Greasytengu wrote: »Whats your impen at? I think 3000 is around what you need. The impen CP star is hidden behind the pink star on the mage's chest in the warfare tree. It needs to be slotted (booo).
If you are having trouble getting enough impen, try a 2 piece of critical riposte in place of your monster set.
the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.
With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
[snip]
I know [snip] is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.
the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.
That sounds like the biggest problem with PvP in this game solved, previously 1 person built as a tank could easily tank 5 and up to 10 players built for damage. This extended to group of tanks who could run from keep to keep with absolutely 0 damage, whip out siege, break in to keeps and sit on the flags, whilst making it essentially impossible to push them out, pull out their own siege and start nuking any groups trying to push them out. What is it with people’s obsession with the refusal to die on this game? Its funny considering most that play like this wouldn’t pull a positive KD on any multiplayer game they play? I think it’s because on top of actual input being irrelevant of AP gain, they know they will never kill good players, especially sweaty players whilst specced for damage and their sad warped interpretation of PvP has become surviving=winning. Well Ill build so tanky that no one can kill me, then I can spam resses, snares, debuffs and buffs to stop good play and get to message the best and most notorious vXers on the server with “get some damage lol” then brag in his zergs guild chat as though his bested them.
the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.
That sounds like the biggest problem with PvP in this game solved, previously 1 person built as a tank could easily tank 5 and up to 10 players built for damage. This extended to group of tanks who could run from keep to keep with absolutely 0 damage, whip out siege, break in to keeps and sit on the flags, whilst making it essentially impossible to push them out, pull out their own siege and start nuking any groups trying to push them out. What is it with people’s obsession with the refusal to die on this game? Its funny considering most that play like this wouldn’t pull a positive KD on any multiplayer game they play? I think it’s because on top of actual input being irrelevant of AP gain, they know they will never kill good players, especially sweaty players whilst specced for damage and their sad warped interpretation of PvP has become surviving=winning. Well Ill build so tanky that no one can kill me, then I can spam resses, snares, debuffs and buffs to stop good play and get to message the best and most notorious vXers on the server with “get some damage lol” then brag in his zergs guild chat as though his bested them.
i'm talking about small scalers or solo players, not troll tanks. The only kind of player a small scaler cann kill is a bad or squishy player. This is kinda the only target you can have. That's why the small scalers tend to not attack each other, because it would be a loong fight, against 2 almost unkillable players. The funny thing you probably never experimented is to manage to survive and kill players when you're outnumbered. But hey, small scalers are the problem of the game. Better increase the damage output so players will just use a oneshoot build. Funny isn't it?
Moonsorrow wrote: »With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
I know kry is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.
But did you try amassing a 24 man group to increase your survivability as the hint suggests?
SavageChain wrote: »I play no cp 1vX exclusively and sometimes join a small scaler group. Its still doable and i already had like average success with it as previous patches. Its hard, maybe a bit harder than usual, but doable. Damage inc is higher, but also damage done increased. Most enemy players die quickly by stun, 1-2 spamables plus executes. Positioning and active defense got more important.
Naturally some classes are kinda handicapped in this meta as it has been years ago. Generally stamina is ahead of magicka, dlc classes excel, magsorc and stamblade are „OP“ again. Thats how it has been with stats before. I mean magdk isnt totally bad @OP, 1vX is doable on it. I recommend building more tanky to be able taking a few more hits. Your damage will be a bit less, but will still be more than enough for most players in cyrodiil.
techyeshic wrote: »Greasytengu wrote: »Whats your impen at? I think 3000 is around what you need. The impen CP star is hidden behind the pink star on the mage's chest in the warfare tree. It needs to be slotted (booo).
If you are having trouble getting enough impen, try a 2 piece of critical riposte in place of your monster set.
Max crit resist you can get without a set dedicated to it now is 2851. Adding a set like you mention, severely lowers your options
the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.
Grimhallow wrote: »1vX is still possible. Perhaps it's even easier.
Grimhallow wrote: »1vX is still possible. Perhaps it's even easier.
Tranquilizer wrote: »No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.
I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.
TTK was way too high before patch.
sure, when there was the proc meta the game was boring too, but they added 6k stats and 1k weapon/spell damage, that's the thing that broke the game. Now having 30k armor is like being butter. Before that patch, on the 3 weeks of cyrodil testing the game was so funny, because the damage output was balanced. now the damage output is totally out of control. Before you could kite good players, now they just need to apply a cc on you 1 time to smash you.
THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.
Tranquilizer wrote: »No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.
I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.
TTK was way too high before patch.
sure, when there was the proc meta the game was boring too, but they added 6k stats and 1k weapon/spell damage, that's the thing that broke the game. Now having 30k armor is like being butter. Before that patch, on the 3 weeks of cyrodil testing the game was so funny, because the damage output was balanced. now the damage output is totally out of control. Before you could kite good players, now they just need to apply a cc on you 1 time to smash you.
THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.
THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.
if someone stacks 30 k pen then yes those numbers are accurate and its way easier to stack amor then stacking penetration. the glasscannon playstyle is at a disadvantage which shouldnt be the case. in every other game glasscannons are the high risk high reward class that is only played by skilled players. in this game ppl seem to think standing on one spot and eating one ult after another becouse the gear is protecting is skill.
again noone is superhuman ur suppose to die when ur against multiple ppl unless ur exceptionally good at dodging blocking and using obstacles while the enemy comes at u 1 after another.
the lower the time to kill gets the more skillfull ppl can actually shine an easy example is if u take a shooter with instagib like counterstrike and then switch over to another 3 vs 1 scenario of overwatch where all ppl play a tank like reinhardt or diva. in which scenario the skilled person would win ? there is a youtuber talking about this ill check for the video and post it.
UntouchableHunter wrote: »
Easy to be glass cannon with a sorc. Or a Nightblade. But try to be a glasscannon with a magdk.
So please don't tell that only skilled players play glasscannon.
Have a lot of regular sorc and NB players that play glasscannon.
yea, they want us to run glasscannon builds with this insane damage output . they nerfed tanky build. So now class with dots or without a high damage won't work anymore for solo players. Sure i'll wait the event to grind a ork stam sorc and burst pugs, they want me to do that
yea, they want us to run glasscannon builds with this insane damage output . they nerfed tanky build. So now class with dots or without a high damage won't work anymore for solo players. Sure i'll wait the event to grind a ork stam sorc and burst pugs, they want me to do that
u are wrong tho noone in EUPC is a glasscannon in high mmr bg
following video is EUPC. Decimus doesnt even belong to the tankiest players i know but hes definately no glasscannon either