1- Leave 2 teams BGs for group vs group.
2- Bring back 3 teams BGs with the following changes:
Chaosball
PROBLEMS:
- Ball carrier could move around the map at high speed. Would be all but impossible to catch.
- Players could take the ball to cheesy places where they couldn't be damaged OR where you had to give up your life to damage them.
SOLUTION:
- Reduce ball carrier speed by 30%
- Fix cheesy places.
Capture the Relic
PROBLEMS:
- Standing around guarding a relic is boring.
- Pointlessly parsing a tank who is guarding a relic is boring.
- Having your relic stolen through the wall, or because the grabbing animation didn't play correctly is boring.
SOLUTION:
- Why don't we cut through the boredom and jump to the fun part right from the get go? What if a player from each team was randomly selected as the ''relic holder''? The goal of the match would be to kill the other team's relic holder while protecting your own. When the relic holder dies ''the light'' jumps to another player of the team after 30 seconds, the new relic holder. I wonder if there is some kind of problem with this format that I'm not seeing. It would, in a way, be similar to the current 8v8 chaosball.
Crazy King and Domination
PROBLEMS:
- While two teams fight, the third team flips the flags. This becomes a huge problem if the fight stalemates.
SOLUTION:
The objective would be a single flag, one that slowly moves around the map. It would essentially become ''Escort payload mode''. This would work better in ESO than in a lot of other games that already have the mode.
Deathmatch
PROBLEMS:
- Technically encourages two teams focusing the weakest one.
- High level matches devolve into a kind of ''no sandwich dance''.
SOLUTION:
- ??
- Why would you even play this if these solutions are implemented and every other mode becomes non-stop fighting where everyone can contribute to victory?
Edited by Moonspawn on 16 November 2024 15:15