I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Player satisfaction in the form of fixing the broken parts first doesn’t seem to be a priority for them. I can’t explain it, and they don’t seem to be willing to.
There were quite a few when it was first discovered. The biggest thread for it was moved to bugs forum.On the one hand I'm amazed that there aren't a deluge of the posts on the front page about this issue, but then I guess there aren't that many endgamers, and there aren't that many people on these forums anymore.
I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Player satisfaction in the form of fixing the broken parts first doesn’t seem to be a priority for them. I can’t explain it, and they don’t seem to be willing to.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
If everyone quit and went to GW2, WoW, New world or whatever then I guarantee things would change QUICK. Look how fast Blizzard turned things around. Years of ignoring feedback until everyone stops playing then oh all of a sudden we were right all along.. go figure.
beer781993 wrote: »Yea what should I say... All I hear is:
"I can't block and need to leave the instance", "CE Error, I need to restart the game",
"Sry guys I got disconnected",
"I can't use any skills anymore, I need to /reloadui",
"I got killed with a heavy attack through block"
"I got kicked from the group while travelling"
We raid 2 hours and this awesome bugs alone eat around 30 - 40 Minutes every time.
Then you are in a fight and can't cast any skills until you role dodge and ofc you die.
You queue for a dungeon and you don't get ported and need to relocate to an other zone.
That's so frustrating and all we get is a guar, sad times to be alive.
I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Player satisfaction in the form of fixing the broken parts first doesn’t seem to be a priority for them. I can’t explain it, and they don’t seem to be willing to.
SPR_of_HA_community wrote: »As I think about month or even may be more with NOT working block.
But will they really fix it on 5-7th december or it will not work again ?
I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
New zones and quests don't affect core mechanics like blocking.
I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
New zones and quests don't affect core mechanics like blocking.
If they would stop messing around with non-content things, like the constant twiddling with skills and sets, they would have more QA time available to making that content work right. It's not that simple, sadly, but I like to think it.
Problem: I don't personally have any interest in any other mmo out there. So I'm not leaving ESO, and i'm not dropping my 3 annual subs.
THIS is the game I want to play - and for me it works just fine, because I don't do any group content (burned out a decade or more ago on WoW and RIFT) or pvp; so as long as things work for me, I'll keep paying and playing. Oh sure, at some point they'll pull the plug on the servers, and then I'll continue (as I do now) playing Oblivion and Skyrim.
And, since I don't mess with group content, I don't have any issues at all with the game - high ping is on my end because the only connect available to me (other than..... dialup....) is satellite. Which is seriously NOT "real broadband".
I really do wish that those of you in pain because you want to play content you enjoy would have that option.
I - am not really expecting to see TES VI - THAT is what makes me sad.
There were quite a few when it was first discovered. The biggest thread for it was moved to bugs forum.On the one hand I'm amazed that there aren't a deluge of the posts on the front page about this issue, but then I guess there aren't that many endgamers, and there aren't that many people on these forums anymore.
What amazes me is the amount of gaslighting and dismissal players who are affected get from this forum from people who think it's a non issue bc it doesn't affect them personally or from people who are affected but say it's not so bad.
WrathOfInnos wrote: »I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
New zones and quests don't affect core mechanics like blocking.
If they would stop messing around with non-content things, like the constant twiddling with skills and sets, they would have more QA time available to making that content work right. It's not that simple, sadly, but I like to think it.
They have 300 QA workers, should be able to catch some of these major bugs in the several weeks of test time before they go live.
WrathOfInnos wrote: »I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
New zones and quests don't affect core mechanics like blocking.
If they would stop messing around with non-content things, like the constant twiddling with skills and sets, they would have more QA time available to making that content work right. It's not that simple, sadly, but I like to think it.
They have 300 QA workers, should be able to catch some of these major bugs in the several weeks of test time before they go live.
DMuehlhausen wrote: »WrathOfInnos wrote: »I suspect it was the combat changes or some bugfix on them who broke block, not the firesong content.I’m sure they are well aware of the discontent. But they remain focused on adhering to the cranking out new content every three months model, regardless of the fallout.
Even if they delayed the next content update and focused on fixing bugs, the next DLC would just break it again. The game is a mess and good performance is nothing more than a dream players will be chasing until the servers are taken offline. If they are still selling $100 houses and what not in the crown store and people are throwing money at them, nothing is going to change. It doesn't matter if every player in the game was posting on the forums, the only thing that talks is money and its the only language they understand.
New zones and quests don't affect core mechanics like blocking.
If they would stop messing around with non-content things, like the constant twiddling with skills and sets, they would have more QA time available to making that content work right. It's not that simple, sadly, but I like to think it.
They have 300 QA workers, should be able to catch some of these major bugs in the several weeks of test time before they go live.
Please by all means go and do a better job.
The issue this time was these are two separate bugs. This one wasn't created by the fix for the first one. So they assumed this was just part of the first one when in fact it's a different bug. That's why it didn't get caught.
Also you have no idea how difficult stuff like this can be to catch. Alien v Predator was broken for almost a decade until a modder found a single use of the word tether mis spelled as like tethor. That single spelling mistake broke how the Alien AI was suppose to react. Now the game still had issues after, but once he changed that the game started working as intended. A single misplaced character in literally billions of lines of code can cause this. Yet it's so simple to just find and fix.