...Which raises another question; if Stamina raises the damage of any Stamina-costing skill, and Majika raises the damage of Magika-costing skills...Does Health raise the damage of vampire skills the cost Health?
...Which raises another question; if Stamina raises the damage of any Stamina-costing skill, and Majika raises the damage of Magika-costing skills...Does Health raise the damage of vampire skills the cost Health?
Stamina and magicka do not raise the damage of different skills based on cost.
Your max offensive resource is used to calculate the damage of offensive skills, regardless of cost, along with the higher of your weapon or spell damage. Your max health is used to calculate the power of certain other skills (all marked in the tooltip - it will say “scales with Max Health”).
So on a stamina templar my Radiant Glory scales with my max stamina because that is higher than my max magicka, even though the skill always costs mag. For a magplar it would scale off magicka.
Tyrant_Tim wrote: »For being a Vampire, it depends…
- If you enjoy PvP, that Undeath passive is extremely strong.
- If you enjoy PvE, it doesn’t have any strengths right now, outside of being a tool for skipping adds at Stage 4, and your sustain as an Arcanist is pretty bad so it’s not generally a good trade-off.
Unfortunately, in regards to the Vampire skills, raising your health will increase the effectiveness of the tether’s heal, and will allow you to stay at a lower health threshold for longer before dying, to increase the damage of Arterial Burst… not much else.
Although, Vampire as a whole needs a revamp to make it truly an option worth picking if you want to do anything competitive PvE related, but if you plan to just mess around in Overland, or roleplay, feel free, as it’s fun to try to theorycraft with it.
...Which raises another question; if Stamina raises the damage of any Stamina-costing skill, and Majika raises the damage of Magika-costing skills...Does Health raise the damage of vampire skills the cost Health?
Stamina and magicka do not raise the damage of different skills based on cost.
Your max offensive resource is used to calculate the damage of offensive skills, regardless of cost, along with the higher of your weapon or spell damage. Your max health is used to calculate the power of certain other skills (all marked in the tooltip - it will say “scales with Max Health”).
So on a stamina templar my Radiant Glory scales with my max stamina because that is higher than my max magicka, even though the skill always costs mag. For a magplar it would scale off magicka.
Wait...So if my Runeblades is cast off Majika, but if Stamina and Weapon damage were higher than Majika & Spell Damage; It would calculate based on Weapon+Stam?
...Which raises another question; if Stamina raises the damage of any Stamina-costing skill, and Majika raises the damage of Magika-costing skills...Does Health raise the damage of vampire skills the cost Health?
Stamina and magicka do not raise the damage of different skills based on cost.
Your max offensive resource is used to calculate the damage of offensive skills, regardless of cost, along with the higher of your weapon or spell damage. Your max health is used to calculate the power of certain other skills (all marked in the tooltip - it will say “scales with Max Health”).
So on a stamina templar my Radiant Glory scales with my max stamina because that is higher than my max magicka, even though the skill always costs mag. For a magplar it would scale off magicka.
Wait...So if my Runeblades is cast off Majika, but if Stamina and Weapon damage were higher than Majika & Spell Damage; It would calculate based on Weapon+Stam?
Yes. That is what the devs call hybridization. They converted the vast majority of skills to do this with Ascending Tide/Update 33:
“Player abilities that scale with your offensive stats, such as Weapon Damage and Max Stamina, will now dynamically scale with the highest of your offensive stats.”
It also takes the higher of your weapon or spell critical chance (except bash, which takes only your weapon critical chance - likely bugged).
I think perhaps a better question here is which class is best for WW?
WW Is not in the best place atm. Generally speaking DK or Sorc is pretty solid for WW because their class passives support it best. Maybe DK more than anything else but I digress.
For me at least if there is not a specific readily identifiable opportunity to go WW I simply go Vamp and make it work. As others have said, Vamp undeath passive is great and fits in well with Arcanist passives also.
Wait...So if my Runeblades is cast off Majika, but if Stamina and Weapon damage were higher than Majika & Spell Damage; It would calculate based on Weapon+Stam?
I will use a moment to point out, that runeblades always use your highest resource as a cost, so if your stamina is higher than your magicka, runeblades will both scale off of stamina, and cost stamina.
But wether it will use spell power or weapon power ontop of your top resource, will depend on which one is higher.
So if your highest offensive stats are stamina and spell power, runeblades will use stamina and spell power.
On a side note, ability to gain either spell power or weapon power, without getting equivalent amount of the other stat is being consistently patched out, so in general, both of these numbers should be equal.
El_Borracho wrote: »@Vevvev I remember that brief moment when Blood for Blood was a semi-viable damage skill in PVE. Never liked it, the downsides to being a vampire outweighed the damage, and healers HATED trying to heal a bunch of vampires in vet trials.
Other than PVP, I don't think there is a place for vampires in PVE right now. At all. You'd be better off with a regen glyph than vampirism.
Tyrant_Tim wrote: »For being a Vampire, it depends…
- If you enjoy PvP, that Undeath passive is extremely strong.
- If you enjoy PvE, it doesn’t have any strengths right now, outside of being a tool for skipping adds at Stage 4, and your sustain as an Arcanist is pretty bad so it’s not generally a good trade-off.
Unfortunately, in regards to the Vampire skills, raising your health will increase the effectiveness of the tether’s heal, and will allow you to stay at a lower health threshold for longer before dying, to increase the damage of Arterial Burst… not much else.
Although, Vampire as a whole needs a revamp to make it truly an option worth picking if you want to do anything competitive PvE related, but if you plan to just mess around in Overland, or roleplay, feel free, as it’s fun to try to theorycraft with it.