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......So why can't we have better performance

Unfadingsilence
Unfadingsilence
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Anyone?

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Edited by ZOS_Icy on 24 September 2024 12:36
  • Bradyfjord
    Bradyfjord
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    Mostly it's the Hero Engine. It has had issues from the start. Clearly, redoing the game in a better system is possible but they are spending that profit on a new game altogether.
  • Unfadingsilence
    Unfadingsilence
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    Bradyfjord wrote: »
    Mostly it's the Hero Engine. It has had issues from the start. Clearly, redoing the game in a better system is possible but they are spending that profit on a new game altogether.

    Very insightful but still making 15 million each month for 10 years is ALOT of money
  • WiseSky
    WiseSky
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    They made 1.8 Billion I think its fair to ask
    Edited by WiseSky on 23 September 2024 04:57
  • Unfadingsilence
    Unfadingsilence
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    WiseSky wrote: »
    They made 1.8 Billion I think its fair to ask

    100% and I'm honestly not looking for a rage bait I honestly wanna know I love this game if not why would I keep playing it for 10 years let alone on all platforms because as soon as i seen that article I was like wow I knew they made alot but still
    Edited by Unfadingsilence on 23 September 2024 05:00
  • fizzylu
    fizzylu
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    They don't know how. I mean, seriously.... just look at the pages upon pages of feedback about how terrible performance is in that one thread and all they have to say on it even still, months after it's creation, is just that they don't even know what the problem is.
  • Pelanora
    Pelanora
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    Just how many houses and crates all you lot buying???????????????
  • Unfadingsilence
    Unfadingsilence
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    Pelanora wrote: »
    Just how many houses and crates all you lot buying???????????????

    I know I've spent atleast 8k plus on this game over the last 10 years
  • Aurielle
    Aurielle
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    Pelanora wrote: »
    Just how many houses and crates all you lot buying???????????????

    I know I've spent atleast 8k plus on this game over the last 10 years

    I shudder to think how much I spent on the game when I still played on PS NA... All those “it’s only seven bucks” crown purchases added up.

    I only returned to ESO about a year ago after taking a very long break from the game. Spent a fair bit while starting over on utility stuff and cosmetics, but am pleased to say I’ve only subbed to ESO+ for three isolated months this year, and my crown purchases have dropped to zero over the last several weeks. I was buying the occasional cosmetic item here and there, but not anymore — not when I’m lucky if I can bar swap consistently during a trial, not when I’m lucky if I can walk up to a big tri-faction fight without disconnecting.
  • Ilumia
    Ilumia
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    We obviously don't have influence on their business directions and only limited influence on dev choices, but please for the love of the longevity of the game, feed good stuff back in the game, don't milk us blatantly.

    We do not enjoy the "we're removing this feature to improve performance". Especially since it seems performance keeps returning to struggling. Please invest in it instead of diminishing content and features.
  • ragnarok6644b14_ESO
    Moving everything serverside to be a flagship game to Stadia:
    1) Happened rapidly, meaning spaghetticode entanglements
    2) Contradicted/heavily modified the original server-client 'weight of calculation' divide with the server doing a lot of lifting that wasn't intended in the original combat vision
    3) these facts have made it difficult to "undo" the change - U35 showed an example of trying to disentangle the spaghetti noodles...

    I think the combat design (and original on-release architecture) was intended to push most of the initial calculation/lift to the client's computer, and when that original design was updated to be pulled serverside, it was done while the game was live, and done rapidly. I hope everyone can see the impact of such...
    Edited by ragnarok6644b14_ESO on 23 September 2024 13:35
  • nbksaske
    nbksaske
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    It's always puzzled me about the engine.
    The game is obviously making money and popular, and given that they're owned by Microsoft couldn't they tap into that and put the game on a newer engine and do what FF did with a relaunch? (No idea how hard it would be but hiring people who are experts in just that would help, surely)
  • LadyGP
    LadyGP
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    Studios are VERY anti upgrading engines (look at Halo Infinite in house engine and how it destroyed that game. It took them multiple months just to implement match XP because of how clunky the engine was).

    With that being said.. the engine is why they can't fix PvP, why they can't fix the rubber banding in PvE, and why overall performance gets worse and worse with each thing they add to the game.

    Leadership isn't going to invest millions into a new engine for a game that has more years behind it than ahead. With the next game coming their objective is to just be profitable (stake holders etc).

    I wish they would just come out with a massive post outlining how we got to this point, everything they have done over the years, (remember all those tests that they NEVER released what the results were), what their thinking is, and what the path forward will be.

    Just...tell...us. Stop this "we are investigating" or "escalating". It's been 5-7 years of this. You mentioned time and time again coms need to get better.

    This is the time you deliver. @ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler
    Will the real LadyGP please stand up.
  • BetweenMidgets
    BetweenMidgets
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    Very insightful but still making 15 million each month for 10 years is ALOT of money

    To put it another way, that's 500k (ish) a day.

    Just lol.

    PC-NA
  • HazierBlue
    HazierBlue
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    I so wish they would move the game to a better engine, if it's at all possible. That awful Hero engine is crippling this game.
  • Elsonso
    Elsonso
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    Bradyfjord wrote: »
    Mostly it's the Hero Engine. It has had issues from the start. Clearly, redoing the game in a better system is possible but they are spending that profit on a new game altogether.

