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Blood upon the soil - This needs difficulty reduced as well.

thilog
thilog
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Well, if I though Filgar was bad, this dunmer should be the main bad guy in most of the hard quests..
he kills the girls mother and father, because they beat her around, but still you can't just murder people for this, so I tell him he's dead...

Long story short.. I am lucky to do 1-2% damage to him, with a fully specced blue 2h lv40 sword using dizzying swing or executioner, which annihilate most mobs, he does 50% damage to me.. via his stun 2 hits.. i'm dead, he's immune to knockback, stun etc.. It's simply bs if zos seriously expect us to believe these quests have been properly tested or balanced.
  • Zephyr
    Zephyr
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    They were pretty balanced to me, you can't expect to do the exact same thing every single fight and expect to win. Some fights you have to use different strategies, some will be easier for your build, while others are harder. I think I died once or twice on that fight before figuring out a strategy that worked for me, in all honesty, you really just have to deal with it. If you think that is hard, wait til later on.
    NA Server - Ebonheart Pact - Irisana
  • thilog
    thilog
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    The vast majority of quests are too easy, only a few are well balanced and a few more are insanely impossible. Counting through these forums, theres maybe 4-5 quests that are insanely difficult and it's mostly the main line quests that are being queried, blood in the soil is a little side quest.

    Waiting until later is pointless. The mobs level up in linear to the player in quests, this means, taking on a quest at lower levels gives the player a bonus, but at equal or higher level, it gives the npc the boost, thus, trying to fight npc's in grey quests is like trying to solo a super elite mob. Which is why people are finding these quests more difficult the higher level they get.

    But it also means that questing is a discontinuous process, you follow a quest line to kill the boss, but can't then start the next quest, which acts as though to did, you continue this to the next boss, that you can't kill and so on.

    In a post regarding pvp, one of the early beta testers stated that the only actually tested pvp once. It's pretty clear, they did the same for the quests, checked that the worked and never went near them again. In some the mechanics were broken, so patched, working, but not balanced. For the most part, the patch quests are extremely easy.

    Imho there is no excuse for not balancing the quests on creation or patching to fix. Clearly zos don't share my opinion.
  • Zargorius
    Zargorius
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    Have you tried CC break? Blocking?
    Honor is a dead man's code.
  • thilog
    thilog
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    Blocking does nothing, he uses that red rogue cast spell that stuns you in place, because it's such a small area, you cannot escape it by rolling back or to the side, you can't get far enough away to escape him. He then just backstabs you for half your life.

    Which is another issue, he did the same to me at lv 36, 38 and 40. Hit twice and killed me. His attacks don't seem to do a dps attack, but just take 50%.. of whatever health you have.. either way, it's a massive damage attack that can't be dodged.

    I've also tried that overhead swing which hits instantly, but it doesn't disrupt his casting, not that it really matters, he has insane armour and or health.. it's like trying to knock a brick wall down with a spoon.
    Edited by thilog on 22 April 2014 14:41
  • Zargorius
    Zargorius
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    Can you do a CC break (RMB+LMB) from stun? Have you tried interrupting him with RMB+LMB?
    Honor is a dead man's code.
  • Kendaric
    Kendaric
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    Zargorius wrote: »
    Can you do a CC break (RMB+LMB) from stun? Have you tried interrupting him with RMB+LMB?

    Interrupting him didn't work for me. He may be interruptable, but more often than not, interrupts and often blocking as well doesn't register for me. CC break works, though you lose health in his CC incredibly fast, so that may not save the OP.
    For a side quest boss, he's a bit extreme indeed.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • thilog
      thilog
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      I abandoned the quest, took it again, agreed with him that we should pretend the bandits murdered her parents and they lived happily ever after. Quest complete. Murderer escapes punishment because he's harder to kill than any of the bosses i've encountered thus far.. except a large snake woman, an alchemist and filgar.. oh and a giant. And pretty much all trolls.
      Edited by thilog on 23 April 2014 15:19
    • Thevenin
      Thevenin
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      I think you either need to get better, choose the easier storyline, get a group, level up and gear up, or simply remain stuck on it.
      You met a challenge, that's how it's supposed to work.
    • thilog
      thilog
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      Yep and along with the majority, leave and play something else?? Don't you think that maybe balancing the game might be a better move to keep your players? Baring in mind, that I for one, have played almost every single MMO ever released.. spending thousands over the years.. if you want my money.. work for it.
    • Thevenin
      Thevenin
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      If you can't bear being faced with a challenge, yes, you should indeed leave !
      There are already droves of MMOs that have decided to walk the "no challenge except for some very specific group content" way.
      WoW is one of them, but you can also look into GW2, SWToR and so on.

