Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Manofmisery wrote: »Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Did he just compare vamp and ww and said vamps are worse? That just blew my mind right there.
cbrown15_ESO wrote: »Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Hahahaha, oh you were serious about vampire not offering any buffs BUAHAHAHAHAHAA....
The regen penalty is hardly a noteworthy facet.
eaglestormub17_ESO wrote: »Manofmisery wrote: »Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Did he just compare vamp and ww and said vamps are worse? That just blew my mind right there.
From what I've heard, the Werewolf passive weakness to poison doesn't take effect until you're transformed. Even if that's not true, there are many, many, many more sources of fire than there are of poison in the game.
Fighter's Guild skills don't affect werewolves unless and until the passive is taken later in the tree, yet they affect vampires out-of-the-box.
Werewolf health regen is never negatively impacted.
So, sure, at least we *have* active skills we can use as vampires, and werewolves effectively don't. But we're dying a lot faster and a lot more often, and werewolves aren't.
I understand your point, but at least try to understand Nox_Aeterna's.
They are still "monitoring" the issue, give them a couple of weeks to collect new data.
It is wiser to balance/nerf/buff step by step.
Manofmisery wrote: »eaglestormub17_ESO wrote: »Manofmisery wrote: »Nox_Aeterna wrote: »Well , being either a vampire or a WW right now , is for the hardcore , it is a set of debuffs , with no buffs :P.
If anything , being a vampire is much worse heh , since pretty much everything in the freaking game uses fire and you also need to deal with the health regen issue.
Did he just compare vamp and ww and said vamps are worse? That just blew my mind right there.
From what I've heard, the Werewolf passive weakness to poison doesn't take effect until you're transformed. Even if that's not true, there are many, many, many more sources of fire than there are of poison in the game.
Fighter's Guild skills don't affect werewolves unless and until the passive is taken later in the tree, yet they affect vampires out-of-the-box.
Werewolf health regen is never negatively impacted.
So, sure, at least we *have* active skills we can use as vampires, and werewolves effectively don't. But we're dying a lot faster and a lot more often, and werewolves aren't.
I understand your point, but at least try to understand Nox_Aeterna's.
Ok at this point i'm questioning wether you are serious but i'll bite phun intended. 1 poison dmg is increased in human form. 2 Our skill is an ultimate that cost 925(reduced). 3None of the passives except for the ult gain for ww form, work in human form. 4 Our ww form and the passives that come with it only work for 60 secs. 6 We have no dodge in ww form. 7 We have no cc breaker in ww form. 8 One of the two skills(9yes we can only use 2 skills in ww form) breaks 30% of the time, it bugs and you are stuck in an animation and can't do anything for about the whole duration of the ww form. 10 Human passives don't work with ww form.11. We have 0 health regen in ww apart from the normal healthregen you have as a character.12 We also have 0 dmg reduction in ww form. WW as it is now is purely cosmetical there is no gain to be had in any way, you get the poison negative and that's it you don't get any utility or even a dmg increase you are better off staying in human. So please tell me how vamp is so much worse then ww.
So, sure, at least we *have* active skills we can use as vampires, and werewolves effectively don't. But we're dying a lot faster and a lot more often, and werewolves aren't.
I understand your point, but at least try to understand Nox_Aeterna's.
I am just curious as to why have the feeding stages , changed so drastically , but with those nerfs ( which did not address the ultimate spam in the slightest as many here already said ) , they did not fix the vampire stage issue , at all , or at least reduce some of the penalties that came with being a vampire.
Besides the bugged vampire stages , that have been plaguing the skill line since beta, the HP regen penalty should be reduced to about 40% tops in stage 4 , i mean , yeah ok , if i have a staff i can heal myself , but it gets frustrating to see everyone else , be at full HP after the waiting time that comes after death , and i am still at 50% by the time that death period expires.
Another change that should come with the higher costs that we receive right now , is related to the drain skill . If we have such a high cost even at stage 4 , allow us to use it multiple times during the fight and allow us to use the damage and healing portion of the skill on stunned opponents as well.
This can be implemented , by putting a debuff on the target that we feed , that lasts about 30-40 seconds ( calculation left to the devs for balance ) , that does not allow a vampire to spam feed. I thought that this way would be a very nice way to improve the skill without the addition of CDs , since the game has no such thing on abilities ( at least the ones that i am aware of ).
The last change that i propose is to take the damn sets that can be stacked to reduce the cost of ultimate skills , that way , the Bat Swarm thing will be gone , since no matter what perks you have from class skill lines, you will not be able to drop it so low , as to be able to spam it like crazy , while at the same time not touching class skill lines. I think that this is the middle ground that will satisfy everyone , no classes touched , the skill line gets its use of actives back , with some proper strengths to them
This is a change a propose , since apparently , the developers did not notice that their changes , only affected the actives , giving them high costs , but the ultimate is still there , doing just fine and spamable.
To the OP, I don't know why they didn't scale the downsides better with the stage system they have in place. Stage 1, Health regen +50% normal, fire damage taken +25%. Stage 2 should have been Health regen +25%, vamp powers cost 10% less, fire damage taken +50%. Stage 3 Health Regen -25% fire damage taken +75%, 20% less on vamp powers. Stage 4, -50% Health regen, 100% more fire damage, -30% vamp powers cost. My thoughts anyway.
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#4) Feeding is pointless, as are the stages.
They only serve as RP components, and impart no relevant benefit or penalty.
A myriad of suggestions for this have already been made, and hopefully it will not require 6 months for you to add a half-dozen lines of code to accommodate them.
I was unaware that Feeding actually healed the vampire, and since you have to be in stealth behind the mob to use the ability, why would you be concerned about healing? Just sitting there stealthed will passively heal you more than fast enough, especially since youre in stage 1 and do not have the health regeneration debuff.I can feed in combat (using stealth), heal myself, and stun (with passive) without having to waste a skill slot.
FYI, vampires get the "Feed" ability regardless of stage, and can use it on any NPC mob that is "feed-able".Keeping myself in stage 1 is actually helping me since I get the feed ability (on human mobs) and I don't have to worry about the health regen issue.