My little goodbye, from Squishy with love :)

Squishy
Squishy
✭✭✭
Hi , I know you'll close this thread quickly, as per the code of conduct, but I still felt I had to say my goodbyes :).

So in case some of you missed it, I am leaving ESO. I'm not angry, but a bit disappointed. I will most likely be back at some point if things ends up going the way I hope.

I had a very good time with most of you, especially with all the bots I harassed and got killed *crocodile tears* I'll miss you my dear SSsgjhgqsdhjgsd and my very special gljnkbkbklbjklbhjbhjbhjbhjbhj gfgkgf .

Bad jokes aside, I feel the game has some massive potentials, and the game is still very young, just out of its egg-shell really.

I'll try to summarize some of the things I believe could help make ESO even greater, in no particular order:

- Make craglorn soloable (zerg instance, and soloable instance of the map)
- Open all classes too everyone, in the spirit of Elder scrolls, there's no reason not to be able to mix DK trees, with a nightblade tree for example.
- convert most skills, to swappable effect, just like those destruction abilities, changing depending on the kind of damage your equipped weapon does.
- change invigorating drain to a channeled skill.
- Allow WW to stay in WW form at will, even if only cosmectically.
- The travelling caravans I suggested, where our stuff can get sold to actual caravans, rather than itinerant merchant (it's in one of the threads I posted).
- a much better inventory management, where we can filter the views, and only see some items, or others depending on what we want.
- a separated crafting bag, completely different from the inventory.
- interactive crafting, with actual rewards or losses depending on how well we do at the interactive event.
- a better solution for armor passives. As it stands, a mage wearing heavy armor looses on all magicka bonuses, this restrict our creative abilities with armors/builds imho :).
- a group finder, where we can pick a quest we're on, and look for other players on that same quest.
- being able to mentor/be in someone else's instanced world to be able to group with them properly.
-More Skooma.
The ability to raise horses to a higher level than currently possible, OR to be able to swap the training from one horse to a newly bought horse (loosing all training on the former horse).
-a slave mule NPC, which can come when summoned to bring stuff to the bank for us, avoiding the constant need to go to town for no valid reason other than inventory management, that is immersion breaking imo. Bonus if he can let us learn trait, or can deconstruct stuff for us.
-better hirelings, as they stands, they're really not worth being invested in imo.
-underwater... stuff.
-the separation of crafting from actual skill tree/skillpoints. I would suggest recreating the crafting xp gain/skillpoints. There's no reason to be forced to create alts, simply to be able to have the inventory and skillpoints to learn some professions etc. If we're expected to mostly stick to one character (the idea behind the Veteran zone I think), then crafting should follow the same logic imo).
- more incentive to get married, and the option to go back, especially if the other player leaves for whatever reason :).
- A statue of her royal Squishyness in game.
- Water and underwater combat, those crocodiles should really learn to swim.
- a Review on the loot, get rid of the junk useless items. Replace them with gold, this serves no purpose at all.
- More reaction from npc's regarding Vamps/WW. I teamed with a vampire killer, to kill other vampires... he was supposedly one of the best, and did not spot the fact I was on stage4, especially when I fed on other enemies during the fight? I mean... you know... doesn't make much sense there :).


That's all I can think of right now. I'm still gona blow a big kiss to the Zeni staff, as the game kept me entertained for a fairly long amount of time, even if it started stressing me out in the VT ranks, and Craglorn is virtually responsible for my leaving, I still think you did a pretty good job since this is your first MMO.

"In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • ZOS_UlyssesW
    ZOS_UlyssesW
    ✭✭✭
    We understand and respect that sometimes people will leave The Elder Scrolls Online community. Squishy, we thank you for taking the time to share your feedback with us and we wish you the very best. We're closing this thread now per our Code of Conduct policy on quitting/goodbye threads.
    Edited by ZOS_UlyssesW on 3 June 2014 15:34
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
This discussion has been closed.