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Stop Making Companions Disapprove of Basic Game Mechanics

  • Syldras
    Syldras
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    peacenote wrote: »
    I learned to become amused that Azandar didn't like riding, but his reactions to picking mushrooms has made me generally avoid them, as I now feel they are "bad" to pick.

    No rapport loss for riding, btw. Still I use a two-seater now when I'm travelling with him; he very much prefers that.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Erickson9610
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    Elsonso wrote: »
    I think Companion dislikes can be anything — as long as they're justified. For instance, Tanlorin doesn't like Mages Guild lorebooks because of their background with that guild. Bastian doesn't like seeing the player make cheese items because it makes him sick. Zerith-var doesn't like the player trapping souls because it goes against his beliefs.

    So far, every Companion like and dislike is justified in some way. Honestly, I think it'd be fun to try to justify why a Companion would or wouldn't like certain things. Of course, it's a little challenging trying to work around those likes and dislikes when adventuring alongside them, but this is a video game.

    So, Tanlorin gives a negative rapport for leveling up the Mage's Guild skill line? How lovely.

    Yes, because Tanlorin dislikes the Mages Guild. They're not the only Companion to dislike the Mages Guild, either — Azandar, for instance, hates when you bring him to Eyevea.

    But that's not the most annoying negative rapport source Tanlorin has. They don't like when you kill gryphons or indriks. If anything, I'd be more worried about killing the wrong enemy types around Tanlorin.

    Despite that, I still think it's justified, as annoying as it may be. Tanlorin expresses a love for gryphons and indriks. As far as I know, Tanlorin is the first Companion to hate when you kill a specific enemy type — but, that also means that perhaps Tanlorin is better suited for a player who doesn't go around Summerset slaying mythical creatures.

    The thing is, Eyevea is more reasonable, because that is the mage's guild 'place' *sorry, mind went blank on the word I actually wanted).

    To me, eyevea is like the companions that don't like you going into a thieves den.

    Even the killing of gryphons or INdriks isn't as bad as the mages' guild books, because I can run past those creatures, and usually do as they normally take too long to kill when I am on my way somewhere (ie 2 seconds compared to 1 :P). But, if I want to get completion on the mage's guild collection, I need to read the books.

    I don't think that particular one is that bad, because there are other companions that gain rapport when you kill various types of creatures, so it is natural there would be ones who dislike it. Just as said, Mirri's dislike of people harvesting bugs is natural, because she likes bugs.

    I think my problem is that Tanlorin's hatred of the mage's guild spilling over to someone just reading the books (as again it is easy to miss that you are technically supposed to be handing them over to the mages guild) reminds me too much of certain types of people in real life, who make a point to let you know that they have a problem with something, and no one else should enjoy that something. Period.

    How can you avoid killing gryphons in Coral Aerie and Cloudrest, or indriks in March of Sacrifices? For my purposes, it's easier to avoid collecting Mages Guild lorebooks than it is to avoid killing enemies. You'll be locked into combat with them, and you either have to unsummon Tanlorin, or accept the rapport loss.

    I'm not going to argue that Companions shouldn't lose rapport when killing certain enemy types, but I'm genuinely surprised people are more concerned about books which they don't need to pick up over the fact that they can be forced into a situation where they can't avoid killing an enemy and facing the consequences.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
    Necrotech_Master
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    Elsonso wrote: »
    I think Companion dislikes can be anything — as long as they're justified. For instance, Tanlorin doesn't like Mages Guild lorebooks because of their background with that guild. Bastian doesn't like seeing the player make cheese items because it makes him sick. Zerith-var doesn't like the player trapping souls because it goes against his beliefs.

    So far, every Companion like and dislike is justified in some way. Honestly, I think it'd be fun to try to justify why a Companion would or wouldn't like certain things. Of course, it's a little challenging trying to work around those likes and dislikes when adventuring alongside them, but this is a video game.

    So, Tanlorin gives a negative rapport for leveling up the Mage's Guild skill line? How lovely.

    Yes, because Tanlorin dislikes the Mages Guild. They're not the only Companion to dislike the Mages Guild, either — Azandar, for instance, hates when you bring him to Eyevea.

