[snip] I mean specifically treating every game mode likes its a dm which sandbags their mmr and also by sync dropping with their guilds in solo bg queues. This makes both the mmr and the solo queue totally pointless and that's why its a horrible experience for the avg player.
There is a couple solutions to this. You can heavily penalize and then perma ban habitual quitters like LoL and other games do. And you can also factor in K/D and Damage Done into the skill rating. Give us a win/loss stat and factor that in, or at least show it on the leaderboard.
If all else fails just give us the option to select game modes back. [snip] Let them play in deathmatch. and the more competitive non meta players can go back to picking relic and flag objective avoiding most of them. Only the daily should be random if anything.
[snip] I mean specifically treating every game mode likes its a dm which sandbags their mmr and also by sync dropping with their guilds in solo bg queues. This makes both the mmr and the solo queue totally pointless and that's why its a horrible experience for the avg player.
There is a couple solutions to this. You can heavily penalize and then perma ban habitual quitters like LoL and other games do. And you can also factor in K/D and Damage Done into the skill rating. Give us a win/loss stat and factor that in, or at least show it on the leaderboard.
If all else fails just give us the option to select game modes back. [snip] Let them play in deathmatch. and the more competitive non meta players can go back to picking relic and flag objective avoiding most of them. Only the daily should be random if anything.
Perma banning for quiting games would work, if we didn't experience crashes and disconnects on a regular basis.
But we do, and the game has no way of telling wheter you closed the game, quit the bg or crashed/disconnected.
But yes, allow us to choose game mode.
It very frustrating to have half a team playing dm and the other half objective.
And I straight up need to take a break after getting 5 relic games in a row, I'm proper traumatized.
ketsparrowhawk wrote: »Heyy!
I agree. It isn't fair to either side. Objective people don't get what they want, Deathmatchers don't get what they want either.
I am one of those who just wants Deathmatch. Before it was made random-only, I only ever Queued for DM. I do not find the objectives particularly interesting, but I do find the combat quite engaging and so that's what I'm here for.
After our conversation in-game a few days ago, OP, I decided to make a change in my approach as long as we're in this random-only situation. I've noticed that far more people are concerned about objectives in the solo queue. So from now on, if I just want DM, I'll stick to the group q. If I want to do solo q, I'll focus objectives more. I hope that's somewhat of a compromise. It's frustrating when all I want to do is PVP and I get 5 capture-the-relic matches in a row and nobody wants to fight at all.
I like the idea of kills earning points in every mode.. just not as many points as they get in DM. Say like.. 5 points per kill in non-DM modes? So it would be easier to win by focusing the objective. But if there's someone in group just DMing, they're at least contributing to the W. And premades could choose to try to win by objective or by kills and build their team accordingly (spoiler: they'll all choose the latter).
Another simple solution would be to just delete all non-deathmatch modes from the group queue and leave the solo queue how it is. I don't know of any premades that care about anything other than deathmatch. I doubt there'd be many complaints.
MurderMostFoul wrote: »If we can't choose our game mode, at least increase the frequency of deathmatch. I think the vast majority of BGers would feel like 50% deathmatch is a huge improvement.
ketsparrowhawk wrote: »Heyy!
Another simple solution would be to just delete all non-deathmatch modes from the group queue and leave the solo queue how it is. I don't know of any premades that care about anything other than deathmatch. I doubt there'd be many complaints.
NordSwordnBoard wrote: »Ranked Deathmatch Mode is the best way to separate the people there only to fight from the people with other motives like crystals, motifs, gear etc.
I would even bet DM players would give up rewards if it kept reward seekers out of the DM que. The other modes are generally more casual so it seems natural to divide these two camps. An organized 4 man does not want to crush randos looking for the fangedworm chest, and those randos want to fight other randos for a more even match.
NordSwordnBoard wrote: »Ranked Deathmatch Mode is the best way to separate the people there only to fight from the people with other motives like crystals, motifs, gear etc.
