No, I am saying you are using the term incorrectly because you are. Even if I agreed with every other point you've made in this thread what you have been describing still would not be a straw man. It is just not the right term.
Sorry my error, not OP but coop500 who is the one I replied to - he stated ‘100k leet dps’ to which I disagreed and said why, then your reply, etc snowball from there.
Let me ask another question - how can it be common for 100k or whatever parse you want to define as extremely upper end when that proportion of the user base is so incredibly small? E.g. how can an uncommonly small percentage be what you call common enough to fit this narrative?
I’ve no stats so wont pretend to make up numbers, but whether 100k+ is fraction of a percent or some few percent like 1-3%, unless you think 100k parsers are common, how can you have what amounts to an extremely uncommon fraction of player population be common enough to say this is usual enough for the thread narrative to be true?
Personally as I’ve said multiple times, I believe ppl are confusing players with merely decent parses or exaggerating for effect 100k or whatever really high parse that fits whatever patch top-top end min max skill.
So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
furiouslog wrote: »So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
Wow, this has not been my experience at all. Just one run, eh? You must hang with savants.
Well, it have already been said in several other threads as well.
People are "good on dummy" because they pay attention to the game. If they pay attention to the game, they are also good in actual content, and will play mechanics accordingly.
If a DD reach high number, there's no way he can be bad in actual content, because reaching 70k+ on the dummy means a solid knowledge of the game, and also more importantly, A REAL WILL TO BE GOOD.
So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
Now, that's not to say that DD parsing lower are bad. You can be very good with a lower throughtput, also, and it would never cross my mind to expell a player for low DPS (except of course if it's VERY low in vet content .. seek advice, then, gotta crawl before you walk).
furiouslog wrote: »So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
Wow, this has not been my experience at all. Just one run, eh? You must hang with savants.
Yeah, well, it's a bit of an hyperbole, I admit.
What I meant is that they'll try to understand the mechs, and they will.
But yeah, getting them right might take an handful of tries.
They'll end up doing great because that's what they actively seek.
ThoughtRaven wrote: »My answer to that is that "common" like many terms can be used relatively just as it can be used absolutely. (And only a Sith deals in absolutes)
Everest_Lionheart wrote: »Pugging that’s stuff is a nightmare though or even running inexperienced guild members through can be a pain as well.
Well, it have already been said in several other threads as well.
People are "good on dummy" because they pay attention to the game. If they pay attention to the game, they are also good in actual content, and will play mechanics accordingly.
If a DD reach high number, there's no way he can be bad in actual content, because reaching 70k+ on the dummy means a solid knowledge of the game, and also more importantly, A REAL WILL TO BE GOOD.
So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
Now, that's not to say that DD parsing lower are bad. You can be very good with a lower throughtput, also, and it would never cross my mind to expell a player for low DPS (except of course if it's VERY low in vet content .. seek advice, then, gotta crawl before you walk).
Comrades.
You are wrong.
What is difference of DD with 80 k dps and 100 k dps ?
DD put all his skills on DPS and remove healing and put all sustain to SPD or WPD.
And a lot of us do "fake" parses a lot of times, of build no sane gamer will go anywhere
With no heal ability sloted with no sustain and etc.
But just think about it.
You understand perfectly, if you usesome 1 target ability on Atro you can sustain, but if you use any AOE that is more expensive you will not sustain.
What is all this for ?
You will not goclose portal in vCR as example with no healing sloted.
Or may be you will go there with melle weapons on mage ?
Some builds are good just to stand and attack from behind target.
If you do not want to go mech and etc.
Even if you do LA+skill perfectly and your DPS is 100k and 10k are LA in it, if you skip 50% of la your dps will be 95k, if all build is the same.
But with out some ability sloted, your DPS will be 80k if you do rotation perfectly.
If you have healing sloted. Becouse you will have better sustain and healing as example.
I see no skill in 80-100k at all.
When you do not slack LA and skills i think a lot of other things are more important.
Not to get 100k in builds with no healing sloted , becouse no healing sloted.
