why are they killing the very game they play?
Also, I get what you're saying but I think the biggest problem in pvp now is the lag, crashes, and long or broken queues. Ball group behavior is very likely only a small fraction of the overall dwindling pvp population.
Also, I get what you're saying but I think the biggest problem in pvp now is the lag, crashes, and long or broken queues. Ball group behavior is very likely only a small fraction of the overall dwindling pvp population.
Ball groups are a big reason that Cyro is so laggy and that people crash. Basically every time I am really lagging in Cyro it is because there is a Ball group close by.
Ball groups completely ruin the PvP experience for everyone who is not playing in a Ball Group themselves and its ridiculous to deny that.
Also, I get what you're saying but I think the biggest problem in pvp now is the lag, crashes, and long or broken queues. Ball group behavior is very likely only a small fraction of the overall dwindling pvp population.
Ball groups are a big reason that Cyro is so laggy and that people crash. Basically every time I am really lagging in Cyro it is because there is a Ball group close by.
Ball groups completely ruin the PvP experience for everyone who is not playing in a Ball Group themselves and its ridiculous to deny that.
I have asked multiple 40 man zerg groups why they want to see another population nerf, their answer "we don't care". we want to pve door and take keeps and scrolls without any threat of dying.
Why are they using 40 man soviet swarm tactics? their answer "cause it is broken"
So they join zerg groups to exploit players, this isn't new, but why are they killing the very game they play?
If we have such a small population why on earth are they trying to worsen it????
Tell me one time after an event that our population grew, because I can't think of one.
I watch many players not responding to call outs once they hear it is a 40 man zerg. "Let them have the keep" I read in chat. I agree, why give them any satisfaction? They cause super lag and an unhealthy gaming environment.
I see 40 man zerg guild groups waiting at keeps to 40 v 6 players with cold fire, so they quit? This is predatorial behavior
ZoS is only part of the reason, players are the reason MMOs are in the shape they are today.
We all know ZOS don't care about PVP, but why are YOU ruining it?
And stop with this skill thing, this game you don't even need to aim, the killbox is HUUUGE, you have one button builds and groups using don't require what you are calling skill. Just pull out cold fire and shoot the 6 people while the other 39 players swarm them.
It is a mobile game!
rant over
since im sure ill get called out for it so ill get ahead of that. Yes I do lead a ball group. I wish I never had to as I preferred 6 man groups but the constant massive numbers and siege bots forced my hand. The whole point to this comment of mine is to say that there are multiple issues and ball groups are only a part of the issues in eso pvp.
I'm all for adapting by avoiding engaging ball groups altogether, but IC is infinitely more toxic than any ball group farming an unflagged keep. You're up against tri faction cartels and literal pro farmers in IC, the rules in IC encourage and reward maliciously shutting down all PvP in the zone so your cartel can farm PvE bosses unopposed, nevermind the random zero risk gankers taking pot shots in the hope of winning the telvar lottery.Lazarus_Rising wrote: »I do not understand why people do not want adapt and go to IC.
Turtle_Bot wrote: »I have asked multiple 40 man zerg groups why they want to see another population nerf, their answer "we don't care". we want to pve door and take keeps and scrolls without any threat of dying.
Why are they using 40 man soviet swarm tactics? their answer "cause it is broken"
So they join zerg groups to exploit players, this isn't new, but why are they killing the very game they play?
If we have such a small population why on earth are they trying to worsen it????
Tell me one time after an event that our population grew, because I can't think of one.
I watch many players not responding to call outs once they hear it is a 40 man zerg. "Let them have the keep" I read in chat. I agree, why give them any satisfaction? They cause super lag and an unhealthy gaming environment.
I see 40 man zerg guild groups waiting at keeps to 40 v 6 players with cold fire, so they quit? This is predatorial behavior
ZoS is only part of the reason, players are the reason MMOs are in the shape they are today.
We all know ZOS don't care about PVP, but why are YOU ruining it?
And stop with this skill thing, this game you don't even need to aim, the killbox is HUUUGE, you have one button builds and groups using don't require what you are calling skill. Just pull out cold fire and shoot the 6 people while the other 39 players swarm them.
It is a mobile game!
rant over
since im sure ill get called out for it so ill get ahead of that. Yes I do lead a ball group. I wish I never had to as I preferred 6 man groups but the constant massive numbers and siege bots forced my hand. The whole point to this comment of mine is to say that there are multiple issues and ball groups are only a part of the issues in eso pvp.
what do you think forced the 40 man zerg groups in the first place? I'll answer it for you, it's the unkillable balls that blobbed all over cyro, steamrolling everything in their path with zero counterplay.
All the 12 comp ball groups have done is force those same 40 man zergs to either faction stack (60) or just leave the game.
If you want to blame anyone for the zergs being 40+ to kill your 6 man mini-ball then blame the ball groups that came before you forcing the zergs to adapt just like how you adapted from 6 man into 12 man. Stop blaming the "prey" for adapting because the "predators" were left unchecked for too long and became too strong.
I have asked multiple ball groups why they want to see another population nerf, their answer "we don't care".
Why are they using rush of agony? their answer "cause it is broken"
[snip]
If we have such a small population why on earth are they trying to worsen it????
Tell me one time after an event that our population grew, because I can't think of one.
I watch many players not responding to call outs once they hear it is a ball group. "Let them have the keep" I read in chat. I agree, why give them any satisfaction? They cause super lag and an unhealthy gaming environment. Points isn't a thing anymore, well hasn't been for years, night capping changed the entire game, many do not want to log on while one faction is full pop. Again players making new players quit.
I see 3-6 man groups waiting at resources to 6vs1 new players, so they quit? This is predatorial behavior
[snip]
And stop with this skill thing, this game you don't even need to aim, the killbox is HUUUGE, you have one button builds and groups using rush of agony don't require what you are calling skill.
It is a mobile game!
rant over