ESO_Nightingale wrote: »
Whiskey_JG wrote: »I would even add Arctic Blast to the list that needs rework, apart from FROST SHALKS.
Heck ZoS can we get our eternal guardian to be a Polar Bear? for RP purposes
lrs8855b14_ESO wrote: »I'm frustrated that Magicka's heal gets a unique buff, whilst Stamina's does not.
I'm frustrated that Magicka's Shalks applies the debuff it would most benefit from.
lrs8855b14_ESO wrote: »I'm frustrated that Magicka's heal gets a unique buff, whilst Stamina's does not.
I'm frustrated that Magicka's Shalks applies the debuff it would most benefit from.
Greek_Hellspawn wrote: »lrs8855b14_ESO wrote: »I'm frustrated that Magicka's heal gets a unique buff, whilst Stamina's does not.
I'm frustrated that Magicka's Shalks applies the debuff it would most benefit from.
What unique heal does magden get that is actually useful?
miguelcura wrote: »In PVE: Magden needs to grant some benefit to the group that makes his dps spot desirable. That happens with all classes. Come on ZoS ...
Whiskey_JG wrote: »The set has been designed for Frost class identity by buffing the effectiveness of the debuffs, hence I deduce that ZoS really want to make FrostDen an actual viable possibility.
I've only skimmed pages 37 and 38 so far (too tired, will read more after sleep) and I just wanted to point out that there are some of us wardens that like to keep a distance out there whether using a staff or bow. I actually made my warden specifically because I wanted a completely ranged character and the warden abilities seemed to fit that along with looking amazing.
I know that the ranged condition on Dive and its morphs isn't great for players that want to play right up in the enemy's face but instead of swapping that around, punishing range while rewarding up close, why not just remove any range condition? Could do a flat damage buff to the magicka morph and let the stamina morph keep the bleed?
With the bear... I have a love/hate relationship with it. Making the bear a temporary summon, like the necromancer's summons, would be interesting. Just please don't include a buff where you have to stand next to it like I saw suggested... That'd again punish the ranged players.
Magicka wardens definitely need more frost. I agree with that for sure.
ESO_Nightingale wrote: »I've only skimmed pages 37 and 38 so far (too tired, will read more after sleep) and I just wanted to point out that there are some of us wardens that like to keep a distance out there whether using a staff or bow. I actually made my warden specifically because I wanted a completely ranged character and the warden abilities seemed to fit that along with looking amazing.
I know that the ranged condition on Dive and its morphs isn't great for players that want to play right up in the enemy's face but instead of swapping that around, punishing range while rewarding up close, why not just remove any range condition? Could do a flat damage buff to the magicka morph and let the stamina morph keep the bleed?
With the bear... I have a love/hate relationship with it. Making the bear a temporary summon, like the necromancer's summons, would be interesting. Just please don't include a buff where you have to stand next to it like I saw suggested... That'd again punish the ranged players.
Magicka wardens definitely need more frost. I agree with that for sure.
37 and 38 are really the only recent pages. Everything else was from more than a year ago.
Adressing what you said about dive, it's not that we want to play in melee range necessarily. It's that that is literally where fights happen most commonly since enemies always close the gap in pvp unless they're also ranged and a lot of stam players in pvp are melee as well. Removing the requirement works i suppose but at the same time there are other fundamental problems with the spammable. It has nothing mechanically to do with the class at all. It has no combo potential with shalks, it's slow as hell in melee range for no reason and doesn't do it's effects unless you're an awkward distance from an enemy that isn't easily achievable past initial engagement. Cutting Dive's DoT is so huge that it's a requirement to use regardless of how dumb the proc condition is.
If I'm being honest i think that this spammable needs an entire rework so it actually has something to do with the class other than looking like a cliff racer.
Idc about anything in animal companions. Can we just buff Arctic blast. increase the range of it or buff the damage or even how long it lasts? 4 seconds is way to short
I want spammable ice wraiths instead of cliff racers when using frost staff, damage converts from magic to frost.
Same thing with shalks. With ice staff equipped make them do frost damage and instead of shalks maybe have a line of ice crystals that shoot up from the ground.
Fetcher Flies could be snowflakes for all care, lol.
Falcons Swiftness could make you skate on a patch of ice on the ground, like the silver surver, lol (I dunna about this one, I just want some ice theme)
The Netch could be a ball or shard of ice that beams magicka into you.
I'd love to see new abilities as you suggested, but man right now I'd go for what we have, but given ice themed options.
WTB more ice love in game
I want spammable ice wraiths instead of cliff racers when using frost staff, damage converts from magic to frost.
Same thing with shalks. With ice staff equipped make them do frost damage and instead of shalks maybe have a line of ice crystals that shoot up from the ground.
Fetcher Flies could be snowflakes for all care, lol.
Falcons Swiftness could make you skate on a patch of ice on the ground, like the silver surver, lol (I dunna about this one, I just want some ice theme)
The Netch could be a ball or shard of ice that beams magicka into you.
I'd love to see new abilities as you suggested, but man right now I'd go for what we have, but given ice themed options.
WTB more ice love in game
I love the warden class as it is. But I wish we had a choice for the type of animals summoned by the spells. Cliff racers and shalks don't make sense for any zone other than morrowind. And bears don't make sense for half the zones in the game. Summoning all of them together makes even less sense.
francesinhalover wrote: »Stamina warden - Cutting Dive skill
I really wish it was better for pve dps, but you need to set the enemy off balance, something that just doesn't happen with bosses. plus the range need.
It would be lovely if the ability had something that can affect bosses like " if the ability is used 3 times in a row from less than 7 meters the 4th time ignores enemy's resistance or a % of it.
So dps players that use the ability 8 times could do some good damage perhapes?
Give bear more survival or at least resistance to pve dmg.
Same should happen to sorce pets.
PrinceShroob wrote: »I'd like to see Winter's Revenge brought down to 10 seconds with a cost decrease to match so that it matches Unstable Wall, Mystic Orb, and Fetcher Infection in duration.
Right now you either clip it short while still paying the full cost if you use Unstable Wall, or lose uptime if you use Blockade. Unlike Nightblades with Twisting Path, Scorch hamstrings using Winter's Revenge dynamically, so it'd be nice to be able to just lay your backbar AoEs without feeling like you're paying for more than you get.