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Lack of sanitary items

  • Syldras
    Syldras
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    Fallout 76 has had toilets and sinks for years. The shower is fairly new, but I've had a complete bathroom in my Diner camp for several years.It's more of a modern/real life setting though, so it's not entirely surprising when ESO doesn't have toilets, there's no plumbing I've seen besides the Dwemer building parts.

    Which leads to the question: What are the Wayrest Sewers for?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • alternatelder
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    Syldras wrote: »
    Fallout 76 has had toilets and sinks for years. The shower is fairly new, but I've had a complete bathroom in my Diner camp for several years.It's more of a modern/real life setting though, so it's not entirely surprising when ESO doesn't have toilets, there's no plumbing I've seen besides the Dwemer building parts.

    Which leads to the question: What are the Wayrest Sewers for?

    Maybe they skipped the toilet and plumbing part and decided it's cleaner for above ground, and faster for everyone to go down there and squat one out.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    ADarklore wrote: »
    Most games I've played haven't had bathrooms, which has always seemed odd. When I first played Starfield I was shocked when I found bathrooms and showers all over the place. I thought that was a cool touch of realism that most games don't have.

    Did npcs react if you entered the wrong one? I know in the Deus Ex games they did (surprising for players who explored all rooms in every location out of habit).
    *memory unlocked* I was at first like 'they did?' then I remembered. They did. Now I also want vents to hide in...
    Shipping it into oblivion. No wonder the daedric princes keep trying to destroy us.

    To Oblivion? Nah.


    I think one of the reasons why many games don't have toilets is because many players simply don't care about them enough or want to think about them, to put them into games, especially just for cosmetic purposes. It is cool when they do put them in, but I often don't pay enough attention to notice when games don't have them.
  • zaria
    zaria
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    It's funny, in many MMOs with housing, the bathroom isn't thought about. My ships and houses in swtor many years ago, no bathroom. ESO has no bathroom. In fallout 76, they started releasing bathroom items and I was awe struck. Such a simple thing, a shower, a toilet and a sink to place as you please. Yes it's a more modern setting, meaning it's very obvious when your build is missing it, and the world has tons of bathrooms but these poor citizens of Tamriel. Maybe this explains all the cults and trouble. The 3 banners war, because the white gold tower has a bathroom.
    Lugaldu wrote: »
    Well, of course it's also fun to get creative and build things yourself that seem to be rare in Tamriel.

    rn6v5vnjbvh4.jpg

    vho0b559ndte.jpg

    But still: I really hope the devs take pity on us and at least let us buy the only Chamber Pot Throne in the Housing Store. <3
    A toilet fit for an king,
    Toast 4huFAJ8.png

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Syldras
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    *memory unlocked* I was at first like 'they did?' then I remembered. They did.

    They did. I'm not sure how it was in Deus Ex 2, where you could choose if you play a male or a female protagonist, but in DX1 and DX3 that had a male protagonist, you were scolded if you were snooping around in the ladies' room, searching for soylent green, ammunition or cigarettes in the sink, or what else people might take to the bath for unknown reasons just to forget it there.
    Now I also want vents to hide in...

    Nah, you don't want to, believe me.
    I think one of the reasons why many games don't have toilets is because many players simply don't care about them enough or want to think about them, to put them into games, especially just for cosmetic purposes. It is cool when they do put them in, but I often don't pay enough attention to notice when games don't have them.

    I think in most cases they don't really matter much, but as ESO has such an extensive housing system - that's where it becomes noticeable.

    Edited by Syldras on 22 April 2026 22:35
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    *memory unlocked* I was at first like 'they did?' then I remembered. They did.

    They did. I'm not sure how it was in Deus Ex 2, where you could choose if you play a male or a female protagonist, but in DX1 and DX3 that had a male protagonist, you were scolded if you were snooping around in the ladies' room, searching for soylent green, ammunition or cigarettes in the sink, or what else people might take to the bath for unknown reasons just to forget it there.
    The less said about 2 the better.
    Now I also want vents to hide in...

    Nah, you don't want to, believe me.
    I do, believe me.