    I think most of the performance issues are server side these days. I mean, there will always be client performance issues, but a lot of them are player and the computer they use. The ones they were working on most recently were server side.

    I recall a missive from Firor admitting the server multithreading work was not yielding expected results, so new hardware is the thing, I guess. No word for months to indicate anything different.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Four_Fingers
    Four_Fingers
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    Because they spend $16 million a month.
    Edited by Four_Fingers on 23 September 2024 15:50
  • baconaura
    baconaura
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    tbh, calculations on serverside makes sense, and should have been done from the beginning. Clientside calculations have always been prone to hacking, and exploits.
  • ragnarok6644b14_ESO
    baconaura wrote: »
    tbh, calculations on serverside makes sense, and should have been done from the beginning. Clientside calculations have always been prone to hacking, and exploits.

    That's fair, but that's how you get either nerfed/less interesting combat (calculations can't be too intense) or bad performance.

    *shrug* hackers/exploiters ruin games, what else is new. You're not wrong.
  • Lags
    Lags
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    its simple, they are incapable of fixing it. Or unwilling to put in the money to fix it. Those are the only two answers, there are no others. And imo, they are simply unwilling. They will try little things here and there, but we all know nothing will change. It never has, and it never will. Aside from the few weeks after the restructure, that they claimed fixed everything. When in all actuality it was probably just the same slightly better performance we usually see, for a short time, after a server reset.

    If other games can do it, zos could do it. They will not. I play gw2, sure sometimes its framey but thats at massive fights. I have never experienced abysmal, terrible, game breaking, performance, in any other mmo, like i have in eso. consistently, for nearly the entire time the game has existed. the skill delay, in a fast paced action combat mmo like this, makes it feel awful, and honestly just not worth my time anymore.
    Edited by Lags on 23 September 2024 20:02
  • Bradyfjord
    Bradyfjord
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    Moving everything serverside to be a flagship game to Stadia:
    1) Happened rapidly, meaning spaghetticode entanglements
    2) Contradicted/heavily modified the original server-client 'weight of calculation' divide with the server doing a lot of lifting that wasn't intended in the original combat vision
    3) these facts have made it difficult to "undo" the change - U35 showed an example of trying to disentangle the spaghetti noodles...

    I think the combat design (and original on-release architecture) was intended to push most of the initial calculation/lift to the client's computer, and when that original design was updated to be pulled serverside, it was done while the game was live, and done rapidly. I hope everyone can see the impact of such...

    I remember that. Early on some add-ons were being used to create some unfair situations. So they started moving calculations onto the server
  • fizzylu
    fizzylu
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    baconaura wrote: »
    tbh, calculations on serverside makes sense, and should have been done from the beginning. Clientside calculations have always been prone to hacking, and exploits.

    That's fair, but that's how you get either nerfed/less interesting combat (calculations can't be too intense) or bad performance.

    *shrug* hackers/exploiters ruin games, what else is new. You're not wrong.
    I mean.... what good is a game with no hackers if it means you can't even fire your abilities though. I had multiple fights in BGs last night where I seriously could not attack back, just had to stand there and die.
    Edited by fizzylu on 24 September 2024 01:51
  • OtarTheMad
    OtarTheMad
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    A lot of unknowns really. Probably does not help that the game is still on old consoles, ZOS has admitted multiple times that messes up memory. You put that on top of hardware issues, quickly done code bc of the way content schedule was done, engine issues, ddos attacks, whatever rules/guidelines corporate has, calculations from players combo'd with things needing to load in and so much more I can't think of... not good.

    Also, probably doesn't help a ton that Cyrodiil is just a giant map and it's pretty much all open. If they turned Cyrodiil into a PvE zone then you could split that up into 3 chapters most likely... it's just that big.
  • barney2525
    barney2525
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    why can't we have better performance?

    probably need better acting teachers

    :#
  • MJallday
    MJallday
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    if they spent more time on performance issues and less time nerfing charactes/sets needlessly then we'd have a decent game
  • method__01
    method__01
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    too busy nerfing nb .im sure after this .game will run smoother :p
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • LadyLethalla
    LadyLethalla
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    I could probably estimate, but... naaaaaahhhh.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • silky_soft
    silky_soft
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    Don't forget about akamai.

    But seriously, in the later part of 2024, why is there not a remaster to a new engine? Even then, surely you could chuck a couple of functions into a model and ask it if they could update the code to be more efficient?
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Elsonso
    Elsonso
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    silky_soft wrote: »
    But seriously, in the later part of 2024, why is there not a remaster to a new engine? Even then, surely you could chuck a couple of functions into a model and ask it if they could update the code to be more efficient?

    That would probably be rewriting the whole game. ESO 2, for all intents and purposes.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • robwolf666
    robwolf666
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    Bradyfjord wrote: »
    Mostly it's the Hero Engine. It has had issues from the start. Clearly, redoing the game in a better system is possible but they are spending that profit on a new game altogether.

    Very insightful but still making 15 million each month for 10 years is ALOT of money

    It's like government, gotta milk the commoners so they can afford those gold taps and toilet seats at HQ.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    With there already being a thread opened on this subject here, we're going to go ahead and close this one down.

    Thank you for understanding.

    Staff Post
This discussion has been closed.