[*] Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? I don't know if you throw your money away, we paid for a new zone with a new trial. The new creatures, mechanics and whatnot, in plural, is a bit of an overstatement.Lord_Trurl wrote: »[...]
It's a new type of event, a new type of content, and a new type of dungeon.
[...]
- Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
- Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
- Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
- Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.
- Are you entitled to report the bugs and the team will fix them? Yes.
- Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up? Well I can't stop you, but it's unrealistic IMO.
That's just the bare minimum, though. It's like praising you for showing up at work regardless of how you actually perform.Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
Objectively untrue. The storylines that change the zone's look existed since launch (many towns actually have different instances). And we had chapter celebration events where players worked together towards specific goals since Summerset at least.Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
Alikr dolmen teams would like to have a word...Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
We got charged 10 more bucks for a zone DLC with the excuse of getting the dungeons in the bundle (which is a middle finger to ESO+ players). The zone was split in two (this is not a different zone, it's East and West Summerset), and even with all the time they had, they didn't release properly playable content. Even by current industry standards, which are poor, this is a mess.
Lord_Trurl wrote: »As a senior professional leading teams in a similar area, I've watched the progress of this year and this content with deep professional interest as well as player interest.
I've followed the previews, the reports of testing, the news from our Community Liaison team.
I've discussed face-to-face with several very senior folks at ZOS all the way up to Rich Lambert.
I know something, and can guess a lot more, about the efforts that have been put in.
Efforts and investments which are vital for this event, but also will keep paying off for future events, and the challenges faced and solved.
I've watched some folks' comments here with horror and disgust.
This community is better than some of those comments; but these forums are not showing it the past few days.
So let me say...
If not for this attempt at change, the same noisy commenters would be complaining still,
"oh wow, another year of a trial, a few dungeons, and a zone with kill-mob and fetch-carry quests. Do something different"
It's a new type of event, a new type of content, and a new type of dungeon.
- Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
- Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
- Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
- Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.
- Are you entitled to report the bugs and the team will fix them? Yes.
- Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up? Well I can't stop you, but it's unrealistic IMO.
As a player, if you're upset about bugs existing, fine.
But no test in QA, in beta, in PTS, can compare to Live with hundreds of thousands of players doing weird actions.It'll be better tomorrow, I promise *pat pat*
- The Dev team are fixing the bugs, worst ones first. They seem to be working all hours to do it. What else do you want them to do?
- The Community team are communicating about it, long hours, and weathering abuse that they don't deserve.
- It's not costing players anything but a day's delay in playing that one particular part of game, and the realization that some players set their expectations unrealistically high.
Life is not perfect, and big things involving thousands of people, don't always happen perfectly the first time.
Nobody died IRL, nobody lost their property, not even their digital property.
Most people are having fun, and if *you* aren't, play a different part of the game, or even log off and go touch grass for a day
(that's not intended as a snarky cliche, that's 100% serious advice).
Then you can come back when you're ready, and the worst bugs will be fixed.
From and on behalf of the tens of thousands of QUIET players...
from we who don't normally go to forums at all, let alone to complain,
let me say what people don't say often enough:
Always remember, that when there are dozens or hundreds of haters, there are hundreds of thousands, maybe a million of us, out here having a grand old time.
Because of you, we can switch off from our day-to-day, adventure in a cool world, and enjoy time with our friends (wherever they are IRL).
- Thank you Rich Lambert and the design, strategy, and leadership team, for having the vision to try a new kind of content.
- Thank you Dev build team for building it.
- Thank you Dev support team for fixing bugs and optimising.
- Thank you Maintenance+Infrastructure team for keeping it up.
- Thank you Community team for keeping us updated and treating us seriously and with respect. Even when some of us don't deserve it (especially Jessica, Kevin, Gina, and anyone else weathering the storm of comments on Writhing Wall)
- Thank you to anyone I've missed who contributed. We wouldn't have a game without admin; CS to handle tickets, finance+accounts to handle purchases and make sure the devs get paid, etc.
OK, now cue the haters to say their bit/ flame suit on /
Lord_Trurl wrote: »As a senior professional leading teams in a similar area, I've watched the progress of this year and this content with deep professional interest as well as player interest.
I've followed the previews, the reports of testing, the news from our Community Liaison team.
I've discussed face-to-face with several very senior folks at ZOS all the way up to Rich Lambert.
I know something, and can guess a lot more, about the efforts that have been put in.
Efforts and investments which are vital for this event, but also will keep paying off for future events, and the challenges faced and solved.
I've watched some folks' comments here with horror and disgust.
This community is better than some of those comments; but these forums are not showing it the past few days.
So let me say...
If not for this attempt at change, the same noisy commenters would be complaining still,
"oh wow, another year of a trial, a few dungeons, and a zone with kill-mob and fetch-carry quests. Do something different"
It's a new type of event, a new type of content, and a new type of dungeon.
- Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
- Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
- Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
- Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.
- Are you entitled to report the bugs and the team will fix them? Yes.
- Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up? Well I can't stop you, but it's unrealistic IMO.
As a player, if you're upset about bugs existing, fine.
But no test in QA, in beta, in PTS, can compare to Live with hundreds of thousands of players doing weird actions.It'll be better tomorrow, I promise *pat pat*
- The Dev team are fixing the bugs, worst ones first. They seem to be working all hours to do it. What else do you want them to do?
