first of all, i created a nightblade, because i like the style and story of rogue or thief-like classes. that's why i chose to play this class as a medium armor/dual wield and bow type.
as i am nearing v10 at the moment i recently noticed that this game gets insanely hard for this type of class. i am in reaper's march, the last area of the aldmeri dominion and alot of quest are very hard or even impossible to solo.
i am not a person that wants everything handed over for free. i like a challenge, i like encounters where you have to use tactics instead of just facerolling the enemy. but what happens is, that, no matter which setup, gear or tactic i use, certain groups of mobs or even single mobs are not to kill without help.
i don't want to reroll into something like a tank or a healer, because, as i said, i'd like to play a rogue-type. it should be possible to solo every aspect of the game (with the exception of group content of course) with every build. that is a core principle of an mmo. even if it's a multiplayer game, you cannot force players into grouping, especially if a big part of the game is a bis solo-questline, where you often aren't allowed to group.
the main issue of these rogue-builds seem to be, that they got pretty bad survivability and are also weak against multiple mobs. as long as a single mob is in any way slowable, kitable or in any other way vulnerable to cc, it is not a problem. if that is not the case, i die. any group of three or more enemys is not soloable for me, if there are two caster/range dd in it.
i don't think that any other class or build has these immense problems in solo play. (in fact most of the other classes/builds seem to work pretty well.)
i know that there will be alot of players that say: l2p or reroll or i killed 25 mobs at the same time, you are a bad player. well, maybe i am a bad player, but even bad players have the right to play the way they want and should have a chance to finish most of the content the way they like.
some encounters are way too tough for this rogue-build to solo, unless you find some way to exploit or are extremly lucky.
for example:
questionable contract: you have to get the core of a fire, ice and storm atronach. the first two are soloable, the third one is impossible to solo. a 15k hp monster, that is not slowable, that sees you if you stealth and that two or three-hits me is a bit tough for a random quest. those mobs are great, but please don't put them in some stupid random quest.
hardan's fall: an 8k melee plus a 13k healer at the same time. died a couple of times until i managed to pull just one of them just as they resetted. even with cc, both of them at the same time are too hard.
stonefire machinations: the only way i could beat this quest was by jumping behind a huge crate by the door, which resetted two of the mobs. so i was able to kill the caster alone. then i did this again and was able to kill the meele and then solo the boss. this quest is a solo-only quest.
other than these quest, which are insanely hard, every quest that involves killing groups of enemys is too damn difficult for me. (part of the reaper's march main quest where you have to pray on four standing stones where three groups of enemys appear, the quest, where you have to investigate a field, where crops are stolen and three groups of bandits appear)
i have no problem with dying and trying another tactic or something like that. but dying several times facing a group of three trashmobs is a bit too much.
i know that people will say: get better gear, try different builds and tactics, but i did all this. i am well geared for v9, upgrade my stuff regularly, tried several builds, tactics, and ultimates but it still is way too hard most of the time.
tl, dr: please give the nightblade medium armor/rogue type a bit of love.
again, i don't want the game to be so easy, that you can faceroll everything, but constantly dying in random quests is a bit too much.
let the flamewar begin.