Zenimax revealed they plan on releasing the Thieves Guild and Justice System in a content patch shortly after launch. With that said, I wanted to discuss my hopes of what this content may bring to ESO…
Thieves Guild Skill Line
With the Thieves Guild, you can expect a new Skill Line with abilities such as:
Blinding Powder – Blind foes in target area.
Knife Throw – Throws knife at enemy target.
Pickpocket – Allows player to pickpocket NPC’s.
Unarmed Strike – Incapacitates target for duration.
Smoke Bomb – Creates smoke cloud around player.
Cloak and Dagger – Stab your foe and vanish in stealth.
Feather Fall (passive) – Reduces damage from falling.
Bribery (passive) – Bribe city guards to ignore crimes.
Lockpicking (passive) – Slightly increases the lockpick timer.
Haggling (passive) – Buying and selling prices are 10% better.
Smuggling (passive) – Allows player to sell stolen goods to NPC’s.
Shadow Walk (passive) – Walking and running does not affect detection.
Cheat Death (ultimate) – A fatal attack will now reduce health to no less than 10%.
Finding the Thieves Guild
Unlike finding the Fighters/Mages Guild, the Thieves Guild will never be shown on a map (this guild must feel elusive). In order to find this guild, players must follow Shadowmarks. These symbols will be carved on various buildings scattered throughout Tamriel cities. Finding this guild will be a cross between a scavenger hunt and a riddle. The entrance could be a trapdoor in the back of a tavern or a hidden entrance under a bridge and the player must solve the riddle in order to enter the guild.
Fame & Infamy Mechanic
I hope the developers add “Fame and Infamy” mechanic to the game. Basically, fame is a measure of how well known your heroism is amongst the general population of Tamriel. Conversely, infamy represents your notoriety for doing evil deeds. Depending how you play your character will change NPC disposition. Being able to make your character a hero or villain and having NPC's react accordingly adds so much immersion to the game.
Justice System - Illegal Activities
With the addition of the Justice System, having many illegal activities would be welcome:
Trespassing
Pickpocket
Theft
Assault
Murder
Drug Possession (e.g. Skooma)
Prisons – Public Dungeons
The developers should make prisons essentially public dungeons (each city would have a unique layout). Players will sit in their cell for a period of time. The time should be somewhere between uncomfortable and frustrating… a deterrent and depends on the severity of the crime (1 -10 minutes). But you don’t have to sit and wait. Players will find a couple of lockpicks in their cell to attempt a jailbreak.
What do you hope to see with the addition of the Thieves Guild and Justice System?
Edited by Roneth on 16 April 2014 03:45