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Tri Focus bug on inferno staff

berunhieyes
berunhieyes
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With the Tri Focus passive, a fully charged inferno staff heavy attack is supposed to apply a damage over time effect. However, this effect does not start until two seconds after the heavy attack hits. If another inferno staff heavy attack is used, it resets the timer. So continuously casting inferno staff heavy attacks effectively prevents the DOT from getting applied, and if you cast an inferno staff heavy attack while the DOT is active, you lose at least one tick of damage due to the DOT timer being reset and needing to wait two seconds for the DOT ticks to restart.
  • i11ionward
    i11ionward
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    This is definitely not a bug, ZOS did this on purpose. But I agree with you that the first tick of DoT should be applied when dealing damage with HA not after 2 seconds.
  • Necrotech_Master
    Necrotech_Master
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    the vast majority of dots do not apply dmg on the "first" tick (when the dot is applied), theres only a few instances of dots which apply ticks immediately, which has caused problems with overperformance (savage werewolf set is one example)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    the vast majority of dots do not apply dmg on the "first" tick (when the dot is applied), theres only a few instances of dots which apply ticks immediately, which has caused problems with overperformance (savage werewolf set is one example)

    Yes, that's my experience too. Last I tested it, there was the same delay with Razor Shot (BRP bow) applying its DoT. In my testing the proc got cancelled entirely if I recast Scatter Shot before the DoT started, even though that skill is an instant cast. Using Scatter Shot as a spammable ensured that the set bonus literally did nothing.
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    the vast majority of dots do not apply dmg on the "first" tick (when the dot is applied), theres only a few instances of dots which apply ticks immediately, which has caused problems with overperformance (savage werewolf set is one example)

    Yes, that's my experience too. Last I tested it, there was the same delay with Razor Shot (BRP bow) applying its DoT. In my testing the proc got cancelled entirely if I recast Scatter Shot before the DoT started, even though that skill is an instant cast. Using Scatter Shot as a spammable ensured that the set bonus literally did nothing.

    yeah thats most dots, if you recast immediately the dot itself does nothing

    thats actually one of the reasons why relequen is still considered incredibly strong because it DOES apply 1 tick of dmg on dot application (so its effectively almost doubling up on dmg after the first cast)

    "meta" for pve, and complained about for 1v1 scenarios in pvp lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    virtus753 wrote: »
    the vast majority of dots do not apply dmg on the "first" tick (when the dot is applied), theres only a few instances of dots which apply ticks immediately, which has caused problems with overperformance (savage werewolf set is one example)

    Yes, that's my experience too. Last I tested it, there was the same delay with Razor Shot (BRP bow) applying its DoT. In my testing the proc got cancelled entirely if I recast Scatter Shot before the DoT started, even though that skill is an instant cast. Using Scatter Shot as a spammable ensured that the set bonus literally did nothing.

    yeah thats most dots, if you recast immediately the dot itself does nothing

    thats actually one of the reasons why relequen is still considered incredibly strong because it DOES apply 1 tick of dmg on dot application (so its effectively almost doubling up on dmg after the first cast)

    "meta" for pve, and complained about for 1v1 scenarios in pvp lol

    Relequen's highest potential is about 1.4 ticks/second with perfect weaving. I once tried just spamming light attacks on a dummy as quickly as I could without missing any, and I could only get 1.413 ticks/second before attacks started missing.

    In PvP there is at least a legitimate complaint in that it cannot be purged properly.

    In a test with my partner, she hit me with Relequen up to 10 stacks and maintained those for a few seconds. I purged, and the stacks dropped to 1 (not zero). As soon as she light attacked again, the stacks immediately shot back up to 10. They did not hit 2-9; they just immediately jumped from 1 to 10 with a single light attack. This was verified in CMX both from the stack count given and from the damage done per tick.

    Something is very wrong with purging it for it to behave that way.
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    virtus753 wrote: »
    the vast majority of dots do not apply dmg on the "first" tick (when the dot is applied), theres only a few instances of dots which apply ticks immediately, which has caused problems with overperformance (savage werewolf set is one example)

    Yes, that's my experience too. Last I tested it, there was the same delay with Razor Shot (BRP bow) applying its DoT. In my testing the proc got cancelled entirely if I recast Scatter Shot before the DoT started, even though that skill is an instant cast. Using Scatter Shot as a spammable ensured that the set bonus literally did nothing.

    yeah thats most dots, if you recast immediately the dot itself does nothing

    thats actually one of the reasons why relequen is still considered incredibly strong because it DOES apply 1 tick of dmg on dot application (so its effectively almost doubling up on dmg after the first cast)

    "meta" for pve, and complained about for 1v1 scenarios in pvp lol

    Relequen's highest potential is about 1.4 ticks/second with perfect weaving. I once tried just spamming light attacks on a dummy as quickly as I could without missing any, and I could only get 1.413 ticks/second before attacks started missing.

    In PvP there is at least a legitimate complaint in that it cannot be purged properly.

    In a test with my partner, she hit me with Relequen up to 10 stacks and maintained those for a few seconds. I purged, and the stacks dropped to 1 (not zero). As soon as she light attacked again, the stacks immediately shot back up to 10. They did not hit 2-9; they just immediately jumped from 1 to 10 with a single light attack. This was verified in CMX both from the stack count given and from the damage done per tick.

    Something is very wrong with purging it for it to behave that way.

    yeah a bit of a different issue lol

    the other proc i remember that used to tick on initial application (that got heavily nerfed because of pvp) was savage werewolf
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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