As a Nightblade main for the last 8 years I've been playing ESO, one of the things about the game that usually forced me to take a break was how jank and boring the combat felt as a core NB. I managed to level up a Templar and Sorc over the years to try a different playstyle but ultimately I always end up back on my NB, not so much because the kit felt more fun to play, but because of the attachment I have to him as my main.
This also prevented me from trying out the Arcanist when Necrom came out despite how much fun the classes kit looked, because I didn't want to make another character just to have access to new spells. Thanks to U46, all my Christmas's have come at once. I can experiment with different class skills and use all my favourite abilities in the game, all on my main without the need to make a new character and for the first time probably since I started playing in 2016, combat in the game feels great.
I've been seeing a fair amount of negativity on the forums from people leading up to subclassing being implemented, the usual complaints are the breaking of "class fantasy" and a forced new meta that high end players feel obligated to follow. Personally I don't care about any of those things, I just care that after all these years I can play the way I want and use what abilities in the game I deem the most fun and interesting.
So I just wanted to say, thanks heaps ZOS, love it
BretonMage wrote: »(Edit: Inb4 - Or if you're a RP'er and you don't really care about DPS).
BretonMage wrote: »(Edit: Inb4 - Or if you're a RP'er and you don't really care about DPS).
As a somewhat rp'er ( or someone that like the concept of some class identity and coherence ), subclassing seems ( also ? ) very disapointing at this lvl.
Anyway, glad Op having fun. Curious what build you're using that improved your gameplay experience on NB ? For me gameplay feel mostly the same accross all classes ( except maybe arcanist, but... ), so, I'm really curious.
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Personally, I think subclassing has breathed some new life into the game. It’s how a TES game should feel, not hemmed in by class. Is it currently 100% perfect for that minority of endgame trial groups? No, but (as much as they may be loathe to admit) they’re not the ones keeping the game going, are they?
To so throughly besmirch a feature that draws folks to the game just because the initial launch is not perfect yet is pretty selfish and short-sighted. We want new folks coming to ESO. We want more investment and energy for the game. Think outside your own miserable experience for once, yeah?
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So? We've been hard obligated to stuff our bars full of boring classless generics for a decade. Flawless Dawnbreaker and Barbed Trap on every single PvE DD bar for years. Flurry over your favorite class spammable. Mage Guild Balance over the iconic Spike Armor on DK tanks. Vigor on every single PvP build, even with subclassing.Quoted post has been removed
xylena_lazarow wrote: »So? We've been hard obligated to stuff our bars full of boring classless generics for a decade. Flawless Dawnbreaker and Barbed Trap on every single PvE DD bar for years. Flurry over your favorite class spammable. Mage Guild Balance over the iconic Spike Armor on DK tanks. Vigor on every single PvP build, even with subclassing.sans-culottes wrote: »You did not solve the problem. You sidestepped it. If subclassing means every class must be salvaged by fleeing its core mechanics, then what exactly are we playing? Not an RPG. Not a world. A costume drawer.
sans-culottes wrote: »As a Nightblade main for the last 8 years I've been playing ESO, one of the things about the game that usually forced me to take a break was how jank and boring the combat felt as a core NB. I managed to level up a Templar and Sorc over the years to try a different playstyle but ultimately I always end up back on my NB, not so much because the kit felt more fun to play, but because of the attachment I have to him as my main.
This also prevented me from trying out the Arcanist when Necrom came out despite how much fun the classes kit looked, because I didn't want to make another character just to have access to new spells. Thanks to U46, all my Christmas's have come at once. I can experiment with different class skills and use all my favourite abilities in the game, all on my main without the need to make a new character and for the first time probably since I started playing in 2016, combat in the game feels great.
I've been seeing a fair amount of negativity on the forums from people leading up to subclassing being implemented, the usual complaints are the breaking of "class fantasy" and a forced new meta that high end players feel obligated to follow. Personally I don't care about any of those things, I just care that after all these years I can play the way I want and use what abilities in the game I deem the most fun and interesting.
So I just wanted to say, thanks heaps ZOS, love it
Thank you for the candid glimpse into how long-standing dissatisfaction can be reframed as progress.
If the core Nightblade experience felt “jank and boring” to you for eight years, then perhaps the more urgent question is not whether subclassing liberates your creativity, but why one of the game’s foundational classes failed to hold up in the first place. Patch 46 does not address that. It circumvents it. While that may feel empowering in the short term, it raises a deeper concern: are we celebrating a solution, or a surrender?
