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Balanced Transformations

Grandsheba
Grandsheba
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I've seen WW go through many re-balancing due to it being pretty OP but as far as lore and the history of TES i feel that they captured Hircines blessing pretty well. Still it bothers me by how OP the form is, not due to its stats or abilities but solely based on its indefinite uptime.

Werewolf coast 325 to transform and last for 30s with 3 passives that can extend the length of it, this is cool and all but not balanced as the other transformations have a timer.

Vampire cost 286 last for 20s and has no ability to extend its transformation even though the vampire has a resource of blood that can be used to feed and extend the duration just like Werewolf.

the Bone Colossus/Goliath cost 250 and last for 20s with no ability to extend its transformations either, while it also has a resource of souls that can be harvested to extend the duration just like werewolf.

necromancer and vampire forms dont have as many passives and abilities as Werewolf and i understand thats balanced with the initial cost being a high 325 but after this next up date with Markharth having the WW become more tanky with the extra damage taken reduced from 8% to 5% to extend their already high survival i feel that having them remain like that indefinitely is very unbalanced since the other forms can not and have no reason not to. I feel for balancing it should be they all have timers or they all have extension through resource.

For pvp we have the deadric artifacts that is some what of a transformation and it also has a refill similar to WW instead of a timer which i found strange for a game that's always trying to balance everything would make the transformations unbalanced like this.
Edited by ZOS_Icy on 10 June 2022 17:36
"The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Ryuvain
    Ryuvain
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    In general most class abilities and passives are straight better than werewolves. If they have a decent werewolf then they fully built for it and their normal form is most likely terrible.

    Vampire and werewolf are too different to compare. Vampire also still gets access to all class/weapon abilities and passive with their transformation.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Grandsheba
    Grandsheba
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    Ryuvain wrote: »
    In general most class abilities and passives are straight better than werewolves. If they have a decent werewolf then they fully built for it and their normal form is most likely terrible.

    Vampire and werewolf are too different to compare. Vampire also still gets access to all class/weapon abilities and passive with their transformation.

    Im just seeing this but i see a point you maybe be making. The fact that the artifacts user and WW cant bar swap its the trade off while those that can cant maintain the form as long. I can concede to this point.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Jim_Pipp
    Jim_Pipp
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    I wish one morph of both the vamp and Necro transformations got the WW extendable duration.

    I don't know how to balance it, but it would be tonnes of fun.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Vevvev
    Vevvev
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    Grandsheba wrote: »
    Vampire cost 286

    Only at stage 3 as it's cost changes based on Vampire stage, and of course morph used.

    Blood Scion and Swarming Scion costs 335 ultimate at base.
    Perfect Scion costs 320 ultimate at base.

    The cost reduction on vampire stages goes -6%, -10%, -16%, and -24% meaning Swarming Scion gets as low as 254 ultimate on just vampire stages alone. Can further push it down with certain sets and Mythics.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Grandsheba
    Grandsheba
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    Vevvev wrote: »
    Grandsheba wrote: »
    Vampire cost 286

    Only at stage 3 as it's cost changes based on Vampire stage, and of course morph used.

    Blood Scion and Swarming Scion costs 335 ultimate at base.
    Perfect Scion costs 320 ultimate at base.

    The cost reduction on vampire stages goes -6%, -10%, -16%, and -24% meaning Swarming Scion gets as low as 254 ultimate on just vampire stages alone. Can further push it down with certain sets and Mythics.

    Thats some good insight that ive overlooked. My question now is, comparing all 3 transformation together and rating them. Which is the weakest and strongest as well as why?
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • Wuuffyy
    Wuuffyy
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    Not gonna lie, I did not read too much of that. But I just read for sure, nerf werewolf too OP. But then you don’t see them and they can’t even take more than 1 person down that isn’t bad by themselves.

    I wish this would stop. I wish you could pull empirical evidence of how they are someone still OP.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Grandsheba
    Grandsheba
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    Not gonna lie, I did not read too much of that. But I just read for sure, nerf werewolf too OP. But then you don’t see them and they can’t even take more than 1 person down that isn’t bad by themselves.

    I wish this would stop. I wish you could pull empirical evidence of how they are someone still OP.

    Sorry im having trouble understanding what you're trying to say. Could you edit please?
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in October 2020. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.