- The Community team are communicating about it, long hours, and weathering abuse that they don't deserve.
- It's not costing players anything but a day's delay in playing that one particular part of game, and the realization that some players set their expectations unrealistically high.
Life is not perfect, and big things involving thousands of people, don't always happen perfectly the first time.
Nobody died IRL, nobody lost their property, not even their digital property.
Most people are having fun, and if *you* aren't, play a different part of the game, or even log off and go touch grass for a day
(that's not intended as a snarky cliche, that's 100% serious advice).
Then you can come back when you're ready, and the worst bugs will be fixed.
From and on behalf of the tens of thousands of QUIET players...
from we who don't normally go to forums at all, let alone to complain,
let me say what people don't say often enough:
Always remember, that when there are dozens or hundreds of haters, there are hundreds of thousands, maybe a million of us, out here having a grand old time.
Because of you, we can switch off from our day-to-day, adventure in a cool world, and enjoy time with our friends (wherever they are IRL).
- Thank you Rich Lambert and the design, strategy, and leadership team, for having the vision to try a new kind of content.
- Thank you Dev build team for building it.
- Thank you Dev support team for fixing bugs and optimising.
- Thank you Maintenance+Infrastructure team for keeping it up.
- Thank you Community team for keeping us updated and treating us seriously and with respect. Even when some of us don't deserve it (especially Jessica, Kevin, Gina, and anyone else weathering the storm of comments on Writhing Wall)
- Thank you to anyone I've missed who contributed. We wouldn't have a game without admin; CS to handle tickets, finance+accounts to handle purchases and make sure the devs get paid, etc.
OK, now cue the haters to say their bit/ flame suit on /
Sorry your New World game didnt make it, maybe this team will hire you for advertising?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Lord_Trurl wrote: »As a senior professional leading teams in a similar area, I've watched the progress of this year and this content with deep professional interest as well as player interest.
I've followed the previews, the reports of testing, the news from our Community Liaison team.
I've discussed face-to-face with several very senior folks at ZOS all the way up to Rich Lambert.
I know something, and can guess a lot more, about the efforts that have been put in.
Efforts and investments which are vital for this event, but also will keep paying off for future events, and the challenges faced and solved.
I've watched some folks' comments here with horror and disgust.
This community is better than some of those comments; but these forums are not showing it the past few days.
So let me say...
If not for this attempt at change, the same noisy commenters would be complaining still,
"oh wow, another year of a trial, a few dungeons, and a zone with kill-mob and fetch-carry quests. Do something different"
It's a new type of event, a new type of content, and a new type of dungeon.
- Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
- Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
- Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
- Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.
- Are you entitled to report the bugs and the team will fix them? Yes.
- Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up? Well I can't stop you, but it's unrealistic IMO.
As a player, if you're upset about bugs existing, fine.
But no test in QA, in beta, in PTS, can compare to Live with hundreds of thousands of players doing weird actions.It'll be better tomorrow, I promise *pat pat*
- The Dev team are fixing the bugs, worst ones first. They seem to be working all hours to do it. What else do you want them to do?
- The Community team are communicating about it, long hours, and weathering abuse that they don't deserve.
- It's not costing players anything but a day's delay in playing that one particular part of game, and the realization that some players set their expectations unrealistically high.
Life is not perfect, and big things involving thousands of people, don't always happen perfectly the first time.
Nobody died IRL, nobody lost their property, not even their digital property.
Most people are having fun, and if *you* aren't, play a different part of the game, or even log off and go touch grass for a day
(that's not intended as a snarky cliche, that's 100% serious advice).
Then you can come back when you're ready, and the worst bugs will be fixed.
From and on behalf of the tens of thousands of QUIET players...
from we who don't normally go to forums at all, let alone to complain,
let me say what people don't say often enough:
Always remember, that when there are dozens or hundreds of haters, there are hundreds of thousands, maybe a million of us, out here having a grand old time.
Because of you, we can switch off from our day-to-day, adventure in a cool world, and enjoy time with our friends (wherever they are IRL).
- Thank you Rich Lambert and the design, strategy, and leadership team, for having the vision to try a new kind of content.
- Thank you Dev build team for building it.
- Thank you Dev support team for fixing bugs and optimising.
- Thank you Maintenance+Infrastructure team for keeping it up.
- Thank you Community team for keeping us updated and treating us seriously and with respect. Even when some of us don't deserve it (especially Jessica, Kevin, Gina, and anyone else weathering the storm of comments on Writhing Wall)
- Thank you to anyone I've missed who contributed. We wouldn't have a game without admin; CS to handle tickets, finance+accounts to handle purchases and make sure the devs get paid, etc.
OK, now cue the haters to say their bit/ flame suit on /
Lord_Trurl wrote: »*snip*
I've watched some folks' comments here with horror and disgust.
This community is better than some of those comments; but these forums are not showing it the past few days.
So let me say...
If not for this attempt at change, the same noisy commenters would be complaining still,
"oh wow, another year of a trial, a few dungeons, and a zone with kill-mob and fetch-carry quests. Do something different"
*snip*
Always remember, that when there are dozens or hundreds of haters, there are hundreds of thousands, maybe a million of us, out here having a grand old time.