Your enthusiasm for stitching together kits from multiple classes is understandable on a personal level. However, the moment subclassing becomes a workaround for neglected design, the system begins to cannibalize itself. A game that once invited players to choose a path now hands out interchangeable toolboxes, and it hopes no one notices the scaffolding underneath.
If you say, “I don’t care about class identity or fantasy, I just want to play what feels good,” then that is valid as a preference. However, it is not a defense of design integrity. It is the equivalent of praising a novel because you skipped to the end and found the ending satisfying. Subclassing did not fix your class. It simply let you become someone else. That is not fantasy fulfillment. That is role abandonment.
P.S. For those of us who invested in classes that still carry a price tag—like Necromancer—the subclassing system is not liberation. It is liquidation. The class’s defining mechanics are now actively malfunctioning, and the solution on offer is not repair. It is dilution. You can now fix Necro’s problems by ceasing to be one. If that is considered progress, then the category of “class” has lost all meaning.
Subclassing is the worst change to ESO since inception in my opinion. There are no classes now. Power creep is so extreme that the difference between new players and vet players is more extreme than ever. There is no hope and no effort being made to balance PvP with subclassing. At present 3 sweaty try hards can be an invincible mini ball group. Everything that made ESO unique has now been homogenized into oblivion.
This feels like the last significant effort ZOS plans on putting into ESO to me.
Pixiepumpkin wrote: »Subclassing is the worst change to ESO since inception in my opinion. There are no classes now. Power creep is so extreme that the difference between new players and vet players is more extreme than ever. There is no hope and no effort being made to balance PvP with subclassing. At present 3 sweaty try hards can be an invincible mini ball group. Everything that made ESO unique has now been homogenized into oblivion.
This feels like the last significant effort ZOS plans on putting into ESO to me.
Agreed and I know exactly what you mean.
Sadly I would have to disagree with the last part of your commentary, I think the last significant effort was Gold Road.
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sans-culottes wrote: »Pixiepumpkin wrote: »Subclassing is the worst change to ESO since inception in my opinion. There are no classes now. Power creep is so extreme that the difference between new players and vet players is more extreme than ever. There is no hope and no effort being made to balance PvP with subclassing. At present 3 sweaty try hards can be an invincible mini ball group. Everything that made ESO unique has now been homogenized into oblivion.
This feels like the last significant effort ZOS plans on putting into ESO to me.
Agreed and I know exactly what you mean.
Sadly I would have to disagree with the last part of your commentary, I think the last significant effort was Gold Road.
Agreed. Subclassing and the new seasonal content schedule are resignations. When recycled assets and borrowed mechanics are marketed as revitalization, what we’re witnessing isn’t reinvention so much as resource triage.
sans-culottes wrote: »Pixiepumpkin wrote: »Subclassing is the worst change to ESO since inception in my opinion. There are no classes now. Power creep is so extreme that the difference between new players and vet players is more extreme than ever. There is no hope and no effort being made to balance PvP with subclassing. At present 3 sweaty try hards can be an invincible mini ball group. Everything that made ESO unique has now been homogenized into oblivion.
This feels like the last significant effort ZOS plans on putting into ESO to me.
Agreed and I know exactly what you mean.
Sadly I would have to disagree with the last part of your commentary, I think the last significant effort was Gold Road.
Agreed. Subclassing and the new seasonal content schedule are resignations. When recycled assets and borrowed mechanics are marketed as revitalization, what we’re witnessing isn’t reinvention so much as resource triage.
So let the doomsayers ring the bells of doom?
sans-culottes wrote: »Pixiepumpkin wrote: »Subclassing is the worst change to ESO since inception in my opinion. There are no classes now. Power creep is so extreme that the difference between new players and vet players is more extreme than ever. There is no hope and no effort being made to balance PvP with subclassing. At present 3 sweaty try hards can be an invincible mini ball group. Everything that made ESO unique has now been homogenized into oblivion.
This feels like the last significant effort ZOS plans on putting into ESO to me.
Agreed and I know exactly what you mean.
Sadly I would have to disagree with the last part of your commentary, I think the last significant effort was Gold Road.
Agreed. Subclassing and the new seasonal content schedule are resignations. When recycled assets and borrowed mechanics are marketed as revitalization, what we’re witnessing isn’t reinvention so much as resource triage.
So let the doomsayers ring the bells of doom?
So let's turn this discussion back on its head?
Let us say the the naysayers have their wishes granted and this rather large and widely encompassing enterprise is abandoned?
What then?