain and out heal you.

    [snip]

    Sorcerer says "block Meteor" while using Streak's unblockable AoE Stun.
    And Sorcerer explains that Meteor cannot be avoided and says "use roll dodge".

    In addition, Sorcerer hides behind the pet and says, "The pet is not strong because it is 2 slots", ignoring the skill of the pet.
    And the Sorcerer is equipped with Engine Guardian, saying "I don't use pets".

    Sorcerer moves behind while stunning enemies with Streak and is says "use gap closer".
    And Sorcerer says "use Immovable pots", but when the enemy looks back, Sorcerer is far away.
    Even if the enemy does not stun, the Streak train departs before the enemy targets the Sorcerer.

    Best damage, best speed, best shield, best pets. Sorcerer has everything, it has no weaknesses and is the strongest.

    Currently Shirodir is full of Sorcerers, and at Battlegrounds Sorcerers use Mage's Fury to stealing many kills.

    Where is the game balance?

    Here is everything a sorc has to do to burst someone down:

    Curse
    Spammable
    Frag
    Fury
    Meteor
    Streak

    That is at minimum. Often it takes much linger because they need to rotate through the first 4 skills repeatedly to get a player down enough to make the burst work or regain their ult.

    But at a minimum, that is 5 global cooldowns before they stun you with streak. 5 seconds to prepare. In that 5 seconds you can dodgeroll and the only skills that hit you are curse and meteor.

    And let's be real here. Every class has access to an undodgeable stun. Every class. Sorc is the only one who's stun places them behind their opponent.

    And really, can we give the "sorcs run away really well" nonsense a rest. Who cares if the sorc runs away. If they are running away you did your job and fought them off. Good job. Stop chasing them. Stop chasing players and then complaining because they ran away. Running away hardly makes you over powered.

    A purge will remove the curse as well.
  • Athan1
    Athan1
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    I'm sorry but I conceptually cannot agree with the topic of this thread... Is Sorcerer just awfully overloaded as a class in PvP? Of course not! Sorcerer is just awfully overloaded as a class in PvP AND PvE, even gathering!

    Also, "overloaded"? I see what you did there ;)
    Athan Atticus Imperial Templar of Shezarr
  • Vaoh
    Vaoh
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    Yessss.... I missed seeing these threads. If we have learned anything from these forums, it is that there will always be a nerf Sorc thread. I think if we stop seeing nerf Sorc threads it should be taken as genuinely concerning for the longevity of this game lol.
  • Priyasekarssk
    Priyasekarssk
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    Op never played mage sorc. Move on . [snip]

    [edited for baiting]
    Edited by ZOS_Icy on 18 June 2022 17:45
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in April 2021. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.