    But that's not the most annoying negative rapport source Tanlorin has. They don't like when you kill gryphons or indriks. If anything, I'd be more worried about killing the wrong enemy types around Tanlorin.

    Despite that, I still think it's justified, as annoying as it may be. Tanlorin expresses a love for gryphons and indriks. As far as I know, Tanlorin is the first Companion to hate when you kill a specific enemy type — but, that also means that perhaps Tanlorin is better suited for a player who doesn't go around Summerset slaying mythical creatures.

    The thing is, Eyevea is more reasonable, because that is the mage's guild 'place' *sorry, mind went blank on the word I actually wanted).

    To me, eyevea is like the companions that don't like you going into a thieves den.

    Even the killing of gryphons or INdriks isn't as bad as the mages' guild books, because I can run past those creatures, and usually do as they normally take too long to kill when I am on my way somewhere (ie 2 seconds compared to 1 :P). But, if I want to get completion on the mage's guild collection, I need to read the books.

    I don't think that particular one is that bad, because there are other companions that gain rapport when you kill various types of creatures, so it is natural there would be ones who dislike it. Just as said, Mirri's dislike of people harvesting bugs is natural, because she likes bugs.

    I think my problem is that Tanlorin's hatred of the mage's guild spilling over to someone just reading the books (as again it is easy to miss that you are technically supposed to be handing them over to the mages guild) reminds me too much of certain types of people in real life, who make a point to let you know that they have a problem with something, and no one else should enjoy that something. Period.

    How can you avoid killing gryphons in Coral Aerie and Cloudrest, or indriks in March of Sacrifices? For my purposes, it's easier to avoid collecting Mages Guild lorebooks than it is to avoid killing enemies. You'll be locked into combat with them, and you either have to unsummon Tanlorin, or accept the rapport loss.

    I'm not going to argue that Companions shouldn't lose rapport when killing certain enemy types, but I'm genuinely surprised people are more concerned about books which they don't need to pick up over the fact that they can be forced into a situation where they can't avoid killing an enemy and facing the consequences.

    yeah that would make more sense, i think older companions only have +rapport for killing (mirri dislikes snakes and goblins which gives you +rapport when your in say fungal grotto 1 and the first half of the dungeon is goblins, for example)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Syldras
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    How can you avoid killing gryphons in Coral Aerie and Cloudrest, or indriks in March of Sacrifices? For my purposes, it's easier to avoid collecting Mages Guild lorebooks than it is to avoid killing enemies. You'll be locked into combat with them, and you either have to unsummon Tanlorin, or accept the rapport loss.
    I'm not going to argue that Companions shouldn't lose rapport when killing certain enemy types, but I'm genuinely surprised people are more concerned about books which they don't need to pick up over the fact that they can be forced into a situation where they can't avoid killing an enemy and facing the consequences.

    It's literally about the logic behind it. Some people take roleplaying seriously. And then it makes much more sense if a character is upset by killing an animal they love than about reading a stupid book, an act that literally harms or kills no one.

    If it's only about the nuisance, it's always the same, of course: Either live with the rapport loss or unsummon the companion.

    And yes, for some people the reading of lorebooks is an important part of playing the game, and they come across books more often than across indriks. If I know I travel to Summerset or enter a dungeon with indriks around, I wouldn't choose Tanlorin but another companion before entering. So this can be avoided. Lorebooks on the other hand are everywhere.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Erickson9610
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    Syldras wrote: »
    How can you avoid killing gryphons in Coral Aerie and Cloudrest, or indriks in March of Sacrifices? For my purposes, it's easier to avoid collecting Mages Guild lorebooks than it is to avoid killing enemies. You'll be locked into combat with them, and you either have to unsummon Tanlorin, or accept the rapport loss.
    I'm not going to argue that Companions shouldn't lose rapport when killing certain enemy types, but I'm genuinely surprised people are more concerned about books which they don't need to pick up over the fact that they can be forced into a situation where they can't avoid killing an enemy and facing the consequences.

