TheTruestKing wrote: »If it must be changed why not something like this.
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare in immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which reduces incoming projectile damage by 75% for 3 seconds.
Casting again within 4 seconds cost 33% more magicka. So your projectiles aren't a complete waste but BoL still holds it's power.
tsaescishoeshiner wrote: »Stamsorc can still run the get-in-get-out playstyle without Ball of Lightning—I currently do it on live with a lot of movement speed and Streak. I'm not that tanky, and can certainly get caught of position, but it's incredibly mobile and pretty survivable if you don't get focused down by too many people at once.
TheTruestKing wrote: »Look at all the Xv1ers on this post. Someone who actually plays Stam sorc outnumbered can you give me some logic why this is a good change. I think people are happy that Xv1 will be easier. If your not a Stam Sorc or you don't understand the class then you should just take a seat. Ball of Lightning has been this way for YEARS. What now all of a sudden makes it broken. Or perhaps is it not broken and the changes prompt people to think it is. When you're fighting small scale or outnumbered or in BG. Ball of Lightning is that skill that allows you to escape multiple people. While on the surface that sounds soooooooo good but yet look at Stam Sorcs kit. No protection no resources on ulti no cleanse no mending vitality. No nothing. Just dark deal and ball of Lightning. Just for the sake of identity alone BOL shouldn't be changed
Sanguinor2 wrote: »TheTruestKing wrote: »
Yup you'll get your wig pushed back as soon as you land. But on another note everyone is forgetting is that it's only projectiles. Endless fury and radiant are severe hard counters. Now BoL will be useless. And that's the point why make it useless? Why nerf it at all? That is where I'm at. Why not push to give everyone an escape.
Because thats not how Zos works. People have been saying what you just said in different contexts for 6+years. All those abilities I mentioned in a previous comment? All those wouldnt necessarily have to be nerfed if every class had equally powerful tools. But they did not have those and Zos did not give them those and instead nerfed the abilities in question (and in quite a few cases overnerfed them or completely changed their function). Could Zos change? Sure, but I dont see it.TheTruestKing wrote: »
You're on point with all points except spamming my build can't spam BoL and doesn't need to spam dark deal as I have 2356 Stam recovery w rally. Kiting is king. But yeah I make em chase and make em pay. I foresee a lot of Xs being lost due to unseen unreactable snipes and frags. For every skill that can be absorbed there's 3 that can't be. Radiant sweeps endless fury curse shalks blast bones bow ulti meteor power of light purifying light. Think of all the skills that goes past BoL. It's literally a skill designated for snipe frags spec bow. It's so people can't just free cast on someone fighting outnumbered. It's an oh crap escape. But Ive said everything I can I believe. Ultimately it's up to ZoS I just hope they look at both sides.
Everything that you said here and more was said in favor old reflecting wings. You can see how that worked out. And with wings we were talking a cap of 4 projectiles per cast not a cap of 300 projectiles per cast. If you think of that a nerf to ball of lightning was only a matter of time.
TheTruestKing wrote: »Sanguinor2 wrote: »TheTruestKing wrote: »
But to address why should all the other skills be nerfed and not BoL. This is easy because BoL is an escape and should be only be compared to shade. Was shade nerfed? As far as I know it's the best defensive ability depending on how you use it. Nb and sorc are the squishiest classes by nature. These escapes were put into the class to allow glass cannon in and out playstyle. The trade off is they don't always guarantee a getaway. These builds are usually used outnumbered 1vx. Hence the need for escape.
This part is just blatantly false btw. If BoL is nothing but an escape then you shouldnt mind loosing 100 projectile absorbs a second, the escape part is completely untouched. You also might have noticed that shade does not absorb 100 projectiles a second and still is a good escape.
Not that I am saying Bol isn't currently overtuned, but Shade immediately lets you avoid all incoming damage by putting you at a previously chosen location. Bol, without a reliable attack absorbtion just allows the user to be killed by all of the incoming projectiles before they are out of range. At least Streak stuns.
Bol was definitely overnerfed and the spell absoprtion portion of the skill is entirely useless if it goes live like this.