As example.
Comrades.
You are wrong.
What is difference of DD with 80 k dps and 100 k dps ?
DD put all his skills on DPS and remove healing and put all sustain to SPD or WPD.
And a lot of us do "fake" parses a lot of times, of build no sane gamer will go anywhere
With no heal ability sloted with no sustain and etc.
But just think about it.
You understand perfectly, if you usesome 1 target ability on Atro you can sustain, but if you use any AOE that is more expensive you will not sustain.
What is all this for ?
You will not goclose portal in vCR as example with no healing sloted.
Or may be you will go there with melle weapons on mage ?
Some builds are good just to stand and attack from behind target.
If you do not want to go mech and etc.
Even if you do LA+skill perfectly and your DPS is 100k and 10k are LA in it, if you skip 50% of la your dps will be 95k, if all build is the same.
But with out some ability sloted, your DPS will be 80k if you do rotation perfectly.
If you have healing sloted. Becouse you will have better sustain and healing as example.
I see no skill in 80-100k at all.
When you do not slack LA and skills i think a lot of other things are more important.
Not to get 100k in builds with no healing sloted , becouse no healing sloted.
As example.
That is a lot of runt. But in vCR, if I am not going portals, I will not have healings slotted. Lokke non HM? No healings. Yolna? No healings. Navii not portals? No healings.vMoL? No healing (unless runner).
Healers exist for a reason. We are not 12 solo players. Nor we are building for worst case scenario. We are 12 teammates built for efficiency.
Well the idea is, the higher your DPS on a dummy, the more confident you are with a rotation.
Nobody expects that DPS in a trial, but the more comfortable you are with a rotation, the higher the chance of you keeping to it as much as possible while doing mechanics.
So I'm not sure what you're even getting at tbh.
This is just another jab against the strawman of a player who only parses against dummy with a dummy parsing build but for some reason doesn't use a build X for doing content X.
I feel like some people use this strawman to make themselves feel better about not doing good damage. I don't know why people want to keep this strawman of a player that doesn't exist still alive. There's at least one big streaming content creator who continuously speaks against dummy dps and I feel like is a big reason why this mentality and threads like this exist.
Well, it have already been said in several other threads as well.
People are "good on dummy" because they pay attention to the game. If they pay attention to the game, they are also good in actual content, and will play mechanics accordingly.
If a DD reach high number, there's no way he can be bad in actual content, because reaching 70k+ on the dummy means a solid knowledge of the game, and also more importantly, A REAL WILL TO BE GOOD.
So, yeah, in the crushing, overwhelmingly vast majority of the cases, a DD doing great parses will do great in content.
The minimal, insignificant other handful of cases are exclusively caused by a temporary inexperience regarding a given, specific content. One run later, said DD will do great.
Now, that's not to say that DD parsing lower are bad. You can be very good with a lower throughtput, also, and it would never cross my mind to expell a player for low DPS (except of course if it's VERY low in vet content .. seek advice, then, gotta crawl before you walk).
I've run into players that have the mindset that the amount of DPS they can do means they don't need to do the other stuff. It isn't that they don't know the mechanics or can't do the mechanics. It is that they refuse. I'll admit I've not run across a significant number of these types of players but they do exist. I quit running with a friend because he has an attitude that dodging, blocking, rezzing, or doing anything else that makes him miss a skill in his rotation is beneath his abilities.
There are players that spend time on dummies to get the big numbers so they can then post those big numbers. The type that posts their DPS and percentage after every fight and may even comment on carrying the group when truth be told they weren't helping the group much at all. With a few exceptions trials and dungeons do not have a DPS race. Those that do the numbers needed are not huge.
Again these types of players are not common but they are out there. As we tend to remember bad experiences more readily than good it can seem the problem is worse than it really is.
. Not once did anyone suggest "100k players can’t learn or do real fight mechanics". That is something you tried to bring to the discussion. What the OP is saying is given the choice of high dummy parse or good awareness in dungeons/trials they will go with the good awareness.