    It's literally about the logic behind it. Some people take roleplaying seriously. And then it makes much more sense if a character is upset by killing an animal they love than about reading a stupid book, an act that literally harms or kills no one.

    If it's only about the nuisance, it's always the same, of course: Either live with the rapport loss or unsummon the companion.

    And yes, for some people the reading of lorebooks is an important part of playing the game, and they come across books more often than across indriks. If I know I travel to Summerset or enter a dungeon with indriks around, I wouldn't choose Tanlorin but another companion before entering. So this can be avoided. Lorebooks on the other hand are everywhere.

    Tanlorin doesn't care if you read a non-Mages Guild lorebook, such as those glowing white, or the ones on bookshelves. Again, their disdain is purely for the Mages Guild — not reading in general.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
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    Syldras wrote: »
    How can you avoid killing gryphons in Coral Aerie and Cloudrest, or indriks in March of Sacrifices? For my purposes, it's easier to avoid collecting Mages Guild lorebooks than it is to avoid killing enemies. You'll be locked into combat with them, and you either have to unsummon Tanlorin, or accept the rapport loss.
    I'm not going to argue that Companions shouldn't lose rapport when killing certain enemy types, but I'm genuinely surprised people are more concerned about books which they don't need to pick up over the fact that they can be forced into a situation where they can't avoid killing an enemy and facing the consequences.

    It's literally about the logic behind it. Some people take roleplaying seriously. And then it makes much more sense if a character is upset by killing an animal they love than about reading a stupid book, an act that literally harms or kills no one.

    If it's only about the nuisance, it's always the same, of course: Either live with the rapport loss or unsummon the companion.

    And yes, for some people the reading of lorebooks is an important part of playing the game, and they come across books more often than across indriks. If I know I travel to Summerset or enter a dungeon with indriks around, I wouldn't choose Tanlorin but another companion before entering. So this can be avoided. Lorebooks on the other hand are everywhere.

    well there is a difference between lorebooks and mages guild lorebooks

    theres only about 300 some mages guild books while there are almost 6000 total lorebooks in the game

    in tanlorins case they only react to mages guild lorebooks, which is about half of a percent of all the lorebooks in the game, and not something to worry about when reading bookshelves or similar, and once you read them once they are removed from the world (you would have to go to your eidetic memory tab to actually read them again on the same character)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erickson9610
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    Syldras wrote: »
    And yes, for some people the reading of lorebooks is an important part of playing the game, and they come across books more often than across indriks. If I know I travel to Summerset or enter a dungeon with indriks around, I wouldn't choose Tanlorin but another companion before entering. So this can be avoided. Lorebooks on the other hand are everywhere.

    You could just unsummon Tanlorin before picking up a Mages Guild lorebook, the same as you'd do if you were about to fight a gryphon or indrik. The lorebook isn't going to force itself to be collected the way an indrik will fight you to the death on sight.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Syldras
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    Again, their disdain is purely for the Mages Guild — not reading in general.

    Yes, I know. But is it really that hard to understand that in the game it makes no difference but to the (player) character it's just a book they are picking up, especially if they're not even a member of the mages guild? Having Tanlorin whine about the guild then just makes no sense. It's bad design.
    You could just unsummon Tanlorin before picking up a Mages Guild lorebook, the same as you'd do if you were about to fight a gryphon or indrik.

    Yes, that's exactly what I've written in my last post:
    Syldras wrote: »
    If it's only about the nuisance, it's always the same, of course: Either live with the rapport loss or unsummon the companion.
    The lorebook isn't going to force itself to be collected the way an indrik will fight you to the death on sight.

    The indrik will also not start to attack you unless you approach it. As I said: If I know I travel a place where indriks are present, I would not take Tanlorin with me, plain and simple.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Nerouyn
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    coop500 wrote: »
    Honestly just the title, but I am so tired of this approach. It makes me not want to use most companions in the game.

    They're so bad that I had to turn the voice dialog off.

    One of this game's unrivalled best features is its great dialog and voice acting and forced to choose between that and an end to being incessantly nagged during combat, I choose nag-free.