      There IS a crowd of gamers who actually don't steamroll through their solo games on "very easy" difficulty settings. Ever since WoW went down the "no challenge" path, they haven't been attended to. It is past time gaming companies try to go their way for once.
      (And ESO is doing so very shyly, solo and group content are still fairly easy and quests with little white arrows are about as much handholding as you can get)
      Edited by Thevenin on 23 April 2014 15:55
    • Kendaric
      Kendaric
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      Thevenin wrote: »
      If you can't bear being faced with a challenge, yes, you should indeed leave !
      There are already droves of MMOs that have decided to walk the "no challenge except for some very specific group content" way.
      WoW is one of them, but you can also look into GW2, SWToR and so on.

      There IS a crowd of gamers who actually don't steamroll through their solo games on "very easy" difficulty settings. Ever since WoW went down the "no challenge" path, they haven't been attended to. It is past time gaming companies try to go their way for once.
      (And ESO is doing so very shyly, solo and group content are still fairly easy and quests with little white arrows are about as much handholding as you can get)

      It is a bloody sidequest boss.
      As an endboss for a long storyline, like Fildgor in Eastmarch for example, I can accept that difficulty (even though grudgingly). But this particular sidequest boss felt a lot harder than most other bosses you come upon. Tuning him down somewhat certainly won't hurt and is more about balancing than anything else.

        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
      • DanMan3395
        thilog wrote: »
        Well, if I though Filgar was bad, this dunmer should be the main bad guy in most of the hard quests..
        he kills the girls mother and father, because they beat her around, but still you can't just murder people for this, so I tell him he's dead...

        Long story short.. I am lucky to do 1-2% damage to him, with a fully specced blue 2h lv40 sword using dizzying swing or executioner, which annihilate most mobs, he does 50% damage to me.. via his stun 2 hits.. i'm dead, he's immune to knockback, stun etc.. It's simply bs if zos seriously expect us to believe these quests have been properly tested or balanced.

        I wish they would ban people who post these requests. The game is moronically EZ mode top to bottom already.
      • thilog
        thilog
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        DanMan3395 wrote: »
        thilog wrote: »
        Well, if I though Filgar was bad, this dunmer should be the main bad guy in most of the hard quests..
        he kills the girls mother and father, because they beat her around, but still you can't just murder people for this, so I tell him he's dead...

        Long story short.. I am lucky to do 1-2% damage to him, with a fully specced blue 2h lv40 sword using dizzying swing or executioner, which annihilate most mobs, he does 50% damage to me.. via his stun 2 hits.. i'm dead, he's immune to knockback, stun etc.. It's simply bs if zos seriously expect us to believe these quests have been properly tested or balanced.

        I wish they would ban people who post these requests. The game is moronically EZ mode top to bottom already.

        I feel the same way about people who troll posts without making any kind of argument.

        Unless you spec a class in a very exacting way, which very few actually do. The game is actually very hard. Esp given that the majority play solo either through choice or shyness to interact. So making your point is very pointless. Unless you have a point to resolve this particular quest.. please stay out of my threads.
      • thilog
        thilog
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        The overall point I am trying to make, is that whilst I do appreciate the amount of hard work gone into the making of this game, I do equally believe the creators and developers have shot themselves in the foot but not doing everything they could to make this a much better game. If you disagree fine, say so and why, but don't just troll the post with "ban them because they don't like it" or " leave and play somewhere else" that isn't constructive to anyone.