    One of my fondest memories of one is hiding in a vent in one of the bases, peeking out, getting everyone aggro'ed, and then going back around a corner, sitting there, and hearing an 'oh', sounds of a knife swishing, gun fire, then an explosion.

    Apparently an MIB upset a scientist and the scientist won.
    I think one of the reasons why many games don't have toilets is because many players simply don't care about them enough or want to think about them, to put them into games, especially just for cosmetic purposes. It is cool when they do put them in, but I often don't pay enough attention to notice when games don't have them.

    I think in most cases they don't really matter much, but as ESO has such an extensive housing system - that's where it becomes noticeable.
    Yeah, for some games, especially those where you can build/decorate your own houses, the lack of toilets and bathroom facitilies does become even more noticable, and I have nothing against games with bathrooms.
  • Lugaldu
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    I think in most cases they don't really matter much, but as ESO has such an extensive housing system - that's where it becomes noticeable.
    Yeah, for some games, especially those where you can build/decorate your own houses, the lack of toilets and bathroom facitilies does become even more noticable, and I have nothing against games with bathrooms.
    [/quote]

    There's also no logical reason why there shouldn't be bathrooms in Tamriel. Ancient Roman cities had sewers, and as Syldras already pointed out, what are the Wayrest Sewers for? The thing about the Nord saunas, mentioned earlier in this thread, is also an omission—you'd definitely expect that. Hopefully, they'll include something like that with "Winterhold." I only remember one bathhouse (or something similar) on Summerset, but unfortunately, it wasn't tied to any quest.

  • Umbracat449
    Umbracat449
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    I noticed a room full of baths in the skingrad fighters guild today. Would have been funnier if they were full of bathing fighters (full of fighters bathing?).
    Edited by Umbracat449 on 23 April 2026 10:16
  • Syldras
    Syldras
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    The less said about 2 the better.

    Yeah, that was a bit... off. The only thing I still remember of that one is that, by some rather strange series of events while randomly breaking into exploring apartments, I killed some npc (attacked me first, probably, as I didn't randomly murder npcs there - I had no clue what the whole thing was even about), and when I later got a quest to kill exactly that npc, I had the dialogue option "By chance I already killed a lawyer today." - I guess that's how it goes in 2072! Oh, and I think that was also in a bathroom, by the way (as we see, bathrooms in games are very multi-functional).

    Anyway, DX1 was awesome, as were the new ones. Sad it ended with Mankind Divided.
    I do, believe me.
    One of my fondest memories of one is hiding in a vent in one of the bases, peeking out, getting everyone aggro'ed, and then going back around a corner, sitting there, and hearing an 'oh', sounds of a knife swishing, gun fire, then an explosion.
    Apparently an MIB upset a scientist and the scientist won.

    Okay, that does sound like fun.
    Lugaldu wrote: »
    There's also no logical reason why there shouldn't be bathrooms in Tamriel. Ancient Roman cities had sewers, and as Syldras already pointed out, what are the Wayrest Sewers for?

    Not only Wayrest, by the way. Also Shimmerene (I think it was the first quest I came across when starting the Summerset chapter), Imperial City, the Ratway in Riften, that Thieves Guild quest location, and I think I've also seen some in Elsweyr. And I'm sure those aren't the only ones. Actually, Tamriel is full of them.
    Lugaldu wrote: »
    The thing about the Nord saunas, mentioned earlier in this thread, is also an omission—you'd definitely expect that.

    It would be nice just for world building and atmosphere. Which remembers me: I had a Skyrim mod once that added saunas to the basements of taverns. Completely useless for gameplay, but I wanted to have a look at it, and afterwards I thought: Well, this is how town design should have looked like originally! It just fit perfectly.
    Lugaldu wrote: »
    Hopefully, they'll include something like that with "Winterhold."

    I'm not even sure right now if it will be more than the College.
    Lugaldu wrote: »
    I only remember one bathhouse (or something similar) on Summerset, but unfortunately, it wasn't tied to any quest.

