edward_frigidhands wrote: »katanagirl1 wrote: »On PS NA it is already one bar until sometime in the late afternoon most days.
That's a function of demographics more than anything else. 50% of MMO players are in full time employment, a further 25% are full time students. Average age is around 26, but the largest age groups is 25 - 40.
Also, only 50% play more than 18 hours a week.
I have to ask where you're getting these numbers.
I know how to read studies and use Google.
while failing to understand people are different, with different preferences, point of views, and experiences.
Not even remotely true. Pointing out that an opinion has no evidence to back it up, or pointing out something isn't remotely true is none of those things. Things such as:And we all think it’s neat that they “intimated” theorycrafting might survive on life support for a while longer.
There are dozens of skills and dozens of perks. How can you not theorycraft?
edward_frigidhands wrote: »There is a massive difference between options provided through Vengeance mode and those provided with access to the rest of the game.
katanagirl1 wrote: »On PS NA it is already one bar until sometime in the late afternoon most days.
That's a function of demographics more than anything else. 50% of MMO players are in full time employment, a further 25% are full time students. Average age is around 26, but the largest age groups is 25 - 40.
Also, only 50% play more than 18 hours a week.
edward_frigidhands wrote: »I have to ask where you're getting these numbers.
AI...lol
According to DC 100% of EP are unemployed.
while failing to understand people are different, with different preferences, point of views, and experiences.
Not even remotely true. Pointing out that an opinion has no evidence to back it up, or pointing out something isn't remotely true is none of those things. Things such as:And we all think it’s neat that they “intimated” theorycrafting might survive on life support for a while longer.
There are dozens of skills and dozens of perks. How can you not theorycraft?
katanagirl1 wrote: »On PS NA it is already one bar until sometime in the late afternoon most days.
That's a function of demographics more than anything else. 50% of MMO players are in full time employment, a further 25% are full time students. Average age is around 26, but the largest age groups is 25 - 40.
Also, only 50% play more than 18 hours a week.
Also, a significant proportion of the off-peak players will be quite a lot older than those age groups, TES having attracted a lot of players who started with the early games 40 odd years ago and came to ESO via Skyrim. My guess is that the oldest age group in the game is unlikely to include as many avid PvPers as the younger ones.
xylena_lazarow wrote: »You mean normal build Cyro?BardokRedSnow wrote: »Its a zerg fest that showcases the overhealing issue.
BardokRedSnow wrote: »
Nope.
Notice I didn’t say “no builds, theorycrafting, uniqueness, or playstyles”.
Like I said, you mean Vengeance?!
You have access to all the skill lines, just not hybridized morphs.
You have different perks that are PvP orientated rather than the more general CP.
Between the skills and the perks you can have different playstyles.
Listen dude you're not getting us on board with vengeance, you want it so be it but please stop pretending what he's saying is asking for vengeance. I want to be able to theorycraft and try out new builds, there's no such thing in vengeance. Its a zerg fest that showcases the overhealing issue.
Im not playing a game that takes away all gear grinding progression and tells me what skills I am allowed to use in pvp, there's no argument here, less options in vengeance doesn't = more build diversity. Stop it.
I'm not trying to do anything other than point out the flaws in arguments. Flaws such as "Its a zerg fest that showcases the overhealing issue." - like Cyro isn't that now. I don't particularly like Vengeance. I think there were more elegant solutions to the problems.
And who is taking away the gear grinding progression? The tests aren't finished yet. They have intimated that sets will be re-introduced but with lighter procs, and there will be a new mid-size PvP zone with full access to current everything.
The bigger issues created with most skills not firing properly since the animation updates is seriously going to compromise any results they want to get from this 'test'. Don't really see the point in it going ahead until that is resolved.
Subclassing, certain proccsets and other sets that clearly askews the balance (rallying cry) the amount of blocking and how easy it is to do so with no real cost to sustain all the while you are casting self healing. Creation of burst(kill windows) while being on an extremely tanky build (also thanks to blocking) due to scribed skills(contingency) that all will go off with delayed burst skills(subclassing).
It all creates a stale and unbalanced cyrodiil that require very little to no skill to pull off. And anyone not dipping into this meta...will either feel weakened or will succumb and foreclose the "play as you want" and instead play as the meta dictates. Always has meta been strong, but never has it been this unbalanced vs anything that is not meta.
I welcome Vengeance.
Sidenote: Ballgroups are also ruining the playexperience on normal cyrodiil campaigns.
Subclassing, certain proccsets and other sets that clearly askews the balance (rallying cry) the amount of blocking and how easy it is to do so with no real cost to sustain all the while you are casting self healing. Creation of burst(kill windows) while being on an extremely tanky build (also thanks to blocking) due to scribed skills(contingency) that all will go off with delayed burst skills(subclassing).
It all creates a stale and unbalanced cyrodiil that require very little to no skill to pull off. And anyone not dipping into this meta...will either feel weakened or will succumb and foreclose the "play as you want" and instead play as the meta dictates. Always has meta been strong, but never has it been this unbalanced vs anything that is not meta.
I welcome Vengeance.
