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The pvp is actually broken

  • Fawn4287
    Fawn4287
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    Ive been hit for a 14.5k relentless last update, the skill takes 5 light attacks to proc and only hits anywhere near this hard when buffed by incap, its got a slow travel time and is so painfully predictable that it will hit more often if you don’t try to combo it. I prefer easy damage to easy survivability, since its easy to spec damage especially with dots, poisons, procs and ults when you are super tanky (the game since malacaths introduction and before onslaught got changed) but its hard to build super tankyness when you are a squishy glass cannon.
  • techyeshic
    techyeshic
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    Whats your impen at? I think 3000 is around what you need. The impen CP star is hidden behind the pink star on the mage's chest in the warfare tree. It needs to be slotted (booo).

    If you are having trouble getting enough impen, try a 2 piece of critical riposte in place of your monster set.

    Max crit resist you can get without a set dedicated to it now is 2851. Adding a set like you mention, severely lowers your options
    Edited by techyeshic on 16 March 2021 02:19
  • Fawn4287
    Fawn4287
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    motemeno wrote: »
    the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.

    That sounds like the biggest problem with PvP in this game solved, previously 1 person built as a tank could easily tank 5 and up to 10 players built for damage. This extended to group of tanks who could run from keep to keep with absolutely 0 damage, whip out siege, break in to keeps and sit on the flags, whilst making it essentially impossible to push them out, pull out their own siege and start nuking any groups trying to push them out. What is it with people’s obsession with the refusal to die on this game? Its funny considering most that play like this wouldn’t pull a positive KD on any multiplayer game they play? I think it’s because on top of actual input being irrelevant of AP gain, they know they will never kill good players, especially sweaty players whilst specced for damage and their sad warped interpretation of PvP has become surviving=winning. Well Ill build so tanky that no one can kill me, then I can spam resses, snares, debuffs and buffs to stop good play and get to message the best and most notorious vXers on the server with “get some damage lol” then brag in his zergs guild chat as though his bested them.
  • Theignson
    Theignson
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    actually he didnt hit very hard , a 5k SA and 9k incap is nothing special.

    Also you should be aware that the numbers shown on the death recap are often wrong, as judged by what for example combat metrics reports.
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Moonsorrow
    Moonsorrow
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    motemeno wrote: »
    With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
    [snip]
    I know [snip] is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.

    But did you try amassing a 24 man group to increase your survivability as the hint suggests? :trollface:
    Edited by ZOS_ConnorG on 16 March 2021 13:46
  • motemeno
    motemeno
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    Fawn4287 wrote: »
    motemeno wrote: »
    the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.

    That sounds like the biggest problem with PvP in this game solved, previously 1 person built as a tank could easily tank 5 and up to 10 players built for damage. This extended to group of tanks who could run from keep to keep with absolutely 0 damage, whip out siege, break in to keeps and sit on the flags, whilst making it essentially impossible to push them out, pull out their own siege and start nuking any groups trying to push them out. What is it with people’s obsession with the refusal to die on this game? Its funny considering most that play like this wouldn’t pull a positive KD on any multiplayer game they play? I think it’s because on top of actual input being irrelevant of AP gain, they know they will never kill good players, especially sweaty players whilst specced for damage and their sad warped interpretation of PvP has become surviving=winning. Well Ill build so tanky that no one can kill me, then I can spam resses, snares, debuffs and buffs to stop good play and get to message the best and most notorious vXers on the server with “get some damage lol” then brag in his zergs guild chat as though his bested them.

    i'm talking about small scalers or solo players, not troll tanks. The only kind of player a small scaler cann kill is a bad or squishy player. This is kinda the only target you can have. That's why the small scalers tend to not attack each other, because it would be a loong fight, against 2 almost unkillable players. The funny thing you probably never experimented is to manage to survive and kill players when you're outnumbered. But hey, small scalers are the problem of the game :D. Better increase the damage output so players will just use a oneshoot build. Funny isn't it?
  • FirmamentOfStars
    FirmamentOfStars
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    I play no cp 1vX exclusively and sometimes join a small scaler group. Its still doable and i already had like average success with it as previous patches. Its hard, maybe a bit harder than usual, but doable. Damage inc is higher, but also damage done increased. Most enemy players die quickly by stun, 1-2 spamables plus executes. Positioning and active defense got more important.