    That one was strange. Looked like a nice location, but it really wasn't linked to anything. No quest, not even a striking locale or similar, nothing. Gave me the feeling it had been planned for something but the quest might have been scrapped later.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Gabriel_H
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    Erm ... /shrug

    9huzfmab1ks6.png

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    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • allochthons
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    I was thrilled when Subnautica: Below Zero added bathroom and kitchen items. I wish they'd retcon them into the original game like they did the Large Rooms.
    6jd3oleaczon.jpeg

    Wait, what's that at the end? Is that from Frostvault?
    She/They
    PS5/NA (CP3100+)
  • Lugaldu
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    Syldras wrote: »
    Lugaldu wrote: »
    The thing about the Nord saunas, mentioned earlier in this thread, is also an omission—you'd definitely expect that.

    It would be nice just for world building and atmosphere. Which remembers me: I had a Skyrim mod once that added saunas to the basements of taverns. Completely useless for gameplay, but I wanted to have a look at it, and afterwards I thought: Well, this is how town design should have looked like originally! It just fit perfectly.

    I guess for the moment we can only rely on our own creations to create the atmosphere... However, I still need a Nord in a bath towel as a house guest for this.

    w5qum6cwdduw.jpg

    cpuh9ixpbyks.jpg



  • Carcamongus
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    More intriguing is the latrine at the Bright Throat village, the only one I've seen in the entirety of Tamriel and beyond. Let us sing praises to the dev who put it there. I guess it makes sense to put a toilet in Murkmire, so you don't run the risk of being eaten by a bog blight whenever you need to drop a bog blight.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • JemadarofCaerSalis
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    Lugaldu wrote: »

    I think in most cases they don't really matter much, but as ESO has such an extensive housing system - that's where it becomes noticeable.
    Yeah, for some games, especially those where you can build/decorate your own houses, the lack of toilets and bathroom facitilies does become even more noticable, and I have nothing against games with bathrooms.

    There's also no logical reason why there shouldn't be bathrooms in Tamriel. Ancient Roman cities had sewers, and as Syldras already pointed out, what are the Wayrest Sewers for? The thing about the Nord saunas, mentioned earlier in this thread, is also an omission—you'd definitely expect that. Hopefully, they'll include something like that with "Winterhold." I only remember one bathhouse (or something similar) on Summerset, but unfortunately, it wasn't tied to any quest.

    [/quote]

    Yeah, I am not saying that it isn't logical to have them, just that most developers decide to spend time elsewhere when the majority of the player base isn't even going to notice that there aren't toilets.

    It is less that 'no Tamriel has like two bathrooms in the entirity of the continent' and more 'we simply dont' have the space to put the number of bathrooms/sanitary facilities that a continent like Tamriel would have, as we need that space for other things that players will engage with more'. (or at least notice more, than they notice the lack of bathrooms)

    Just like farms and ranches. They HAVE to have more farms and ranches where they raise the food than we see. But, because of the limitations of how much space can realistically be used, they use the space for other things.

    It would definitely make sense for them to have bathrooms, and I would think we are meant to assume that there ARE bathrooms because of the sewers in the game, it is just we don't have any physical representation of them.
    Syldras wrote: »
    The less said about 2 the better.

    Yeah, that was a bit... off. The only thing I still remember of that one is that, by some rather strange series of events while randomly breaking into exploring apartments, I killed some npc (attacked me first, probably, as I didn't randomly murder npcs there - I had no clue what the whole thing was even about), and when I later got a quest to kill exactly that npc, I had the dialogue option "By chance I already killed a lawyer today." - I guess that's how it goes in 2072! Oh, and I think that was also in a bathroom, by the way (as we see, bathrooms in games are very multi-functional).

    Anyway, DX1 was awesome, as were the new ones. Sad it ended with Mankind Divided.

    Yeah, DX1 is up there with Morrowind as one of my alltime favorite games. My brother and I both love it, and sometimes go back over 'boy it was a short game' then start listing all the areas. No, it wasn't a short game, it was just that fun we didn't want it to end :D

    The main thing I remember, outside of some locals, is the limited ammunition. and all guns used the same limited ammunition. *shudders*

    I wanted to like two, but it just wasn't to be. To this day I haven't replayed it, but have replayed DX 1 and the other two.
    I do, believe me.
    One of my fondest memories of one is hiding in a vent in one of the bases, peeking out, getting everyone aggro'ed, and then going back around a corner, sitting there, and hearing an 'oh', sounds of a knife swishing, gun fire, then an explosion.
    Apparently an MIB upset a scientist and the scientist won.