    Yes I'm perfectly aware that I "should" be dodging, rolling etc. out of red circles but seriously, that is neither necessary for the solo content I play, and certainly isn't fun.

    I now revel in standing boldly in red circles.

    Clearly what the devs are trying to do is "teach" players who hate group content for a variety of valid reasons, to be more group content oriented.

    Zenimax aren't the only people with a clumsy understanding of psychology who completely fail to appreciate that humans aren't blank slates awaiting instruction from anyone who stands to profit by changing their behaviour.

    While there are weaknesses which can be exploited by the unscrupulous, most people are complex individuals with their own desires and plans and in the face of what is essentially unrelenting harassment, have the option to not the play game at all.
    Edited by Nerouyn on 17 October 2024 01:39
  • ElvenOverlord
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    WitchyKiki wrote: »
    Azandar after I pick a mushroom "Ewww! Wash your hands"

    C'mon.. its hilarious.

    That’s just basic hygiene. Don’t go touching me with your mushroom infested hands man! You know how much bacteria has built up on that mushroom?! 😂
  • Syldras
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    That’s just basic hygiene. Don’t go touching me with your mushroom infested hands man! You know how much bacteria has built up on that mushroom?! 😂

    Probably less than on the average Breton.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Taril
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    Personally, my 2 qualms with the companion disapprovals are:

    1) It feels bad.

    This might be specific to me, but seeing that "Rapport Down" often feels worse than it actually is. Like, sure most of the time it's -1 or -5 which is insignificant in the grand scheme of things. But it often feels worse, to the point of wanting to actively avoid such things.

    2) It is largely unnecessary.

    Like, the main argument for these random negative rapport is to give the companion some more depth.

    But like... You can do that without influencing the rapport system. In fact it HAS been done.

    Things like Sharp bemoaning people when entering a city. Doesn't affect rapport, but shows he's a loner who isn't fond of such crowded places.

    Isobel and Mirri often comment about how they'd rather not kill after a combat. No rapport down, but you still get insight into their personality.

    Standing near a fireplace will get comments from companions. Again, no rapport changes, but more insight into the characters.

    You can make companions comment about things, without directly affecting the rapport system. A simple comment like "I don't know how you can stand to drink that stuff" (In reference to coffee) doesn't need to bring negative rapport.

    Yes, you can simply dismiss companions before you do certain things... But 1) That's annoying and 2) They're called "Companions" and explicitly have all this work done to have them make comments about things rather than being simple combat abilities like Necro's summons.

    There shouldn't be a need to dismiss companions constantly for just doing random things to avoid getting hit by negative rapport (Yes, more specific things sure. Like doing Dark Brotherhood or Thieves Guild quests. Or making dubious choices like the one in the last Mage Guild quest that Shalidor disapproves of) irregardless of how impactful that negative rapport actually is.
  • katanagirl1
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    I think it would be nice if, after you got the companion’s rapport up to max, that those negative things wouldn’t reduce it anymore.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • spartaxoxo
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    I think it would be nice if, after you got the companion’s rapport up to max, that those negative things wouldn’t reduce it anymore.

    That would screw over the people who want to reduce it. Some people want to experience both sides of the story and hear what the companion has to say if you don't get along. Others just want to roleplay in a way where their companion hates them.
  • Nerouyn
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    spartaxoxo wrote: »
    That would screw over the people who want to reduce it. Some people want to experience both sides of the story and hear what the companion has to say if you don't get along. Others just want to roleplay in a way where their companion hates them.

    I doubt that there would be many players actively seeking to kill companion rapport but as easy as it would be for the devs to lock companion rapport at max once there - sensible suggestion IMO - and not be negatively affected by picking mushrooms etc., they could also add some new way to kill companion rapport which no player would accidentally perform in regular play.

    eg. a new "disrespect" type emote, a new torture machine furnishing you could place companions in, new food / drink recipes which provide no buffs at all for players etc. etc. etc.
  • spartaxoxo
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    Nerouyn wrote: »
    spartaxoxo wrote: »
    That would screw over the people who want to reduce it. Some people want to experience both sides of the story and hear what the companion has to say if you don't get along. Others just want to roleplay in a way where their companion hates them.