    Naturally some classes are kinda handicapped in this meta as it has been years ago. Generally stamina is ahead of magicka, dlc classes excel, magsorc and stamblade are „OP“ again. Thats how it has been with stats before. I mean magdk isnt totally bad @OP, 1vX is doable on it. I recommend building more tanky to be able taking a few more hits. Your damage will be a bit less, but will still be more than enough for most players in cyrodiil.
  • Fawn4287
    Fawn4287
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    motemeno wrote: »
    Fawn4287 wrote: »
    motemeno wrote: »
    the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.

    That sounds like the biggest problem with PvP in this game solved, previously 1 person built as a tank could easily tank 5 and up to 10 players built for damage. This extended to group of tanks who could run from keep to keep with absolutely 0 damage, whip out siege, break in to keeps and sit on the flags, whilst making it essentially impossible to push them out, pull out their own siege and start nuking any groups trying to push them out. What is it with people’s obsession with the refusal to die on this game? Its funny considering most that play like this wouldn’t pull a positive KD on any multiplayer game they play? I think it’s because on top of actual input being irrelevant of AP gain, they know they will never kill good players, especially sweaty players whilst specced for damage and their sad warped interpretation of PvP has become surviving=winning. Well Ill build so tanky that no one can kill me, then I can spam resses, snares, debuffs and buffs to stop good play and get to message the best and most notorious vXers on the server with “get some damage lol” then brag in his zergs guild chat as though his bested them.

    i'm talking about small scalers or solo players, not troll tanks. The only kind of player a small scaler cann kill is a bad or squishy player. This is kinda the only target you can have. That's why the small scalers tend to not attack each other, because it would be a loong fight, against 2 almost unkillable players. The funny thing you probably never experimented is to manage to survive and kill players when you're outnumbered. But hey, small scalers are the problem of the game :D. Better increase the damage output so players will just use a oneshoot build. Funny isn't it?

    I play solo and small scale PvP almost exclusively mostly in the IC, i played last patch in 5 medium running seventh, nma, balorgh and malacath. I would say nearly half the people that were max CP regardless of skill I ran in to last patch were borderline unkillable even with my buffed over 5k weapon damage with a maul + balorgh because of 1. heavy armour giving easy resistances, 2. Heavy armour giving absurd max health and health recovery 3. Health based heals on werewolves and wardens which were nearly every build in the IC. I would say I ran in to less than 10 people who were formidable on any build other than those and they were stamnecros, DKs and stamplars in what I assume was alessian. The easier and faster people who choose to try build tanky and not actively participate in actual PvP die the better as far as I’m concerned, it takes far too long to get a randy tank in activity finder because they’re all sieging and spamming resses in a zerg in cyrodil lol.
  • Jayserix
    Jayserix
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    Moonsorrow wrote: »
    motemeno wrote: »
    With the new patch, thanks to the 1k base weapon damage and 3k stamina and magicka they added, the pvp is broken. Doing 1 v x is now impossible due to all te damage you take, even if you have 30+k health you can still get oneshoot, and now even dummies can do a lot of damage to you, just by spamming their ranged abilities. Sure the amount of healing has increased, but the damage you take when you're trying to fight against more players is so high, you can't stand it anymore. Take out this 1k weapon damage, the game was well balanced before that patch. If they wanted to nerf the health recovery, they could have buffed the healings from max stats and weapon and spell damage, not adding an insane amount of damage. Just few classes are enjoying this patch, and one of them is nightblade. Nb was on a good spot even the patch before that, on the non proc cyrodil, but now it is totally op.
    7o6TShy.jpg
    I know kry is the best stam nb on the euw cyro, but tell me if that's possible, 18k damage with 2 skills, and they didn't even crit, because another time i got 14k of assasin's scourge with a crit. This patch has destroyed the pvp, in my opinion. The game was well balanced, but as usual, to make changes for pve players, Zos made a huge mistake.

