That's my wife to a T; she'll be hacking and whacking on a foe, oblivious to her character's own draining health.I want a warrior (those weird guys who use weapons to fight... ), not some freakish dragon-mage-warrior crossover character with overly flashy VFX.
It's then that my character steps in to heal or draw the foe's attention from her.
Sadly, can't do that in solo-only instances into which she's forced, and we'll reach the point where she'll just quit and then we'll both unsubscribe.
Hopefully, they fix the game before it comes to that.
That's a course of action I've considered, but for now we're just sticking to side-quests that don't force the characters into solo-only instances.That's my wife to a T; she'll be hacking and whacking on a foe, oblivious to her character's own draining health.I want a warrior (those weird guys who use weapons to fight... ), not some freakish dragon-mage-warrior crossover character with overly flashy VFX.
It's then that my character steps in to heal or draw the foe's attention from her.
Sadly, can't do that in solo-only instances into which she's forced, and we'll reach the point where she'll just quit and then we'll both unsubscribe.
Hopefully, they fix the game before it comes to that.
If it were my wife/friend/etc , I would just take over and play their character for those few solo fights to get them past it.
There are not that many and then you guys can keep playing togther.
Shaun98ca2 wrote: »But we currently have the 1% that find the game just too easy in every shape and form and others that are struggling to pass content at is required to progress on your own.
I really would dislike suggestion 3. I don't want bosses nerfed just because I die - that would rob the victory of all its joy, for me.
I like suggestions 4 and 5, though.
Perhaps tips on strategy for beating the bosses could be built into the game more - the sort of thing you could find from helpful people on the forums, but in the form of an in-game book, an NPC of your class, something like that.SteveCampsOut wrote: »Loved the long post but here's my short answer. There should NEVER be a quest so difficult that it totally blocks your access to new content! EVER! Being locked out of VR content because one can't finish off Molag Bal means, no, I don't have more quests to complete if I have cleared every quest and mapped every area and collected every skill point between starting zone and Final Main quest!
On the other hand, when you get to the first veteran zone it's such a great feeling because you had to beat Molag Bal to get there.
SteveCampsOut wrote:FINALLY! After some help from a guildie with gold for a respec, I got Annulment & Entropy and was able to Block/Kyte/Heal/Shield/Circle of FlameStaff Fire AOE all around his feet and took him down in 5 minutes! Feels great knowing the trick and I was able to do it WITH my arthritic hands no less!
And is it true that how your respective alliance is doing in PVP can effect your stats in PVE, even when you have not participated as of yet? Very concerned about that.
DagothMacellarius wrote: »Most people who complain do not like thinking for themselves so the game becomes hard. They are used to WoW and other MMO's where curtain things are concrete in a class like pets and curtain weapons and so on. In this game you can play anyway you want for the most part but some ways are going to be way better for PVP and other for PVE. for example a Daedric summoner sorcerer makes PVE childs play but pets in PVP is pretty much a waste. I see so many people making single target builds or builds with no CC and expect to faceroll PVE content. Very few builds transfer well from PVE to PVP and vice versa. PVE is harder because you cant just burst one thing down and be done for the most part. Actually need good timing and CC.
If they allow grouping for the main story boss fights then it should be only one more person. Because I have to wonder if allowing a full group might make it too easy for groups of bots to get into VR content.
I am also curious how many people who had huge trouble getting past Mannimarco/Molag/etc find soloing in mid to high vet zones easy?
Just like for Molag, I had to reconsider some of the skills I was using once I got into vet content and have to stop sometimes and think about how to approach a battle when soloing there. I had no great problems, but still the main quest fights were good for me on the three classes I have taken through them. They pointed out weaknesses in my builds that helped later.
What I am getting at is that perhaps fights such as Mannimarco and Molag are not really a bad thing to be difficult if you plan to run solo in higher content,
Now if you are always going to run with a partner or group through all content I could more understand wanting to group main quest stuff.
DagothMacellarius wrote: »Most people who complain do not like thinking for themselves so the game becomes hard. They are used to WoW and other MMO's where curtain things are concrete in a class like pets and curtain weapons and so on. In this game you can play anyway you want for the most part but some ways are going to be way better for PVP and other for PVE. for example a Daedric summoner sorcerer makes PVE childs play but pets in PVP is pretty much a waste. I see so many people making single target builds or builds with no CC and expect to faceroll PVE content. Very few builds transfer well from PVE to PVP and vice versa. PVE is harder because you cant just burst one thing down and be done for the most part. Actually need good timing and CC.
The person that Ive been advocating for has never touched WoW.
He even played UO. SWG.
He cant kill these bosses, he doesnt have the reaction time.
Blaming everything on WoW is bs and a poor excuse.
jesterstear wrote: »The problem is it's a Role Playing Game, and "rezzurecting" really shouldn't be allowed at all - in good old pen and paper D&D, which I played, you die, you reroll, that's it.
jesterstear wrote: »1) Give characters a "get out of jail" card, on a significant cooldown. Something that instantly puts them in a damage shield and teleports them back to their starter town. Punish them for using it by all means , make it cost gold, have a cooldown, even penalise their xp for a time afterward. Whatever, but give players who are death-adverse an option.
jesterstear wrote: »My problem is that I find it really upsetting when my character dies. I get enraged, feel depressed the rest of the evening, start punching the keyboard etc. I'm generally very cautious, build for sustainability, repair often, upgrade often and quest overlevel.
