Why? because I find it bland and boring
How: turn one of the morphs into slow time zone. affects both physical and magick damage based characters; that is, when your enemy steps inside the dome then he becomes slowed. same rule applies to projectiles both physical and magickal. they still move inside it but slowly.
Do you want it?
indeed, superior minds are rare after all.Still_Mind wrote: »Love how the only vote in favour is by the OP himself
oh, that is unfortunate.Brasseurfb16_ESO wrote: »No for a simple reason, all projectiles work with hitchecks and can't be slowed down in this game. So your idea couldn't work unless they redesign the game so that projectiles actualy have collision boxes instead of hitchecks.
And also another no, because Negate Magic has already unique fonctions in game. It remove lingering magical effects and buffs in the area of effect, it heals you every second with Blood Magic and the Synergy with Exploitation from Dark Magic and Ruffian from dual wield just makes this ability awesome on its own.
indeed, superior minds are rare after all.Still_Mind wrote: »Love how the only vote in favour is by the OP himself
Brasseurfb16_ESO wrote: »No for a simple reason, all projectiles work with hitchecks and can't be slowed down in this game. So your idea couldn't work unless they redesign the game so that projectiles actualy have collision boxes instead of hitchecks.
oh, that is unfortunate.Brasseurfb16_ESO wrote: »And also another no, because Negate Magic has already unique fonctions in game. It remove lingering magical effects and buffs in the area of effect, it heals you every second with Blood Magic and the Synergy with Exploitation from Dark Magic and Ruffian from dual wield just makes this ability awesome on its own.
it is not really unique, well, maybe in this game yes but overall quite common and boring.
game is lacking spectacular looking abilities or ones that let you enjoy the gameplay with its unique perks. it is all about dmg this dmg that, less dmg this and less damage that.
I do not get surprised easily.First, you are going to edit what you just wrote, because our own minds might actualy surprise you, mind you.
I have not ignored it. 'oh, that is unfortunate' is my comment on it. but you are probably right and they will not redesign it. but they should do it.Secondly if you understand this paragraph, right above, wich you completly ignored, you will also understand why your idea won't work unless the devs completly redesign the game mechanics, wich won't happen!
hm I can only think of diablo 3. definately much more interesting idea of morph than the ones we have currently in the game. dome that would serve as pillar with risk attached to it.What you propose isn't unique either because those mechanics you are speaking about have been used several times in games before, so what's your point?
it sounds good, second option that is.I'd rather just have them raise the target cap.
Or else add back the damage like it had in Beta.