    But did you try amassing a 24 man group to increase your survivability as the hint suggests? :trollface:

    :D
  • katorga
    katorga
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    I play no cp 1vX exclusively and sometimes join a small scaler group. Its still doable and i already had like average success with it as previous patches. Its hard, maybe a bit harder than usual, but doable. Damage inc is higher, but also damage done increased. Most enemy players die quickly by stun, 1-2 spamables plus executes. Positioning and active defense got more important.

    Naturally some classes are kinda handicapped in this meta as it has been years ago. Generally stamina is ahead of magicka, dlc classes excel, magsorc and stamblade are „OP“ again. Thats how it has been with stats before. I mean magdk isnt totally bad @OP, 1vX is doable on it. I recommend building more tanky to be able taking a few more hits. Your damage will be a bit less, but will still be more than enough for most players in cyrodiil.

    Spot on.
  • Greasytengu
    Greasytengu
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    techyeshic wrote: »
    Whats your impen at? I think 3000 is around what you need. The impen CP star is hidden behind the pink star on the mage's chest in the warfare tree. It needs to be slotted (booo).

    If you are having trouble getting enough impen, try a 2 piece of critical riposte in place of your monster set.

    Max crit resist you can get without a set dedicated to it now is 2851. Adding a set like you mention, severely lowers your options

    I got mine up to 3273 with the CP, all impen gear (both sets are just my normal no proc setup) and the 2 piece of Crit Riposte. Its just a bandaid until we get Transmutation back in the mix.

    the 2 piece of Critical Riposte in impenetrable give you almost as much impen as the CP star does.
    " I nEeD HeAlInG!!! "
  • oscarovegren
    oscarovegren
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    motemeno wrote: »
    the problem is not kry or the nightblade in general, the problem is that if you build tankiness you can't tank. You can do a lot of damage if you build as a tank, but the fact that building 30+k armor doesn't give you enough tankiness is crazy. Heavy armor is not an option anymore, what should a solo player use to tank more? I know the solution, just leave the game, or play a class like the rollblade. The point of the thread was this, not the nightblade damage, because his damage is just a consequence of the increased damage output.

    If you build tanky you should be slightly tankier, not immortal. Now you have to master combat mechanics and lining up burst instead of just hold block/abuse mist form and let procsets carry you
  • Grimhallow
    Grimhallow
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    1vX is still possible. Perhaps it's even easier.
  • Waffennacht
    Waffennacht
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    Grimhallow wrote: »
    1vX is still possible. Perhaps it's even easier.

    I think that entirely depends on how you were 1vXing before.

    Yeah I'd think NBs and Sorc have an easier go of it (maybe even stamden and stamcro)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • LightYagami
    LightYagami
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    Grimhallow wrote: »
    1vX is still possible. Perhaps it's even easier.

    It maybe easier for high damage stam toons or good classes but I honestly found my magdk sucks even more with the CP 2.0...

    I'm only at CP 1000s, fighting foes at similar CP now is more difficult than fighting other 810s previously...
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Josira
    Josira
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    wait wait wait are glass cannon builds viable again?
    am..have I woken up from a long nightmare into paradise itself? is..is this..no..it cannot be...truly..
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Zski
    Zski
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    New CP and stats feel terrible. Rareish omnitanks that take no damage and had two shot potential are now common omnitanks that take even less damage and can one shot.

    Saw a guy take a meteor and a leap to the face without blocking before dropping me with a DB through hots and 26k resists. My entire rotation, with him not blocking, with like 50k max mag and hella SD, washed by a vigor and then I died.

    Nothing feels better than attacking into a guy holding block forever and watching him heal because the minute you stop attacking he gets to one shot you regardless of how tanky the game says you should be.

    Riveting.

    Pure Ninja Havel Monster ***.

    Procs weren't the problem. CP was and is the problem. No other PvP game has disparities this high, and you dont see this literally anywhere else.

    Its gross.
    Dead account. Y'all deserve each other.

    GLHF.
  • Josira
    Josira
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    Zski wrote: »
    Pure Ninja Havel Monster ***.