    Okay, that does sound like fun.
    Lugaldu wrote: »
    There's also no logical reason why there shouldn't be bathrooms in Tamriel. Ancient Roman cities had sewers, and as Syldras already pointed out, what are the Wayrest Sewers for?

    Not only Wayrest, by the way. Also Shimmerene (I think it was the first quest I came across when starting the Summerset chapter), Imperial City, the Ratway in Riften, that Thieves Guild quest location, and I think I've also seen some in Elsweyr. And I'm sure those aren't the only ones. Actually, Tamriel is full of them.
    Lugaldu wrote: »
    The thing about the Nord saunas, mentioned earlier in this thread, is also an omission—you'd definitely expect that.

    It would be nice just for world building and atmosphere. Which remembers me: I had a Skyrim mod once that added saunas to the basements of taverns. Completely useless for gameplay, but I wanted to have a look at it, and afterwards I thought: Well, this is how town design should have looked like originally! It just fit perfectly.
    Lugaldu wrote: »
    Hopefully, they'll include something like that with "Winterhold."

    I'm not even sure right now if it will be more than the College.
    Lugaldu wrote: »
    I only remember one bathhouse (or something similar) on Summerset, but unfortunately, it wasn't tied to any quest.

    That one was strange. Looked like a nice location, but it really wasn't linked to anything. No quest, not even a striking locale or similar, nothing. Gave me the feeling it had been planned for something but the quest might have been scrapped later.

    Yeah, as I said above, I do think we are meant to assume that bathrooms do exist, in some capacity, they just didn't want to bother putting them in as more than token locales.
  • M_Volsung
    M_Volsung
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    I have a bathtub in the bedroom, a bucket next to the bed, and a washtub outside by the well.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Lugaldu
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    More intriguing is the latrine at the Bright Throat village, the only one I've seen in the entirety of Tamriel and beyond. Let us sing praises to the dev who put it there. I guess it makes sense to put a toilet in Murkmire, so you don't run the risk of being eaten by a bog blight whenever you need to drop a bog blight.

    Oh yes, that one!

    rfqbfiuj9bqu.jpg

    However, I was also wondering whether it wasn't intended as an "installation" for laying eggs...
  • ESO_player123
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    Explains why everyone is so itchy. Sit your toon down, they start itching pretty quick.

    Explains that animation that many NPCs in the base game zones perform - the one where they seem to catch something on themselves and then let go of it with a graceful motion.
  • ESO_player123
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    Syldras wrote: »
    Fallout 76 has had toilets and sinks for years. The shower is fairly new, but I've had a complete bathroom in my Diner camp for several years.It's more of a modern/real life setting though, so it's not entirely surprising when ESO doesn't have toilets, there's no plumbing I've seen besides the Dwemer building parts.

    Which leads to the question: What are the Wayrest Sewers for?

    For harboring cultists and other unsavory elements. Duh...
  • ESO_player123
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    Lugaldu wrote: »
    More intriguing is the latrine at the Bright Throat village, the only one I've seen in the entirety of Tamriel and beyond. Let us sing praises to the dev who put it there. I guess it makes sense to put a toilet in Murkmire, so you don't run the risk of being eaten by a bog blight whenever you need to drop a bog blight.

    Oh yes, that one!

    rfqbfiuj9bqu.jpg

    However, I was also wondering whether it wasn't intended as an "installation" for laying eggs...

    Wait a second, is this actually in game? I've been playing for 6 years, and I've never come across it. I'm going to visit the Bright Throat village first thing tomorrow.
  • Lugaldu
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    Wait a second, is this actually in game? I've been playing for 6 years, and I've never come across it. I'm going to visit the Bright Throat village first thing tomorrow.

    Yes, thats ingame!
  • Recent
    Recent
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    Y'all assuming that fantasy, pixel people poop like humans. Why play a fantasy game to then expect it to be like reality.
    The fantasy genre of books and games have always been about helping us humans escape from our meagre reality.

    Use you imagination and realise that imaginary poop dissapears into the Ether, duh !!

