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A World where players can place their own Homes on plots of land with all kinds of Housing Styles.

ElderSmitter
ElderSmitter
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Back Growing up like 20+ Years ago there was a game called Ultima Online. Where we could place our homes housing styles in game on plots of land and build communities and even sell them for in game gold and transfer the house to another play.. You could even have a vendor at your doorstep selling items you crafted or earned.

Why can't Zos create a land via access with wayshrines where players can choose what house they want to place and buy those house plans off a vendor. It was awesome having your own unique house next to many other homes. They would all be Elder Scroll Homes just randomly placed on plots where they fit in a random unique world which could still have regular towns, Delves and everything else ZOS Offers. That would be a massive BOON to ZOS and its player base... Houses would not be permanent either. If someone cancelled their account, the house would go into a Decay stage where just like Ultima Online we would camp out for days until the house collapsed to be able to place a new house by another random account player. Just a thought and something that could easily be in a yearly update and imo and a Great idea... It really brings communities together.
Edited by ElderSmitter on 21 October 2024 02:24
  • SteveCampsOut
    SteveCampsOut
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    You're looking for Dark Ages of Camelot and their housing zone. Don't expect ZOS to implement such a drastic change to their housing.
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  • DenverRalphy
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    While the concept sounds nice. In practice it never ends well.

    Ultima Online became over run with houses. Archeage stepped it up a bit limiting houses to be built only in designated zones/areas, but even then it was just crazy jam packed.

    Players simply don't play nice when it comes to securing plots to put their homes.
  • TaSheen
    TaSheen
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    RIFT was not exactly like that - the "plots" were defined, but once you bought one, you could do what you wished with it. Moonshade Pools was one of the best: no existing buildings and a lot of "prime" real estate....

    I miss the housing experience in RIFT. The game itself was more or less fun.... but the housing was SUPERLATIVE.
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  • Nerouyn
    Nerouyn
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    It's not a terrible idea but also not without drawbacks.

    Tamriel isn't that architecturally multicultural. Many might think the result non-immersive.

    Abandoned houses can also be a major problem. One thing every MMOs tries hard to avoid is the appearance of abandonment.

    I remember playing Star Wars Online, post the NGE, and all of the player homes all over the place were kinda cool but they also made it screamingly clear that many had abandoned the game.

    Sony Online Entertainment is now history.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    I agree with the others that this is nice in theory, but probably not in practice.

    What I would love to see though, are more 'architecture pieces' to be able to build our own homes, landscaping pieces, such as hillocks and the like, and a plot of land that is just flat.

    Allow people to build their own houses, or even just not have a house at all, but build a garden or a forest or something like that.
  • AnduinTryggva
    AnduinTryggva
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    Back Growing up like 20+ Years ago there was a game called Ultima Online. Where we could place our homes housing styles in game on plots of land and build communities and even sell them for in game gold and transfer the house to another play.. You could even have a vendor at your doorstep selling items you crafted or earned.

    Why can't Zos create a land via access with wayshrines where players can choose what house they want to place and buy those house plans off a vendor. It was awesome having your own unique house next to many other homes. They would all be Elder Scroll Homes just randomly placed on plots where they fit in a random unique world which could still have regular towns, Delves and everything else ZOS Offers. That would be a massive BOON to ZOS and its player base... Houses would not be permanent either. If someone cancelled their account, the house would go into a Decay stage where just like Ultima Online we would camp out for days until the house collapsed to be able to place a new house by another random account player. Just a thought and something that could easily be in a yearly update and imo and a Great idea... It really brings communities together.

    Play Conan! You can build homes basically anywhere.

    Or Soul Mask (Early Access atm)
  • Mavloc
    Mavloc
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    Back Growing up like 20+ Years ago there was a game called Ultima Online. Where we could place our homes housing styles in game on plots of land and build communities and even sell them for in game gold and transfer the house to another play.. You could even have a vendor at your doorstep selling items you crafted or earned.

    Why can't Zos create a land via access with wayshrines where players can choose what house they want to place and buy those house plans off a vendor. It was awesome having your own unique house next to many other homes. They would all be Elder Scroll Homes just randomly placed on plots where they fit in a random unique world which could still have regular towns, Delves and everything else ZOS Offers. That would be a massive BOON to ZOS and its player base... Houses would not be permanent either. If someone cancelled their account, the house would go into a Decay stage where just like Ultima Online we would camp out for days until the house collapsed to be able to place a new house by another random account player. Just a thought and something that could easily be in a yearly update and imo and a Great idea... It really brings communities together.

    Way too out of the scope of ESO.
  • KromedeTheCorrupt
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    I would be fine with being about to just buy plots of land in my own realm and place house styles. Instead of every home besides a few that have empty plots.
  • karthrag_inak
    karthrag_inak
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    Star Wars Galaxies had an entire player city mechanism that could be translated to ESO - with mayors, taxes, civic buildings and structures/vendors, city specializations (i.e. bonuses to crafting or harvesting) and even getting a shuttleport (i.e. way shrine in ESO) with sufficient citizens.

