[snip]FrumpyCourage wrote: »[snip]
Whatever you try to suggest is not something that would be accepted by any bank as a business plan. If you run a business you want to make a profit - end of story. ESO is in the first instance a product made by a business. Ergo, they want to make a profit.
And the membership is not that expensive - anybody can budget for it or get a paper round...
Even after repeating it, it doesn't accurately describe what's being discussed in OP's post.SilverBride wrote: »Some things just bear repeating.FrumpyCourage wrote: »You want extra, you pay for it.
Yeah.... that's the point of the thread?newtinmpls wrote: »
1 - 'receive transmute stones at the same rate' doesn't mean that an equal nonsub and sub players participate in activities at the same ratenewtinmpls wrote: »I appreciate the wide ranging discussion, but I am curious about the accuracy and origin of some of the statements.To address your points:
- double transmutation crystal limit: subs and nonsubs receive transmute stones at the same rate; they spend them at the same rate
- double bank limit: Bank slots don't require any real currency, all of them can be bought with gold
- Craft Bag: the function of materials is to gather, sell, or use them. Not to store them. Furniture slots in housing are an essential functional part of housing gameplay.
1-Transmute crystals - I have no idea if subs and non-subs tend to participate in crystal-gaining activities at the same rate, or spend them at the same rate. Where is your source or what is your logic for this?
2-Bank limit. Yes, slots can be purchased, but "double total bank slots" means that subs will have double the space. So this is huge.
3-Craft bag; if you somehow think that storing materials is NOT an essential part of "crafting gameplay"...well then I question your logic and reasoning.