Yup you'll get your wig pushed back as soon as you land. But on another note everyone is forgetting is that it's only projectiles. Endless fury and radiant are severe hard counters. Now BoL will be useless. And that's the point why make it useless? Why nerf it at all? That is where I'm at. Why not push to give everyone an escape.
master_vanargand wrote: »Septimus_Magna wrote: »The problem with 1 projectile each second is that half of the stuff you fire (light attack + skill) gets through even if you fight 1v1. Against multiple enemies 50% of the attacks get through from the first person but from the second person 100% of the attacks come through.
Maybe a change that reduces the dmg of incoming projectile would be more fair, with the current PTS changes the effect of Ball of Lightning is basically cancelled if you get attacked by more than 1 player.
Remember that there is Duel in PvP for this game.
If more than 1, Ranged Builds can't kill Sorc forever.
Sanguinor2 wrote: »TheTruestKing wrote: »God forbid Stam Sorc or any other class have a strong ability. I guess I look at things differently than others. Like everyone wants tether nerfed but I want Crit res on armor buffed. Instead of bringing everyone down to my level I'd rather be buffed. Everyone has an opinion. All I can say is if you mainly play large group and are not a Stam Sorc and do not play it at the highest tier then your opinion is a cloud without water and has no value here. Not to me at least. No one cares how you and your 17 friends couldn't kill the one Stam sorc you were chasing across the map. Can someone give a good reason this should be nerfed. I can't think of one.
I dont think that you are actually looking for a reason but here I go anyway:
Best mobility spell in the game is at the same time the best ranged defensive ability in the game. Does that sound balanced?
Other ranged defensive abilities got nerfed hard, why should this one remain at the level others got nerfed down from?
Personally I´d also prefer if all strong abilities were left intact. Old wings, old cinderstorm, old FoO/sea of flames, old shards, blinding flashes, 3 target breath of life without los requirement, no casttime incap, stun on frags etc. you get the idea. But that ship has sailed long ago and Zos modus operandi is not to buff other classes but instead nerf everything. If wings were buffed to absorb 100 projectiles a second I wouldnt mind ball of lightning being able to do the same but Im sure you notice how overpowered it sounds to let dk wings absorb 100 projectiles per second.
TheEndBringer wrote: »I'm fascinated that anyone thinks any skill should be able to negate all range damage while also granting snare and immobilization immunity.
1 per second may sound unfair and maybe it is. But BOL as is puts wings and slab to shame. So bringing them closer to one another is a good idea.
Even as is it's still going to be a great escape tool. During those 3 seconds you can hit your other defenses and heals to counter any hits that come through.
But look at it this way. You would need at least 2 people shooting within .5 seconds of one another to take any damage. How often does that happen when you're streaking away? Even if you have 5 bow builds sniping you you'll still negate most of those unless they time them.
And honestly if you have 5 bow blades on mic ordering coordinated snipes, you should die.
Lol what a ridiculous nerf to an ability which was the defensive alternative to the more offensive (and more used!) streak. This really shows that ZoS devs seem only to play against sorcs in PvP, not playing sorcs themselves.
Otherwise they would know that it was broken already before: If you run immediately after BoL, no ball would appear. This unreliable behaviour made it inferior to its other morph.
universal_wrath wrote: »
You call it balance when you give the class something in return. The only reason stam sorc is able to survive is by running away, because it does not have qny passive the support its healing, defense, or mobility, unlike other classes. You don't see a stamsorc brawling like warden or necromancers, because they can't survive like them. Btw, stamblade is somewhat same as stamsorc, no bonus healing or defense, still claok is working wanders. Best thing they did to claok is dot going throught, but what if can't apply any because blade spam claok, but ball of lighting apperantly is broken.
Fried_Fowl wrote: »Thank You ZOS for correcting Ball of Lightning, Can you please correct Streak as well? even if its just Stunning only 1 Target per Cast? or something with it affecting your Recoveries? or Higher Cost then it has now? Thanks!