One death on her and i'm going to turn the air blue, beat some keys out of my keyboard (spend the next five minutes looking for them under my desk), get bruised knuckles and be really , really miserable the rest of the evening. I mean , i'm sure there's people who don't mind seeing her get murdered twenty or thirty times in a row, but if that's your thing, why not just rent a slasher movie?
I've also got a sorcerer alt who's a short, plump guy with greasy hair. Even with him though I'm getting fed up after 7 or 8 wipes.
jesterstear wrote: »
But I feel the game plays dirty at times to spring surprise deaths on you.
Some mobs are way, way harder than others the same level and rating. Some have a difficulty like 10 levels higher than they actually are. The player is given no warning that the quest or location you are entering is highly challenging. For goodness sakes, each zone has public dungeons, which are marked on the map, but the dungeons that are designed to be taken on in a group are marked in the exact same way as the ones meant for solo. The quest journal/bestowal dialog offers no hints. You only discover what's going on when that one diamond Frost Atronach elite, which you could normally solo, kills you without getting it below half health. When that mob you pull is joined by 5 of his buddies, respawn, and a patrol coming along the corridor. The irony is, two up, these areas offer no challenge whatsoever, and are frequently cleared by armies of bots.
kirnmalidus wrote: »
Also, maybe look at the passives from the Soul Magic tree. I think a lot of people are overlooking these, but one of them with two skill points gives you a free rez with a one hour cooldown.
jesterstear wrote: »The problem is it's a Role Playing Game, and "rezzurecting" really shouldn't be allowed at all - in good old pen and paper D&D, which I played, you die, you reroll, that's it.
Ah, that reminds me of the 80s, when I was a scruffy teenager: A friend and his buddy were playing some space-based D&D type of game, and I expressed interest. Then spent thirty minutes developing and building this character.
First play of the game, the tool with my friend tells me to roll, tells me my character is dead, and they both burst out laughing. I asked them if I got another turn, they said no, and laughed some more.
I then collected their eight-sided dice, walked outside, tossed them into the busy boulevard, and wished them good luck in finding their $#@% dice.
jesterstear wrote: »My problem is that I find it really upsetting when my character dies. I get enraged, feel depressed the rest of the evening, start punching the keyboard etc. I'm generally very cautious, build for sustainability, repair often, upgrade often and quest overlevel.
One death on her and i'm going to turn the air blue, beat some keys out of my keyboard (spend the next five minutes looking for them under my desk), get bruised knuckles and be really , really miserable the rest of the evening. I mean , i'm sure there's people who don't mind seeing her get murdered twenty or thirty times in a row, but if that's your thing, why not just rent a slasher movie?
I've also got a sorcerer alt who's a short, plump guy with greasy hair. Even with him though I'm getting fed up after 7 or 8 wipes.
Up to 50 on my Sorcerer I died maybe 5 or 6 times.
In VR running solo I can surpass that number of deaths in half a VR level. You must get a tough keyboard or hopefully be a better player than I.
jesterstear wrote: »Two in this public dungeon with loads of traps. Got snagged on the spikes coming out of the floor and poison gas cloud. Was pressing my instant heal button but it didn't work. Died. Went back to the same place to see if the gas stops you using skills, it didn't.
...
Just died again finishing the two moons path quest line, in the final boss fight. The fight against the elite was really easy, but he summoned this dark cloud and there was no indication it was damaging me, screen didn't turn red or anything. Then I notice my health bar is down to a sliver, pressed the instant heal, pressed it again, no heal happened, I died. Retreated to nearest wayshrine and my character immediately heals casts their heal skill without me pressing anything.
I actually found myself rooting for you towards the end of your vid. It's fascinating how different your experience was to mine because of weapon and class choice. Veni vidi vici!
Anyone who gets this far into the game should never be classified as a"bad player." That thought never crossed my mind. What did cross my mind was how well you managed your health during the fight; as a Summoning/Destro Staff squishy sorcerer, I had my health diminish below 20% on a couple of occasions. I was mightily relieved to vanquish the necromaniac.
jesterstear wrote: »Obviously, there are a lot of people who enjoy the challenging nature of this game, and that if a quest doesn't kill you a dozen times in the process of beating it, it's too easy. The problem is it's a Role Playing Game, and "rezzurecting" really shouldn't be allowed at all - in good old pen and paper D&D, which I played, you die, you reroll, that's it.
jesterstear wrote: »jesterstear wrote: »My problem is that I find it really upsetting when my character dies. I get enraged, feel depressed the rest of the evening, start punching the keyboard etc. I'm generally very cautious, build for sustainability, repair often, upgrade often and quest overlevel.
One death on her and i'm going to turn the air blue, beat some keys out of my keyboard (spend the next five minutes looking for them under my desk), get bruised knuckles and be really , really miserable the rest of the evening. I mean , i'm sure there's people who don't mind seeing her get murdered twenty or thirty times in a row, but if that's your thing, why not just rent a slasher movie?
I've also got a sorcerer alt who's a short, plump guy with greasy hair. Even with him though I'm getting fed up after 7 or 8 wipes.
Up to 50 on my Sorcerer I died maybe 5 or 6 times.
In VR running solo I can surpass that number of deaths in half a VR level. You must get a tough keyboard or hopefully be a better player than I.
You must be one hell of a player. I've been really po'd the last two days over the number of deaths I had on my main. Going from 42-43, I've had six deaths. Prior to that maybe I was good for 2 or 3 without death.