    I doubt that there would be many players actively seeking to kill companion rapport but as easy as it would be for the devs to lock companion rapport at max once there - sensible suggestion IMO - and not be negatively affected by picking mushrooms etc., they could also add some new way to kill companion rapport which no player would accidentally perform in regular play.

    eg. a new "disrespect" type emote, a new torture machine furnishing you could place companions in, new food / drink recipes which provide no buffs at all for players etc. etc. etc.

    Or they could continue to allow players who want a negative relationship to have the same kind of experience as the ones that want a positive one. There are no gameplay benefits to the companions continuing to have max rapport once it's been obtained and it's extremely easy to keep it that way. If someone doesn't want to bother to keep it at max, then they don't need to have max rapport.
    Edited by spartaxoxo on 20 October 2024 04:08
  • Nerouyn
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    spartaxoxo wrote: »
    If someone doesn't want to bother to keep it at max, then they don't need to have max rapport.

    Ha - "doesn't want to bother".

    Yes, no player wants to be locked into doing the daily +100 type rapport activities FOREVER just so they can pick mushrooms etc. without switching companions.

    Newsflash. Games aren't meant to be a "bother". They're meant to be fun.
  • spartaxoxo
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    Nerouyn wrote: »
    spartaxoxo wrote: »
    If someone doesn't want to bother to keep it at max, then they don't need to have max rapport.

    Ha - "doesn't want to bother".

    Yes, no player wants to be locked into doing the daily +100 type rapport activities FOREVER just so they can pick mushrooms etc. without switching companions.

    Newsflash. Games aren't meant to be a "bother". They're meant to be fun.

    Rapport has no gameplay benefits once maxed.

    You don't need to keep doing a ton of dailies forever to keep it maxed. It takes 1501 "minus one" rapport events to change your companion's relationship. And doing the quest once wipes out 125 of them.

    Let's take Bastian as an example.

    Let's say that you always have him out while doing provisioning dailies. He reacts negatively to crafting with cheese. So, for 2 of the 6 possible writs, he'll react negatively to you making them.

    Let's assume you're a max level crafter with all passives and that you do the crafting daily every single day for the entire year.

    You need to craft with cheese 32 days out of the year. This is because there are 6 different quests, on a rotation, that you need to do. Two of those quests require cheese. You also have the passives, so every time you craft one, you get 4 servings.

    Bastian loses 32 rapport per year from the crafting writs if you always have him out for every single one. He gains 125 points from a single Mage's Guild Daily. This means if you did one daily with him, and then did absolutely nothing else with him besides your provisioning writ, it would take around 4 years to lose all the rapport you gained from the quest.

    A player can choose to instantly correct every single negative rapport loss and that's valid. But it's entirely self-induced. It's very small.
    Edited by spartaxoxo on 20 October 2024 07:31
  • spartaxoxo
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    Also, for those curious about the math. Courtesy of AI.
    ### 1. **Provisioning Writs**:
    - I can do one quest per day, with 6 possible quest combinations.
    - Two quests require cheese:
    - **Firsthold Fruit and Cheese Plate**
    - **Fresh Apples and Eidar Cheese**
    - Each quest has an equal chance of being selected, so over a cycle of 6 days, the cheese quests appear **2 times**.
    - In a year (365 days), the number of complete cycles is:
    ```
    365 days ÷ 6 days/cycle = 60 complete cycles (rounded down)
    ```
    - Thus, cheese quests in complete cycles:
    ```
    60 cycles × 2 cheese quests/cycle = 120 cheese quests
    ```
    - For the remaining 5 days in the year, there will typically be **2 cheese quests** (from the first 5 quests of the next cycle), bringing the total to:
    ```
    120 + 2 = 122 cheese quests
    ```
    - Since each cheese dish requires crafting:
    - **Firsthold Fruit and Cheese Plate**: **61 quests**
    - **Fresh Apples and Eidar Cheese**: **61 quests**
    - Therefore, the total number of cheese quests needing to be completed is:
    ```
    61 (Firsthold) + 61 (Fresh Apples) = 122 quests
    ```
    - Since crafting one cheese meal gives me **4 servings**, the total days spent crafting cheese per year is:
    ```
    122 quests ÷ 4 meals/crafting = 30.5 days
    ```
    - I rounded to **31 days** because 30.5 rounds to the nearest whole number.