  • Lugaldu
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    Recent wrote: »
    Y'all assuming that fantasy, pixel people poop like humans. Why play a fantasy game to then expect it to be like reality.
    The fantasy genre of books and games have always been about helping us humans escape from our meagre reality.

    Use you imagination and realise that imaginary poop dissapears into the Ether, duh !!

    Well, we know they do it... Soars-in-Laughter from the Jesters Festival mentions toilet pranks. Sorry, I only have a screenshot in German; it's about glue on the toilet seat — which again begs the question: where are all these toilets!

    rzb34j1ep4fc.jpg
  • M_Volsung
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    Lugaldu wrote: »
    Well, we know they do it... Soars-in-Laughter from the Jesters Festival mentions toilet pranks. Sorry, I only have a screenshot in German; it's about glue on the toilet seat — which again begs the question: where are all these toilets!

    rzb34j1ep4fc.jpg

    Same place as all the children.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Toanis
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    Syldras wrote: »
    In the Late Middle Ages, chair-like constructions with a chamber pot underneath did exist. So I don't see why something like that should not exist in ESO. Let alone lots of the things we see in game are not actually medieval.

    But someone still had to empty the chamber pot, so those were mainly used by people who had servants and couldn't possibly be asked to do their business in the outhouse like a normal grown-up.


    Edited by Toanis on 24 April 2026 13:28
  • Gunthar
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    Why are bathtubs so incredibly rare? At least I have a "shower" built into one of my houses. And there is neither a nightpot nor a toilet available. And why do several cities have a sewer but no toilets or sinks?
  • Syldras
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    Just like farms and ranches. They HAVE to have more farms and ranches where they raise the food than we see. But, because of the limitations of how much space can realistically be used, they use the space for other things.

    In many cities there aren't even enough houses for all people we see somewhere to live in. It's particularly bad in bigger base game cities like Auridon. I really found it noticeable when I started playing ESO, especially since in the last few singleplayer games, every town npc had their schedule and a house.
    Yeah, DX1 is up there with Morrowind as one of my alltime favorite games. My brother and I both love it, and sometimes go back over 'boy it was a short game' then start listing all the areas. No, it wasn't a short game, it was just that fun we didn't want it to end :D

    Same! DX is, though maybe not 100% on par with TES for me, but I'd say clearly on second place, when it comes to the game series I love most. I've replayed all of the games several times (though DX2 only for a second time, it's really not interesting compared to the others). And yes, while a playthrough might have felt short, you could easily sink 80 to 100 hours into a playthrough of DX1 if you were reading all documents/books and exploring every place thoroughly, following every clue, trying to unlock/hack everything, etc. I loved that you could take notes in game and had a huge note file with dozens of passwords and codes and whatnot :D I also loved that a "pacifist" playthrough was possible, killing only those 2 or 3 bosses that needed to be killed for story progression, but sparing everyone else.
    The main thing I remember, outside of some locals, is the limited ammunition. and all guns used the same limited ammunition. *shudders*

    Nah, there were different types (but you're right, it was always scarce and you needed to be careful not to waste them). I used tranquillizer darts all the time. I read the new ESO Thieves Guild content is supposed to introduce some kind of sleeping powder - which I found awesome when I first heard about it, but then I read a forum post that it's not working on every enemy?! So that was disappointing. Well, we'll see how it'll be once it goes live! In any way, now that they introduced sleeping powder to ESO, I want the possibilty for "pacifist" story playthroughs here, too :p
    Toanis wrote: »
    But someone still had to empty the chamber pot, so those were mainly used by people who had servants and couldn't possibly be asked to do their business in the outhouse like a normal grown-up.

    Our characters mostly live in huge mansions, so I don't believe that would be a problem.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Syldras
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    Related to the topic of public toilets in the Late Middle Ages, and the workers emptying latrines, waste pits, etc:
    https://en.wikipedia.org/wiki/Night_soil

    Now I'm afraid of the Night Market :D
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    Just like farms and ranches. They HAVE to have more farms and ranches where they raise the food than we see. But, because of the limitations of how much space can realistically be used, they use the space for other things.

