I understand that you want this skill to be impactful for those who enjoy playing DK in PvP. But in it's current state it can't stay any longer. It's the #1 reason of death in Cyrodiil. Not because of it's damage or stun, but by desync just after impact and the snare.
I don't know how the coding works, I would say to make it work like ambush does in your code.
https://www.youtube.com/watch?v=Df0noUaDPRU
In this video you can see how the first leap makes me slide and lagg out unable to properly move my character for a few second. Then I dodge roll which gives immunity to snares, I still get snared by 2 leaps at the same time, basically can't move at all, while being snare/stun immune.
Please Zenimax, this is ruining so much of the current gameplay in Cyrodiil. Make it in work in update 30.
Astrum | Daggerfall Covenan | EU-PC
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