    ### 2. **Companion Rapport**:
    - My companion loses **1 rapport point** for each crafting day.
    - If I do a Fighter's Guild daily, he gains **125 rapport points**.
    - **Net change when doing both**:
    - Net gain after one Fighter's Guild daily:
    ```
    125 (gain) - 1 (loss) = 124 points
    ```

    ### 3. **Years to Lose Rapport from Provisioning Writs**:
    - If I only do Provisioning Writs:
    - Total rapport lost per year:
    ```
    31 days × 1 point/day = 31 points
    ```
    - To transition from **Companion (5500 points)** to **Ally (3999 points)**:
    - Rapport points to lose:
    ```
    5500 - 3999 = 1501 points
    ```
    - Years to change status:
    ```
    1501 points ÷ 31 points/year ≈ 48.74 years
    ```

    ### 4. **Years to Offset Rapport from Fighter's Guild Daily**:
    - If I did one Fighter's Guild daily and wanted to know how long it would take to lose that rapport:
    - Total rapport gained from one Fighter's Guild daily: **125 points**
    - To lose 125 points at 31 points lost per year:
    ```
    125 points ÷ 31 points/year ≈ 4.03 years
    ```
  • Elsonso
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    spartaxoxo wrote: »
    Bastian loses 32 rapport per year from the crafting writs if you always have him out for every single one. He gains 125 points from a single Mage's Guild Daily. This means if you did one daily with him, and then did absolutely nothing else with him besides your provisioning writ, it would take around 4 years to lose all the rapport you gained from the quest.

    For me, it is not the math. It is the vocalization. If I could turn that off, I wouldn't care at all what Bastian thinks of cheese. :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Elvenheart
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    Syldras wrote: »
    I think Companion dislikes can be anything — as long as they're justified. For instance, Tanlorin doesn't like Mages Guild lorebooks because of their background with that guild.

    The main problem I have with this is that, while these books count towards the Mages Guild skill line, by their topics they aren't special "Mages Guild books", but completely normal books about a variety of common and random topics. One is a travel guide about Mournhold, another one a book about Ashlander poetry, some are about Redguard history, there's even a few cookbooks, and even the Argonian Maid is amongst them. You can view the full list here:
    https://en.uesp.net/wiki/Online:Shalidor's_Library
    How utterly stupid is it to get upset about another person reading a cookbook?!

    Then again being afraid of books and starting to screech whenever someone else tries to read in peace it probably a very good reason to be disowned by an Altmer family. I'd do the same. Although as I Dunmer I would probably sell off my worthless progeny to some far away Dres farm. And buy even more books from that gold.

    The implication when picking up those lorebooks is that we're handing them over to the Mages Guild. That's what we're asked to do when we join the Mages Guild.

    Tanlorin doesn't like that we're working for the Mages Guild, which is completely understandable given their history with that guild.

    Personally, I think it would have just been better if Tanlorin made a negative comment about the Mages Guild when you read a lorebook, but not cause you to lose any rapport.
    Edited by Elvenheart on 20 October 2024 13:29
  • spartaxoxo
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    Elsonso wrote: »
    For me, it is not the math. It is the vocalization. If I could turn that off, I wouldn't care at all what Bastian thinks of cheese. :smile:

    Sure. I definitely get that. They should have a way to mute them. I just wanted to address the idea that someone would need to keep doing their daily. The UI communication for all of this is terrible. It makes it seem like it affects things way more. So, a lot of people think this stuff is way more impactful than it actually is.