    Oh nononononono
    Tis not paradise I’ve awoken into,but another nightmare,another layer of hell

    You would not dare mention such a horror where it not true
    shudders
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • DonGodJoe
    DonGodJoe
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    motemeno wrote: »
    No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.

    I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.

    TTK was way too high before patch.

    sure, when there was the proc meta the game was boring too, but they added 6k stats and 1k weapon/spell damage, that's the thing that broke the game. Now having 30k armor is like being butter. Before that patch, on the 3 weeks of cyrodil testing the game was so funny, because the damage output was balanced. now the damage output is totally out of control. Before you could kite good players, now they just need to apply a cc on you 1 time to smash you.

    I've got 30+k on my magsorc or stamden or stamplar ... 1v1 situation is fine, cappable to fight/survive/lose (depends on skill)
    But 1v2 (unless the players are total garbage) or X shouldn't be survivable at all.
    The 1vX plays always looked like bollywood movies where you are the main actor with power to destroy whole castle by yourself... please

    Reminds me CoD MW2 SnD HC where with single grenade launcher tube you could wipe out whole team 2s after round started
    GG EZ
    such fun
    Just use procs. Simple. No brain is required.
  • motemeno
    motemeno
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    HeqM7UW.jpg
    THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.
  • UntouchableHunter
    UntouchableHunter
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    This
    motemeno wrote: »
    HeqM7UW.jpg
    THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.

    7k molten whip was beautiful 👌

    But you are rigth I'm killing faster the players that are better then me. Last patch in some situations was impossible to kill this player because they had time to run around the scenario but now they are dying really really fast in Cyrodill.

    I'm glad, because in my opinion this is a punishment for those players that was asking for ban proc sets. Kill them without procs and really fast is priceless
    Edited by UntouchableHunter on 20 March 2021 16:49
  • AuraNebula
    AuraNebula
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    motemeno wrote: »
    No. If you face 3 or more equally skilled players you should die, tank or not, plain and simple.

    I'm glad the time of immortable players that can tank >10 people forever and dish out heavy damage thanks to Malacath, Crimson and Alessia is over, or at least is interrupted for some time. Doing so is not a sign of a skilled player but for broken mechanics.

    TTK was way too high before patch.

    sure, when there was the proc meta the game was boring too, but they added 6k stats and 1k weapon/spell damage, that's the thing that broke the game. Now having 30k armor is like being butter. Before that patch, on the 3 weeks of cyrodil testing the game was so funny, because the damage output was balanced. now the damage output is totally out of control. Before you could kite good players, now they just need to apply a cc on you 1 time to smash you.

    The lack of people in Cyrodiil now compared to before is a pretty good indicator that people are not having fun. No proc is boring. Now it is who has the largest zerg. Everyone is faction stacking hard because they don't have to worry about getting bombed.
  • ZOS_ConnorG
    Greetings all,

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  • Noctus
    Noctus
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    motemeno wrote: »
    THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.

    if someone stacks 30 k pen then yes those numbers are accurate and its way easier to stack amor then stacking penetration. the glasscannon playstyle is at a disadvantage which shouldnt be the case. in every other game glasscannons are the high risk high reward class that is only played by skilled players. in this game ppl seem to think standing on one spot and eating one ult after another becouse the gear is protecting is skill.

    again noone is superhuman ur suppose to die when ur against multiple ppl unless ur exceptionally good at dodging blocking and using obstacles while the enemy comes at u 1 after another.

    the lower the time to kill gets the more skillfull ppl can actually shine an easy example is if u take a shooter with instagib like counterstrike and then switch over to another 3 vs 1 scenario of overwatch where all ppl play a tank like reinhardt or diva. in which scenario the skilled person would win ? there is a youtuber talking about this ill check for the video and post it.

    watch at 14:00 its entertaining and he states himself that it doesnt narrow the skillgap by increasing damage its actually the opposite.
    all of this mans videos are correct and on point. there are other videos stating the problems of tank meta and such where tanks can win just by lightattacking and proccing and that defensive sets can be to strong etc. enjoy.

