Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Templer - Rune circle - make it a buff/aura or bigger
I totaly get how rune circle is intended to work. stationary defense where you get more healing (if skilled). however, this game is VERY movement heavy which means I constantly need to recast the rune circle or just leave it away. Classes like sorccerer and DK have buffs/armors that they cast and they stay with them if they move.
Can you either consider to
a) increase the size of rune circle at least double or tripple?
b) make it a aura/buff that is casted on the player (make passiv applie to the aura/buff)
or either one other solution then this tiny ring^^
Thx, btw. This is not important, please fix first all broken quests so that I can go from vet5 to vet6 ^^