    For me, my opinion of the companions improved dramatically when I stopped caring about incidental rapport loss because I realized it was so miniscule. This allowed me to appreciate the roleplay that it brings way more. But I learned it from the Wiki, not the game.
    Edited by spartaxoxo on 20 October 2024 13:49
  • Elsonso
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    spartaxoxo wrote: »
    Elsonso wrote: »
    For me, it is not the math. It is the vocalization. If I could turn that off, I wouldn't care at all what Bastian thinks of cheese. :smile:

    Sure. I definitely get that. They should have a way to mute them. I just wanted to address the idea that someone would need to keep doing their daily. The UI communication for all of this is terrible. It makes it seem like it affects things way more. So, a lot of people think this stuff is way more impactful than it actually is.

    For me, my opinion of the companions improved dramatically when I stopped caring about incidental rapport loss because I realized it was so miniscule. This allowed me to appreciate the roleplay that it brings way more. But I learned it from the Wiki, not the game.

    Muting would be the best answer. However, the reason why that is the case is that I get to hear about it too much. For a -1 rapport, he makes too much of an issue of it. . Bastian should tell me one time that he doesn’t do cheese. After that, I don’t care. He doesn’t have to tell me every day.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Nerouyn
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    spartaxoxo wrote: »
    Let's say that you always have him out while doing provisioning dailies. He reacts negatively to crafting with cheese. So, for 2 of the 6 possible writs, he'll react negatively to you making them.

    So it sounds like you don't actually do dailies.

    Shocker.

    If you did you'd know that since both provisioning and alchemy turn ins stack, the efficient way to do those is create a massive stack of them for each character doing writs. They also don't need to be crafted by the same character turning in.

    So Bastian's feelings about cheese are irrelevant in relation to writs.

    Also my earlier point stands.

    No-one in their right mind wants to be stuck on an eternal treadmill.
  • spartaxoxo
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    Nerouyn wrote: »
    So it sounds like you don't actually do dailies.

    Shocker.

    I do
    Nerouyn wrote: »
    So Bastian's feelings about cheese are irrelevant in relation to writs.

    "I was just crafting cheese for my writ and he complained" was one of the most common ones when he released.
    Nerouyn wrote: »
    Also my earlier point stands.

    No-one in their right mind wants to be stuck on an eternal treadmill.

    If you don't want to do it, then don't. It literally does not matter. These small rapport losses can't significantly slow down the ability to gain rapport if you're actively leveling it the way you're supposed to do so, by doing the big quest. And once it is maxed, there is absolutely zero gameplay benefits to keeping it maxed.

    What other part of the game rewards you for something you didn't do? If you want maintain max rapport, you need to do stuff that gives rapport sometimes. It factually does not require a lot of time spent to maintain, unless you're going out of your way to lower it.

    If you're on an eternal treadmill, then the problem is entirely self-made.

    edit: removed image. Not trying to be hostile, just sarcastic, but it reads hostile on second glance. My B.
    Edited by spartaxoxo on 20 October 2024 15:48
  • SpiritofESO
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    As a Nightblade main, Ember is my go-to girl. The only thing she doesn't like is fishing, but I actually agree with her on that :D and I use Sharp-as-Night for his fishing bonus.

    Amber has an energetic personality, makes funny remarks, and apparently loves everything I do including pickpocketing and killing NPCs! And she also has awesome sorcerer skills :o

    Mirri has good ranged DPS but the whole insect harvesting issue is a real turn-off.

    Isobel is a solid performer but she puts constraints on my Nightblade lifestyle.

    Azandar is academically odd and I usually feel I'd like to hit him with a yardstick.

    Bastian is boring and Sharp is creepy.

    But Ember and I work perfectly together and also love Outlaw Refuges and treat them like our own personal Social Clubs!

    So, one good companion is all you need.
    <3
    Edited by SpiritofESO on 20 October 2024 15:55
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • katanagirl1
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    spartaxoxo wrote: »
    I think it would be nice if, after you got the companion’s rapport up to max, that those negative things wouldn’t reduce it anymore.

    That would screw over the people who want to reduce it. Some people want to experience both sides of the story and hear what the companion has to say if you don't get along. Others just want to roleplay in a way where their companion hates them.

    Would someone who wants negative rapport for their companion take the time to get it up to max before they did that? Not likely I would say. I know some players went negative right away just to see what would happen. It’s really not a good move if you really want to use companions anyway.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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