TheEndBringer wrote: »I'm pretty much okay with removing all conditions involving combat except for mounting because it would break Cyrodiil.
1. While in combat state, you can't do anything else. You can't mount, you can't port, you can't interact with objects, you can't open doors. You're forced to wait until the combat state drops, even if nothing is attacking you at the time.
Adding here just for the record.
On Elsweyr zones, if any member of your group engages with a dragon, it sets you on combat, no matter how far are you from the boss. Thus you're unable to mount, port or use wayshrines (which didn't happen until a few patches ago. You could still use shrines even in combat. Please "unfix" this.).
This was really, really annoying during elsweyr event.
This happens every single time I run tempest island, which was the pledge a few days ago. The door after stormfist cannot be opened because the adds despawned when the boss died and they're still in combat with you.
Can this be addressed? It's incredibly unfun.
TheEndBringer wrote: »I'm pretty much okay with removing all conditions involving combat except for mounting because it would break Cyrodiil.
TheEndBringer wrote: »That's just making a more complicated system out of it. Game speed is very precarious in Cyro. That's why you can no longer port across the map to a camp.
This happens every single time I run tempest island, which was the pledge a few days ago. The door after stormfist cannot be opened because the adds despawned when the boss died and they're still in combat with you.
In PvE the only reason I ever get stuck in combat, is when a player pulls a train of mobs through my aoe's/attacks. Therefor in my opinion, I feel ZOS should make all mobs have the abilities guards have where they root the player. This should atleast stop players from causing others to get stuck in combat.
There are some dungeons in which you can easily get stuck in combat as well, but crouching for a bit always helps solve this. Although I feel doors in dungeons should be removed.
I don't really PvP, so I can't comment on the in-combat issues there. But in PvE the in-combat is a good thing, and I would like for ZOS to prevent players from running a mobtrain. Which would solve many in-combat issues. And ZOS should add a timer, where if you did not attack anything for 10 seconds, and did not get attacked for 10 seconds, it automatically drops you from in-combat.
1. While in combat state, you can't do anything else. You can't mount, you can't port, you can't interact with objects, you can't open doors. You're forced to wait until the combat state drops, even if nothing is attacking you at the time.
2. It's too easy to get stuck in combat for extended periods of time, enemies that aggro onto you when you ride past them will stay aggroed on you even if you've crossed from one waypoint to another in distance (a waypoint you can't interact with in combat of course), often times until they hit you and then start running back to their tether point, or, worse, and what's really been irritating the crap out of me lately.. when you kill a boss and all of its adds despawn, the adds are still in combat with you, so you're stuck in combat seemingly indefinitely.
This happens every single time I run tempest island, which was the pledge a few days ago. The door after stormfist cannot be opened because the adds despawned when the boss died and they're still in combat with you.
Can this be addressed? It's incredibly unfun.
Just gonna leave this here because there absolutely ARE things you can do while in combat, none of which should happen.
Fighting mobs you can: sort your inventory; do your banking; have a chat with your companion.
Really? SMH.