Sidenote: Ballgroups are also ruining the playexperience on normal cyrodiil campaigns.
While I don't disagree with much of what you say, in fact I probably agree 90%.
What really needs to be said is why these problems exist in the first place.
It has always been due to ZOS's negligence and lack of accountability. For years zos has gotten away with "we're working on it" and a constant "year of performance" in regard to performance. I was around to remember the PC AoE test where they tried limitinig AOES, as well as no proc, and now vengeance. This is going on some 6+ years now.
Players need to start holding zos more accountable for a 6+ year negligent endeavor now. Anyone else remember the server re-architecture project after the hardware refresh? That was completely abandoned by ZOS and no one cared.
Regarding subclassing, it's a similar situation of ZOS. People have been complaining about the constant powercreep patch after patch where player stats kept skyrocketing and no meaningful change to address any of it since hybridization.
They still have yet to undo the free stats they gave from CP 2.0 that they claimed was to "ease you into the new cp system". Not to mention the lopsided hybridization changes that benefits some classes more than others.
They all come back to ZOS being negligent with their work, and no one seems to care enough because people quickly stop talking about these problems.
Four_Fingers wrote: »People are going to be so surprised when the same organized groups beat them in Vengeance.
Why? because we make the effort.
You didn't see groups in the tests because most agreed to sit it out in protest.
So those that return will be just as good if other players don't take the time to use countermeasures.
Four_Fingers wrote: »People are going to be so surprised when the same organized groups beat them in Vengeance.
Why? because we make the effort.
You didn't see groups in the tests because most agreed to sit it out in protest.
So those that return will be just as good if other players don't take the time to use countermeasures.
while failing to understand people are different, with different preferences, point of views, and experiences.
Not even remotely true. Pointing out that an opinion has no evidence to back it up, or pointing out something isn't remotely true is none of those things. Things such as:And we all think it’s neat that they “intimated” theorycrafting might survive on life support for a while longer.
There are dozens of skills and dozens of perks. How can you not theorycraft?
Please explain how the above has no evidence or isn’t remotely true.
There is more theorycrafting in CoD than in Vengeance.
I don’t know why I keep replying
ShutUpitsRed wrote: »Four_Fingers wrote: »People are going to be so surprised when the same organized groups beat them in Vengeance.
Why? because we make the effort.
You didn't see groups in the tests because most agreed to sit it out in protest.
So those that return will be just as good if other players don't take the time to use countermeasures.
So much of this discourse boils down to "I should be able to jump into PvP with no experience or gear or effort and hold my own against an organized group that's been perfecting their setup working together for years" it's not even funny. Every complaint about "ball groups" I've ever seen is just people mad that ape together strong.
SaffronCitrusflower wrote: »After reading Jessica's post it's obvious vengeance was never just a test.
[...]
edward_frigidhands wrote: »katanagirl1 wrote: »On PS NA it is already one bar until sometime in the late afternoon most days.
That's a function of demographics more than anything else. 50% of MMO players are in full time employment, a further 25% are full time students. Average age is around 26, but the largest age groups is 25 - 40.
Also, only 50% play more than 18 hours a week.
I have to ask where you're getting these numbers.
I know how to read studies and use Google.
ShutUpitsRed wrote: »Four_Fingers wrote: »People are going to be so surprised when the same organized groups beat them in Vengeance.
Why? because we make the effort.
You didn't see groups in the tests because most agreed to sit it out in protest.
So those that return will be just as good if other players don't take the time to use countermeasures.
So much of this discourse boils down to "I should be able to jump into PvP with no experience or gear or effort and hold my own against an organized group that's been perfecting their setup working together for years" it's not even funny. Every complaint about "ball groups" I've ever seen is just people mad that ape together strong.
while failing to understand people are different, with different preferences, point of views, and experiences.
Not even remotely true. Pointing out that an opinion has no evidence to back it up, or pointing out something isn't remotely true is none of those things. Things such as:And we all think it’s neat that they “intimated” theorycrafting might survive on life support for a while longer.
There are dozens of skills and dozens of perks. How can you not theorycraft?
Please explain how the above has no evidence or isn’t remotely true.
There is more theorycrafting in CoD than in Vengeance.
I don’t know why I keep replying
No reason to waste your time, energy or keyboard, the motivation for the bad faith arguments is crystal clear: https://forums.elderscrollsonline.com/en/discussion/685437/zos-i-need-a-job
while failing to understand people are different, with different preferences, point of views, and experiences.
Not even remotely true. Pointing out that an opinion has no evidence to back it up, or pointing out something isn't remotely true is none of those things. Things such as:And we all think it’s neat that they “intimated” theorycrafting might survive on life support for a while longer.
There are dozens of skills and dozens of perks. How can you not theorycraft?
Please explain how the above has no evidence or isn’t remotely true.
There is more theorycrafting in CoD than in Vengeance.
I don’t know why I keep replying
No reason to waste your time, energy or keyboard, the motivation for the bad faith arguments is crystal clear: https://forums.elderscrollsonline.com/en/discussion/685437/zos-i-need-a-job