    Biggest downside is that the existing zones in ESO are substantially too small to really support this properly. Would be very cool though - perhaps they could add "frontier zones" where homesteaders could build their own cities. That would be sleek - 1 large npc city-free zone per alliance, allow guilds to set up their own cities. Within the city bounds, the city residents could vote for how they wanted the city to be - even force it to be a pvp zone if they wish.

    Khajiit would certainly buy that expansion.
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  • KromedeTheCorrupt
    KromedeTheCorrupt
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    Star Wars Galaxies had an entire player city mechanism that could be translated to ESO - with mayors, taxes, civic buildings and structures/vendors, city specializations (i.e. bonuses to crafting or harvesting) and even getting a shuttleport (i.e. way shrine in ESO) with sufficient citizens.

    Biggest downside is that the existing zones in ESO are substantially too small to really support this properly. Would be very cool though - perhaps they could add "frontier zones" where homesteaders could build their own cities. That would be sleek - 1 large npc city-free zone per alliance, allow guilds to set up their own cities. Within the city bounds, the city residents could vote for how they wanted the city to be - even force it to be a pvp zone if they wish.

    Khajiit would certainly buy that expansion.

    Or perhaps we could get something like this or WOW like expansions instead of the same old new chapter formula that’s just more or less the same crap over and over again just a new area. DLC in eso is so boring and repetitive compared to literally every other mmo out there others are riding dragons, housing realms, entire new arch types of useable pets that have a purpose and personality, loots or gather resources for you. minions that replace pets but add a new play style to the game with them being helpful in combat. I’m not saying any of that would fit in eso but give us something.

    ESO is basically copy and paste last chapter and then make a new zone with new quests. Then done. That’s why player retention is so awful people are bored of the formula because they don’t try anything new and even when they do like IA or scribing it’s nothing major and still feels like they didn’t actually go all out on them. I think their scared to try anything new or out of the ordinary and just keeps what works I guess. Nothing evolves overtime just the same ole same ole.

    People have pushed for new formulas and take a step away from chapters to introduce new types of DLC but it’s always shut down pretty quick as they don’t care to stray too far from their formula.
    Edited by KromedeTheCorrupt on 21 October 2024 15:17
  • Danikat
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    This is a big part of why I quit playing Ultima Online.

    Most of the 'wilderness' areas got turned into endless suburbs of randomly placed houses, with occasional deliberately placed clusters of houses blocking off useful or valuable spawn points so only the owners could access them. At the same time it was virtually impossible to find anywhere to place a new house and placed ones cost millions of gold so if you didn't get in early and weren't a hardcore farmer you basically had no hope of getting a house. It wasn't the only reason I stopped playing, but it was a big part of it.

    The only way I could see a system like that being ok in ESO is if it was in addition to the existing housing system and in entirely seperate maps which are not used for anything else. (I know some games have done that, they have dedicated maps which are otherwise flat and empty and only used for the endless suburban sprawl.)

    Although in my case it'd be ok because it would mean I could never go there, never interact with the system in any way and largely forget it exists.
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  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Danikat wrote: »
    This is a big part of why I quit playing Ultima Online.

    Most of the 'wilderness' areas got turned into endless suburbs of randomly placed houses, with occasional deliberately placed clusters of houses blocking off useful or valuable spawn points so only the owners could access them. At the same time it was virtually impossible to find anywhere to place a new house and placed ones cost millions of gold so if you didn't get in early and weren't a hardcore farmer you basically had no hope of getting a house. It wasn't the only reason I stopped playing, but it was a big part of it.

    The only way I could see a system like that being ok in ESO is if it was in addition to the existing housing system and in entirely seperate maps which are not used for anything else. (I know some games have done that, they have dedicated maps which are otherwise flat and empty and only used for the endless suburban sprawl.)

    Although in my case it'd be ok because it would mean I could never go there, never interact with the system in any way and largely forget it exists.

    I just had a (horrible most likely) idea of introducing something like this for guilds.

    Guilds could get 'plots' of land that are determined by how big the guild is or some other metric. They could then 'sell' those plots to their members and each member could decorate it however they wanted. This could, in turn, be the 'guild house' that people have been wanting.

    I could see it either being executed brilliantly, or, most likely, being the worst thing to ever happen.
  • darvaria
    darvaria
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    Arche Age has this type of housing. Problem was that richer players snagged most of the available plots. It didn't work that well. And a lot of the houses were just simple nothing structures selling for outrageous houses. Basically, players thought the housing in AA was fail.

    What's wrong with what we have now? I love my ESO house. And you have beautiful options too. And now, with the house visits you can see other player houses. (not that I have toured even ONE but you could do it). There is a lot of customization ability in ESO housing if you desire.
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