        Least of all to all of the players who are enjoying the game, but are equally finding "so many" points that is frustrating them.

        This side quest, points out to me, that yet again, mistakes have been made, they need to be corrected, across the board.

        Some quests do need to be made harder, I've made this point myself in other posts. In fact, I think many quests need to be harder.. but this quest.. needs to be made easier.

        If you disagree, say why..
      • Rundarek
        Rundarek
        Just out of curiosity...are you playing through this on Vet Content?

        I can't remember anything remarkable in terms of difficulty about that Dunmer or Fildgor (or any Trolls). That may of course be because i play as a Tank or because i usually were a few levels ahead of my Quests due to Exploring and such.
      • Jonnymorrow
        Jonnymorrow
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        Game is easy enough don't need stuff getting even easier. I get so bored mowing down easy mobs that my eyes start to bleed from boredom and 99.8% of the mobs in this game are easy.
      • Brockxz
        Brockxz
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        Rundarek wrote: »
        Just out of curiosity...are you playing through this on Vet Content?

        I can't remember anything remarkable in terms of difficulty about that Dunmer or Fildgor (or any Trolls). That may of course be because i play as a Tank or because i usually were a few levels ahead of my Quests due to Exploring and such.

        ^This. Fildgor was really easy and nothing to remember for. Trolls, lol, just CC and kill. Dunmer, what Dunmer? I can't remember anything hard about any dunmer.

        Are those people who cry that something is difficult skip most quests and come unprepared and really underleveled for those zones and solo boss encounters? I have seen in Eastmarch people only lvl30-32 doing already last parts of zones main quest so I bet they have difficulty killing Fildgor at that level. How about explore, get better gear or maybe put some points in defensive passives or get some better active skills for those particular encounters?
        This game don't need any more difficulty reduction.
      • thilog
        thilog
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        I think posts like this are likely from those of you that pushed hard to get to 50 in the 5day ea. The game went from extremely easy to pretty damn hard on day of release and got even harder in places a week later. Mobs went from 1 npc to 3 sometimes to 4 or 5.. in many areas, respawn rates were doubled in others. Presumably to cope with ingress of new players. It's all very well to jump in and say it wasn't a problem for you.. and ignore the fact that it is a problem for others.

        In stonefalls alone, fire beetles used to be in a group of 1.. now they're in 2-3s try taking on 2-3 mobs at lv 7.. and come back and tell us how easy it was when you died 5 times in a row.
        Edited by thilog on 25 April 2014 12:39
      • Rundarek
        Rundarek
        Well, thanks for assuming i simply pushed through those Levels. Actually i just hit 50 last weekend, so i was playing through those Areas for two weeks after launch.

        Your claim that the spawns changed after launch is simply not true, nothing at all changed about them and the mobs did not suddenly grow stronger. We are not in GW2 here where every Encounter gets a HP boost just because a few other players run by.

        I also just recently went through Stonefalls with a twink and am therefore pretty sure that the mobs and spawns there are still the same as pre-launch during my early access visit there. The only Area where you could possibly encounter a mob group above 3 would be a public dungeon.
      • thilog
        thilog
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        During the 5 day ea, there were only 1 fire beetle.. at Senie and Ash Mountain, 1 ghost.. outside Davons Watch, 1 nightmare shade at Sathram Plantation and in most of the northern areas there were 2 mobs in grps. Now theres 2-3 in all of these areas.

        Many classes can deal with 2 at their level, but not 3. A week later, grotto first group of goblins went from 3 to 5, which is still a fairly easy fight for a 4 man group.. but still an indication of difficulty being increased. It is the same in daggerfall and dominion areas.

        Regardless of this, hitting 50 in the last week is still pushing, I know this, because I've been pushing as well. I have mates who've been pushing almost 10 hours a day since release and are now lv 47-49. The avg player does 4-6 hours a day. They'll likely take twice as long.

        Perhaps it's a class issue or a build issue or yet grouping or not. 2 people don't have an issue with a group of 3 mobs. But even in rift, at lv 42 my templar still can't get groups of 3.
        Edited by thilog on 26 April 2014 12:56
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