A truly interest idea, like i dont play with BoL and it also annoys me seeing balls absorbing everything im using against the enemy BUT since there is possibility to DO THIS to BoL ..
Why the hell isnt THIS change applied to dodge roll? One ability/attack dodged PER ROLL, with the amount of roll dodge cost decrease, traits, this would be an actual perfect change, no more perma dodging everything with roll spams in a row.. And to make it affecting only in PvP by applying it to battle spirit.
universal_wrath wrote: »You only need one person attacking you to kill you after this change. Every player can do LA+skill in 1 sec, meaning you can either negate the LA or the skill what ever comes first, usually LA.
universal_wrath wrote: »If it goes live, I don't see why would anyone would still want to use, snare immunity will be negiligable.
TheEndBringer wrote: »universal_wrath wrote: »You only need one person attacking you to kill you after this change. Every player can do LA+skill in 1 sec, meaning you can either negate the LA or the skill what ever comes first, usually LA.
This would be a bigger deal if snipe was the old snipe where it took longer in the air allowing you to hit them with multiple skills over a short period of time.
If I perfectly weave snipe and light attack to where at 0 seconds you are hit with snipe and at .5 seconds a LA, the only damage you took was the LA.
Going LA -> Snipe would be pointless because of the cast time and air travel of snipe.
So yes, you just avoided most of my damage with one streak. Streak again and you're out of LA range.
I'm not even going to get into line of sighting.universal_wrath wrote: »If it goes live, I don't see why would anyone would still want to use, snare immunity will be negiligable.
Because if you're trying to escape snare and immobilization immunity is the bees knees.
It's a lie. Sneak attack works only if target out of battle wich is impossible in described circumstances. If you mean a stun then you didn't even bother to read skills tooltipCloak is broken because people can use it in the middle of a fight and position behind player to get all benefit of sneak attack which should only be allowed at beginning of fight.
Andre_Noir wrote: »It's a lie. Sneak attack works only if target out of battle wich is impossible in described circumstances. If you mean a stun then you didn't even bother to read skills tooltipCloak is broken because people can use it in the middle of a fight and position behind player to get all benefit of sneak attack which should only be allowed at beginning of fight.
TheEndBringer wrote: »Could you imagine if shadowy desguise made all group members invisible? 😆
universal_wrath wrote: »TheEndBringer wrote: »Could you imagine if shadowy desguise made all group members invisible? 😆
Atleast then it would promote team play, instead of useless solo nightblades in BGs rightin, only good at ganking and stealing kills.
TheTruestKing wrote: »Yeah. I'm using streak now. Using pariah backbar potententates temporal guard with quick cloak. 30k health 40k res crazy amount of aoe damage. So yeah now I'm pretty much unkillable and going to be stronger next patch. Ball of Lightning allowed glass cannon intuitive gameplay. Now I kinda feel like a braindead meta humping dumby. But everyone was right. Adept Improvise Overcome. Why BoL when I can just stand there and eat all incoming damage.
FlamingBeard wrote: »TheTruestKing wrote: »Yeah. I'm using streak now. Using pariah backbar potententates temporal guard with quick cloak. 30k health 40k res crazy amount of aoe damage. So yeah now I'm pretty much unkillable and going to be stronger next patch. Ball of Lightning allowed glass cannon intuitive gameplay. Now I kinda feel like a braindead meta humping dumby. But everyone was right. Adept Improvise Overcome. Why BoL when I can just stand there and eat all incoming damage.
If by "glass cannon" you meant "immune to projectiles and melee damage as long as I have magicka" then sure.
You realize BoL in its current Live version has made sorcs who are fully built for damage able to survive any melee or ranged attacks simultaneously while also removing snares... it has been and will still be one of the best defensive skills in PvP, containing more functions in 1 skill than some classes get from slotting 2 or 3 skills.
Andre_Noir wrote: »It's a lie. Sneak attack works only if target out of battle wich is impossible in described circumstances. If you mean a stun then you didn't even bother to read skills tooltipCloak is broken because people can use it in the middle of a fight and position behind player to get all benefit of sneak attack which should only be allowed at beginning of fight.