Sleeping_OwI wrote: »I made this Magcro last month. The gameplay is kinda fun but overall it has been quite lackluster.
1- I always have sustain issues without Consuming Trap.
2- Damage output is lower than my other classes, even after a month of practice and experience and getting a lot better.
3- The damage from Blastbone which is a big chunk of my dps doesn't proc the ring of Pale Order and doesn't heal me which noticably reduces my survivability in solo arenas.
4- Rotation is complicated and needs extra effort and focus but isn't rewarding enough in return dps-wise.
I should note that I never do trials with this character, only dungeons and solo arenas, so the group buff from Colossus ult isn't too important for me.
My friend mains a Stamcro and gets decent results with it. Since my necro is Dark Elf and already has medium armor max leveled, should I turn it into stam? If so, which weapons, sets and skills should I use? My main StamDK uses bow/dual wield, so I'd prefer to use 2 Handed for a change, but I'm not sure.
How different is Stamcro from Magcro? Would it fix any of the issues I'm having?
What do you guys think?
DUTCH_REAPER wrote: »I have been steady devoting myself to this class but I fall short. I hit 80k dps in my magcro and mag DK but magcro. ….I only hit 57-60k. And that’s after practicing. Mine is also a dark elf. I don’t know what to do. I feel like skull takes to long to cast and weaving light attacks feel clunky compared to other classes for me. I suck trying to play it and need help lol
Sleeping_OwI wrote: »1- I always have sustain issues without Consuming Trap.
2- Damage output is lower than my other classes, even after a month of practice and experience and getting a lot better.
3- The damage from Blastbone which is a big chunk of my dps doesn't proc the ring of Pale Order and doesn't heal me which noticably reduces my survivability in solo arenas.
4- Rotation is complicated and needs extra effort and focus but isn't rewarding enough in return dps-wise.
Oreyn_Bearclaw wrote: »Magcro plays VERY similarly to Stamcro. If you dont like a magcro rotation, you arent going to like a stamcro rotation, and you survivability certainly wont get better. You probably wont like a warden rotation either for that matter. Both classes rely on a skill that needs to be cast every third skill in a rotation, and if you don't, your damage suffers hard. Blastbones is actually worse than shalks, because if you get too far from melee range, it goes from every 3rd cast to every 4th cast, which makes it easy to miss a GCD if you thought it was going to be ready and it wasnt.
Another thing to consider is that while its not hard to break 100k with a static rotation on a target dummy, I dont think a static rotation works nearly as well in actual content on a necro as it does on some other classes. I found myself having to play it dynamically in actual content if I wanted decent numbers, unless the boss literally just stood there.
From a PVE perspective, I really struggle to suggest necro as a class unless you need one for a specific raid group. They favor a DOT rotation, which is not ideal in group content and shorter fights, as it takes a while to get your damage rolling. They are great for buffing a raid, and if you have a boss that doesn't move much, you can really do a lot of sustained damage, but they really struggle in mobile fights. That combined with the necessity and inconsistency of blastbones, makes me suggest going elsewhere.
I just did a TTT prog on my Magcro. Very high damage group and they needed a buffcro, so I gave it a go. While it did get better as we progressed, I always felt like I was doing less ST damage with more effort than I should have been. So glad to be back on a nightblade in my IR and soon to be GH progs. NB rotations are hard, maybe harder than a necro in some respects, but I feel like the difficulty is rewarded.
PVP is a different animal. Stamcro is pretty darn strong, I would certainly say stronger than magcro in my experience. Necros do have a lot of utility if you build them correctly in PVP.Sleeping_OwI wrote: »I made this Magcro last month. The gameplay is kinda fun but overall it has been quite lackluster.
1- I always have sustain issues without Consuming Trap.
2- Damage output is lower than my other classes, even after a month of practice and experience and getting a lot better.
3- The damage from Blastbone which is a big chunk of my dps doesn't proc the ring of Pale Order and doesn't heal me which noticably reduces my survivability in solo arenas.
4- Rotation is complicated and needs extra effort and focus but isn't rewarding enough in return dps-wise.
I should note that I never do trials with this character, only dungeons and solo arenas, so the group buff from Colossus ult isn't too important for me.
My friend mains a Stamcro and gets decent results with it. Since my necro is Dark Elf and already has medium armor max leveled, should I turn it into stam? If so, which weapons, sets and skills should I use? My main StamDK uses bow/dual wield, so I'd prefer to use 2 Handed for a change, but I'm not sure.
How different is Stamcro from Magcro? Would it fix any of the issues I'm having?
What do you guys think?
TLDR:
Bold 1: If you don't raid in 12 man content, pick another class altogether.
Bold 2: Not much and No.