    In many cities there aren't even enough houses for all people we see somewhere to live in. It's particularly bad in bigger base game cities like Auridon. I really found it noticeable when I started playing ESO, especially since in the last few singleplayer games, every town npc had their schedule and a house.
    Yeah, DX1 is up there with Morrowind as one of my alltime favorite games. My brother and I both love it, and sometimes go back over 'boy it was a short game' then start listing all the areas. No, it wasn't a short game, it was just that fun we didn't want it to end :D

    Same! DX is, though maybe not 100% on par with TES for me, but I'd say clearly on second place, when it comes to the game series I love most. I've replayed all of the games several times (though DX2 only for a second time, it's really not interesting compared to the others). And yes, while a playthrough might have felt short, you could easily sink 80 to 100 hours into a playthrough of DX1 if you were reading all documents/books and exploring every place thoroughly, following every clue, trying to unlock/hack everything, etc. I loved that you could take notes in game and had a huge note file with dozens of passwords and codes and whatnot :D I also loved that a "pacifist" playthrough was possible, killing only those 2 or 3 bosses that needed to be killed for story progression, but sparing everyone else.

    Yeah. There are a lot of things that should be seen but aren't, siomply because the game would be at least triple in size if they put them all in :D

    You could take notes in DX1... *blinks* I wonder if I knew that at the time :P
    The main thing I remember, outside of some locals, is the limited ammunition. and all guns used the same limited ammunition. *shudders*

    Nah, there were different types (but you're right, it was always scarce and you needed to be careful not to waste them). I used tranquillizer darts all the time. I read the new ESO Thieves Guild content is supposed to introduce some kind of sleeping powder - which I found awesome when I first heard about it, but then I read a forum post that it's not working on every enemy?! So that was disappointing. Well, we'll see how it'll be once it goes live! In any way, now that they introduced sleeping powder to ESO, I want the possibilty for "pacifist" story playthroughs here, too :p

    As far as I remember in DX2, though there MAY have been tranq darts, all the other guns used the same pool of limited ammunition, with each one using varying amounts. So pistols might use 1 shot, while a rocket launcher used up all of it.

    DX 1, 3 and 4, yeah there were different times and I always tried for a pacifist playthrough before going 'not gonna happen, give me the big guns!'

    I hadn't read up on the new thieves guild content, that sounds interesting and it might be nice for me. I sort of suck at stealthy. My idea of stealth is knocking at the door instead of blasting my way in.

    It would be interesting (and frustrating for me) to have an area where there are achievements for 'pacifist' playthroughs. Maybe add them to some older areas to give people a reason to go through them again :D

  • LuC1ll3atTh3Wh33L
    LuC1ll3atTh3Wh33L
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    Lugaldu wrote: »
    So, my friend and I are discussing this right now — why are there hundreds of different lamps in Tamriel, but only two bathtubs? And why isn't the Chamber Pot Throne available for purchase yet? What about other models? Or any at all?
    Please, let the people of Tamriel have a little more comfort in the bathroom!

    gszhnftljiko.jpg

    my toons are all as smooth as a barbie/ken doll. there is no waste.
    You've had nature explained to you and you're bored with it, you've had the living body explained to you and you're bored with it, you've had the universe explained to you and you're bored with it, so now you want cheap thrills and, like, plenty of them....
    -Johnny
  • Syldras
    Syldras
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    You could take notes in DX1... *blinks* I wonder if I knew that at the time :P

    All hints/messages you got in the "notes" section of the UI could be edited. So you could easily shorten them, or also add your own remarks and notes. I think there was also a button to create a new note.
    I hadn't read up on the new thieves guild content, that sounds interesting and it might be nice for me. I sort of suck at stealthy. My idea of stealth is knocking at the door instead of blasting my way in.
    It would be interesting (and frustrating for me) to have an area where there are achievements for 'pacifist' playthroughs. Maybe add them to some older areas to give people a reason to go through them again :D

    I wouldn't even need an achievement to do it. It's just generally a playstyle I like and that would fit some of my characters here in ESO.
    my toons are all as smooth as a barbie/ken doll. there is no waste.

    They do eat and drink, though, don't they? So what's happening with that?

    Edited by Syldras on 27 April 2026 18:36
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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