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A grip on Night Market

salander7
salander7
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Since I've seen all kinds of statements about the Night Market in the forum, I wanted to talk about it after some experience. I think we are all aware forum population and discourse is not really representative bc how tricky is to create a new forum account nowadays, while forums already have a reputation of an echo chamber, so people don't even try getting in here. However, I still believe it's important to counter-argue what I believe is blatant misinformation here.

First and foremost: After seeing many people commenting about it everywhere, I'd say most people are having a blast. This has gotten us crazy volumes of activity in the guild I'm an officer in (social and pve oriented, from lvl 1 to trifecta level), and for that I'm thankful, because I think this is the first time in years that content is engaging and appealing to both new players and veterans. I've read overwhelmingly positive response in most places, ranging from endgamers having a fun time because it is relaxed content (while not boring) to new guild members saying they had a great time last night and want to go again.
Main friction point I saw was the daily farm, and that was fixed by day 3.

I've read a few time that NM is "oriented towards hardcore players/endgamers/and this is veteran content". I find this is so out of perspective and such a clueless take that I want to elaborate on it. I will compare things to normal trials for the most part, because people will agree that having a tank and a healer around makes things a lot easier.
Regarding the "overland" part of NM:
  • Regular district bosses have 9m (brazen) to 20m (argent) HP. For reference, the final bosses from basegame trials, in normal, have 14 to 22M hp. Considering the damage ceiling has multiplied by... 8? since craglorn released (and by then, trials were veteran only iirc). If we consider recent DLCs, last boss in normal trials are 20 to 40M.
  • Calamitous bosses (roaming) while not needed for anything, have around 29m HP, but they don't hit as hard as any other bosses.
Regarding instaced bosses:
  • Gilded bosses (dungeons) have 12m, and I believe they're the closest thing in the whole Night Market to a veteran level. Not all of them, just the Skittering one. Still, you can take all of them at any desired pace, so none has the "DPS race" component either. However, when compared both last bosses of the last veteran dungeons (BGF and NC), they have less HP. Comparing it to 4 ppl content bc this is the only place in NM where you're limited to 4ppl.
And last, the Opulent trio (trial)
It's 3x 25M bosses, which is not much, considering you can damage them simultaneously.
I do agree the trial mechanics on the orbs delivery can be a bit to wrap your head around the first time you go in. However, once you understand the logic (orb A spawns in side B or C, needs to be taken to side A, and it has to go thru the other district side), you realise it's nothing difficult. They use the relics as mechanics, so you can be acquainted before even stepping a foot in the trial.
Damage thresholds (either dps required, or damage received) are really not much, you can tank hits from adds or even bosses as a dd and self heal em on your own. Only damage check is a 200k/400k add that you can kill with more people.
The trial allows you to play with 3 tanks, 3 heals and 6 dd, if you want to go for the ultra-safe strat, split em evenly on each side. On pug runs, which are not quite the reference for tryhard endgaming, I've commonly seen 3 tanks, 1 healer and 8 dd, out of simplicity of splitting bosses. You can still do the whole thing with 9-10 dds if you want.

On top of all of this: you can stack buffs from oddities, races, skirmishes and calamitous bosses, to the point you can easily be doing 100k DPS in aoe just by popping a synergy and standing still (flame aura and Tempest synergy). I can't be bothered doing the math for all of them, but I imagine it will be a lot, if you bother to get them, and you can get many of them without entering in combat.
So suddently, even the dungeon bosses HP are not that much.

My question is, how is this any close to veteran, let alone hardcore? Is it because if you fail to do a time forgiving mechanic in the trial, you die?
Don't get me wrong: I don't want it to be any harder, I personally don't like bosses where both boss HP and incoming dmg is inflated, and at the moment it allows to get anyone in the group regardless of their ability, without that being a problem for the team.

Since they are something meant to do in group, and you will still find other players and groups running around, it's way far from hardcore approach. For those saying "but my pale order", you don't need to be in the group, just play with other people. Join a group, start following them, leave the group. Simple as that.
For the few players (because I believe you're really a small minority part) that are disgusted about having any other player in your sights, anywhere, I'd advise using the Hide Group - necro addon, but I can't even fathom the painful experience it must be for you to simply port to any city.
Even so, maybe this content isn't for you. Same way many people don't find an interest in companions, tales of tribute, pvp, trials, or literally everything in the game. The good news is you didn't pay a single buck for this, so there's that.

Bosses are not soloable (however, quests and 10k faction favour both are) but again neither are trials, most vet dungeons, dragons, harrowstorms, volcanic vents, nymics, mirrors, half of the DLC world bosses or writhing wall (yes I know Hyperioxes exists, no, I don't take him as the average solo player). All that content was fine until now. Will it not be okay after this, or are people omplaining because it is the latest thing?
It is not something meant to complete solo (yet I think some players could probably solo some brazen, argent or gilded bosses). Because as much as the solo scope has been gotten a lot more content than most MMOs give to it, this is still an MMO. And somehow, in a year where we're not getting any dungeons, it is an outrage that a multiplayer game decides to release group oriented content.

I really find this content has given an incentive for people to play tank or healer outside dungeons/trials; but also for people that used to play on their own, to realise they can enjoy to play with other people. I say this last bit after seeing many people joining guilds to play (and saying they enjoyed the thing afterwards), or seeing usually passive guildies actually engaging in guild activity.
Group finder has never had this much activity, and on top of it, it's giving every player the chance to get a free house, and to earn a lot of expensive items to sell.
This text used to say "Main: Dragonknight Tank". Way before subclassing, my raid leaders made sure I had many identity crises on both roles and classes. I tonked. Or dodoed. Or healed. Updating accordingly.

Main: Stuff-doer on a wizardry game. Still enjoying it. DK tank? Retired.

Sent from my Timbermoth Mammoth using Esotalk.
  • Soarora
    Soarora
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    Great post! Yeah, the “this is for 1%ers” phase was… interesting in retrospect considering how easy my guild considers the dungeons. Only thing people seem to be struggling with is the Timeless Wallow side achievement (but hey, at least we have that).
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Gabriel_H
    Gabriel_H
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    Soarora wrote: »
    Great post! Yeah, the “this is for 1%ers” phase was… interesting in retrospect considering how easy my guild considers the dungeons. Only thing people seem to be struggling with is the Timeless Wallow side achievement (but hey, at least we have that).

    Do the Mournful Catacomb first. You get a "Rebirth" buff like in IA.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • ZOS_GregoryV
    Greetings,

    We have closed this thread as we have an official Feedback Thread, which can be found here.

    Regards,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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