    https://www.youtube.com/watch?v=R4bGW2-dpoE

    nYudb90.png
    Edited by Noctus on 20 March 2021 19:15
  • UntouchableHunter
    UntouchableHunter
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    Noctus wrote: »
    motemeno wrote: »
    THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.

    if someone stacks 30 k pen then yes those numbers are accurate and its way easier to stack amor then stacking penetration. the glasscannon playstyle is at a disadvantage which shouldnt be the case. in every other game glasscannons are the high risk high reward class that is only played by skilled players. in this game ppl seem to think standing on one spot and eating one ult after another becouse the gear is protecting is skill.

    again noone is superhuman ur suppose to die when ur against multiple ppl unless ur exceptionally good at dodging blocking and using obstacles while the enemy comes at u 1 after another.

    the lower the time to kill gets the more skillfull ppl can actually shine an easy example is if u take a shooter with instagib like counterstrike and then switch over to another 3 vs 1 scenario of overwatch where all ppl play a tank like reinhardt or diva. in which scenario the skilled person would win ? there is a youtuber talking about this ill check for the video and post it.

    nYudb90.png

    Easy to be glass cannon with a sorc. Or a Nightblade. But try to be a glasscannon with a magdk.

    So please don't tell that only skilled players play glasscannon.

    Have a lot of regular sorc and NB players that play glasscannon.
  • Noctus
    Noctus
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    Noctus wrote: »
    motemeno wrote: »
    THIS IS ACTUALLY FUNNY ISN'T IT? soloplaying is dead with this patch. 30k armor and i get those numbers on me. GGS.


    Easy to be glass cannon with a sorc. Or a Nightblade. But try to be a glasscannon with a magdk.

    So please don't tell that only skilled players play glasscannon.

    Have a lot of regular sorc and NB players that play glasscannon.

    i edited my post btw. i talked about nightblade and sorc on another post and stated that there is some nerfs tht need to happen. but be aware that magicka version of nightblade doesnt have it as easy as stam or even magdk. u can look at my profiles previous posts and read it
    Edited by Noctus on 20 March 2021 19:22
  • motemeno
    motemeno
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    yea, they want us to run glasscannon builds with this insane damage output . they nerfed tanky build. So now class with dots or without a high damage won't work anymore for solo players. Sure i'll wait the event to grind a ork stam sorc and burst pugs, they want me to do that :D
  • Noctus
    Noctus
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    motemeno wrote: »
    yea, they want us to run glasscannon builds with this insane damage output . they nerfed tanky build. So now class with dots or without a high damage won't work anymore for solo players. Sure i'll wait the event to grind a ork stam sorc and burst pugs, they want me to do that :D

    u are wrong tho noone in EUPC is a glasscannon in high mmr bg


    following video is EUPC. Decimus doesnt even belong to the tankiest players i know but hes definately no glasscannon either



    Edited by Noctus on 20 March 2021 19:47
  • Waffennacht
    Waffennacht
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    @motemeno if you want to stack resistance you must stack MUCH higher than 30k.

    At 30k, in no CP, you're typically gonna have 14k resistance. Thats 21% damage reduction. Its easy to have a 14k tooltip on some abilities. That's 7k brought down too roughly 5.5k DmG. Not including Malacath or crit. Malacath means that attack will deal 6.5k ish and crit brings it to 8.2kish (all of which looks really close to those pics right?)

    I stack resistance in no CP. My starting point resistance is 32k that (cuz pariah) can go up to 41k.

    https://youtu.be/8gROKIhy20M

    Here is my tank builds in BGs; just as an example of how to hit the resistance numbers you need
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • motemeno
    motemeno
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    Noctus wrote: »
    motemeno wrote: »
    yea, they want us to run glasscannon builds with this insane damage output . they nerfed tanky build. So now class with dots or without a high damage won't work anymore for solo players. Sure i'll wait the event to grind a ork stam sorc and burst pugs, they want me to do that :D

    u are wrong tho noone in EUPC is a glasscannon in high mmr bg


    following video is EUPC. Decimus doesnt even belong to the tankiest players i know but hes definately no glasscannon either



    we are talking about CYRODIL.
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