To quote myself from another post complaining about PvP issues:
This will not affect me. Once Vengeance launches, that is the only way I will be interacting with Cyrodiil.
Oblivion_Protocol wrote: »To quote myself from another post complaining about PvP issues:
This will not affect me. Once Vengeance launches, that is the only way I will be interacting with Cyrodiil.
Right, because Vengeance won’t die a slow death the same way it always does.
Corrosive is not a problem big enough to need removing. Just outrun the DK. Stun them. Roll dodge. Knock them back. Streak away. There are multiple options for dealing with it.
Roll dodge twice with 2 seconds in between or block. Corro countered. Onslaught is like 100x better anyway since you can fully cancel the anim with bash and proc goretief with it.
Urzigurumash wrote: »Roll dodge twice with 2 seconds in between or block. Corro countered. Onslaught is like 100x better anyway since you can fully cancel the anim with bash and proc goretief with it.
Yeah with a keybinded bash that won't eat your stam? Not on Xbox afaik. We need keybindable bash before crossplay goes live for sure
LootAllTheStuff wrote: »Urzigurumash wrote: »Roll dodge twice with 2 seconds in between or block. Corro countered. Onslaught is like 100x better anyway since you can fully cancel the anim with bash and proc goretief with it.
Yeah with a keybinded bash that won't eat your stam? Not on Xbox afaik. We need keybindable bash before crossplay goes live for sure
??? Doesn't bash *always* cost stamina? I know there's a CP node to reduce this, but I don't think you can ever eliminate it (key binds or not).
Oblivion_Protocol wrote: »To quote myself from another post complaining about PvP issues:
This will not affect me. Once Vengeance launches, that is the only way I will be interacting with Cyrodiil.
Right, because Vengeance won’t die a slow death the same way it always does.
Corrosive is not a problem big enough to need removing. Just outrun the DK. Stun them. Roll dodge. Knock them back. Streak away. There are multiple options for dealing with it.
Vengeance version of BG could be good thing too.
Urzigurumash wrote: »Ah now I remember the main issue. On Console, everytime you bash you are likely to disable the next Stam Regen tick, which is a globally timed 2 second interval, since you also hit "Brace". So if you're bashing repeatedly, you have no Stam Regen. I think you can do it really well and avoid this maybe if it doesn't read your button depression as longer than .25s or something, but to my understanding on PC you will NEVER disable Stam Regen with a keybinded Bash? If that's how it is that's a huge difference in how effective this is. On Xbox NA I see someone running a Bash build maybe once or twice a year.
Vengeance version of BG could be good thing too.
I thought this was the point of no-CP? Lowers the bar of entry.
Have we considered Vengeance vCR+3 yet? It’s a small enough trial I feel they could accomplish a Mach instance for testing in a fairly quick amount of time.
Even if it isn’t popular the first time, maybe we disable vCR for a time just to force people that wanted to make their own build to dip their toes in the water.
Vengeance version of BG could be good thing too.
I thought this was the point of no-CP? Lowers the bar of entry.
Have we considered Vengeance vCR+3 yet? It’s a small enough trial I feel they could accomplish a Mach instance for testing in a fairly quick amount of time.
Even if it isn’t popular the first time, maybe we disable vCR for a time just to force people that wanted to make their own build to dip their toes in the water.
The problem for new players to PvP isn't CP, it's gear and lack of meta knowledge. I cant see your proc sets until you hit me with them, and even then I can barely tell what your using to make you so effective against me. By removing armor as a factor, it levels the playing field for new players and allows them to adjust to a class and not every set in the game.
Avran_Sylt wrote: »DK gets to do Flat Damage on you while you can only deal a % damage to them! (halved because battle spirit just to be fair UwU)
LootAllTheStuff wrote: »??? Doesn't bash *always* cost stamina? I know there's a CP node to reduce this, but I don't think you can ever eliminate it (key binds or not).
Vengeance version of BG could be good thing too.
I thought this was the point of no-CP? Lowers the bar of entry.
Have we considered Vengeance vCR+3 yet? It’s a small enough trial I feel they could accomplish a Mach instance for testing in a fairly quick amount of time.
Even if it isn’t popular the first time, maybe we disable vCR for a time just to force people that wanted to make their own build to dip their toes in the water.
The problem for new players to PvP isn't CP, it's gear and lack of meta knowledge. I cant see your proc sets until you hit me with them, and even then I can barely tell what your using to make you so effective against me. By removing armor as a factor, it levels the playing field for new players and allows them to adjust to a class and not every set in the game.
Right, but realistically this is a non-ranked (at least PvP… let’s be real even with BGs) MMO (meaning most to all want to have thorough build crafting… even if the result for some is just ‘pretty visuals’ for thematics) and Vengeance afaik is not popular.
This (no-CP) is ‘as close to’ a middle ground as the general player base is willing to consider right now. A new player is as much cannon fodder in a Hunding’s Rage meta as a proc meta. It’s just that now, if they throw on procs, they have a realistic chance to hinder someone much better (even via ‘third-party’) vs tickle them prior; hence ‘skilled players’ complain.
Unless we believe new players want to go PvP in a ‘dead mode’, I personally couldn’t see why they’d try and transfer Vengeance status to BGs when it already feasibly attracts players of all types… if anything, MMR should be better sorted (even if longer queues) and something mechanically changed with BGs so the ‘losing team’ has a viable way of a ‘comeback’ on a consistent manner.
This would make sense if you could actually tell it's on, but half the time you can't.
Also, this would actually make sense if DKs didn't have an AoE CC in Wings and had to at least give up a slot for an otherwise useless skill to have that kind of utility (like turn evil).
Also, this would actually make sense if DKs couldn't streak.
The result of the above? No real counter besides being able to soak up the damage.
Avran_Sylt wrote: »DK gets to do Flat Damage on you while you can only deal a % damage to them! (halved because battle spirit just to be fair UwU)
16% per hit is a lot. Even previous 8% couldn't save you from DoTs and certain skills like Bound Armaments.
Most corrosive users are melee range. Stun, immobilize or streak away. They can't touch you before 10 seconds runs out.
All the skill needs is some visual indicator, like make the player flashing green light. There is a .
Has corrosive been deleted yet? Did the title prophesy the future?
*just want updated visuals on corrosive myself for PvP (honestly, just an additional marker making it more obvious for the brief threat level it exudes) would be more than enough for this non-DK player
Avran_Sylt wrote: »Urzigurumash wrote: »Ah now I remember the main issue. On Console, everytime you bash you are likely to disable the next Stam Regen tick, which is a globally timed 2 second interval, since you also hit "Brace". So if you're bashing repeatedly, you have no Stam Regen. I think you can do it really well and avoid this maybe if it doesn't read your button depression as longer than .25s or something, but to my understanding on PC you will NEVER disable Stam Regen with a keybinded Bash? If that's how it is that's a huge difference in how effective this is. On Xbox NA I see someone running a Bash build maybe once or twice a year.
huh. Yeah, Bash can be keybound to be a single button rather than the block + left-click. (Break-free)
I might actually do that given the number of flubs I encounter when actually trying to break free.
Hmm, and with Goretheif that might be a nice added proc.
Avran_Sylt wrote: »Mmm. Playing a pureclass NB. the only "escape" mobility NB has takes a total of 2 GCD to enact (Shadow image), and can only retrace movement. I do have the fear, though if the DK has popped an immovability pot the CC fizzles.
That being said it's largely the lack of visual clarity that annoys me.