I would even bet DM players would give up rewards if it kept reward seekers out of the DM que. The other modes are generally more casual so it seems natural to divide these two camps. An organized 4 man does not want to crush randos looking for the fangedworm chest, and those randos want to fight other randos for a more even match.
See, I consider it the opposite. To me deathmatch depends on meta builds and classes. Objectives mean more team strategy. Brains not just Brawn. Strategy not just tactics. They make the match more dynamic. Simply overpowering and stomping under geared opponents would be no fun to a "competitive" player who wants "competitive" matches. Competitive players want to win matches playing the game the devs created against opponents with an equal chance. They want a win/loss record. IMO, give rewards for winning matches. If you don't want that, you are the opposite of competitive.
You will never see 1v1 as a respected e-sport in the e-sport community. Because simply put, one class will always out class another since mmo's tend not to be balanced too well. People spend a long time building certain roles and classes and they want them to be viablel. IMO, deathmatch is what you do to practice your fighting tactics, then you take that into an official game to combine with your team strategy to win matches and map objectives.
ketsparrowhawk wrote: »I haven’t seen any solid evidence that that is happening with any regularity. But if I see proof I’ll happily accept it. You seeing 2 ppl in group more than once isn’t proof imo.
Most ppl that I talk to who quit right away.. it’s because it isn’t deathmatch.
ketsparrowhawk wrote: »I haven’t seen any solid evidence that that is happening with any regularity. But if I see proof I’ll happily accept it. You seeing 2 ppl in group more than once isn’t proof imo.
Most ppl that I talk to who quit right away.. it’s because it isn’t deathmatch.
Lets just say a certain unamed guild that has most of the top players admit they do this themselves. T hey sync drop in the solo que which I something I predicted would happen. They are trying to get on the same team. Its underhanded and Its encouraged by their guild master and their members. I will confess I assumed it for a long time as common sense it happens. But some from that guild have bought it up to me without me even asking about it.
Quitting just because it is not deathmatch is just as bad. But even if we give a deathmatch only option. These players will still be undermining the matchmaker.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I haven’t seen any solid evidence that that is happening with any regularity. But if I see proof I’ll happily accept it. You seeing 2 ppl in group more than once isn’t proof imo.
Most ppl that I talk to who quit right away.. it’s because it isn’t deathmatch.
Lets just say a certain unamed guild that has most of the top players admit they do this themselves. T hey sync drop in the solo que which I something I predicted would happen. They are trying to get on the same team. Its underhanded and Its encouraged by their guild master and their members. I will confess I assumed it for a long time as common sense it happens. But some from that guild have bought it up to me without me even asking about it.
Quitting just because it is not deathmatch is just as bad. But even if we give a deathmatch only option. These players will still be undermining the matchmaker.
I am a member of the guild you’re talking about and I’ve never seen or heard anyone say anything of the sort so again I’d need to see some proof.
Now, something that does happen.. and is just as bad.. is that IF they happen to get grouped with a guild mate, then they jump into discord together before the match starts. But I really don’t know what could be done about that. But tbh most are in the group q.
I was speaking hypothetically regarding discord. But call it "just as bad" as you did yourself already. You don't need proof for preventative measures regarding things that are historically common among gaming in general. I'm not going to screen shot people admitting to it in chat...lol. I'm not that kind of guy and the mods wouldn't approve anyways. But don't be so defensive.
Do you really not believe that people don't play the map in pvp and prefer only to deathmatch not caring about w/l? Ruining it for those that are more competitive? Again your definition of competitive is the complete opposite of mine. You don't think that undermines the mmr? And you don't believe people queue at the same time in solo mode to avoid getting pwned by better premades? Its literally waht killed off pvp in gw1. Anet made changes in gw2 because they learned from it.
ketsparrowhawk wrote: »ketsparrowhawk wrote: »I haven’t seen any solid evidence that that is happening with any regularity. But if I see proof I’ll happily accept it. You seeing 2 ppl in group more than once isn’t proof imo.
Most ppl that I talk to who quit right away.. it’s because it isn’t deathmatch.
Lets just say a certain unamed guild that has most of the top players admit they do this themselves. T hey sync drop in the solo que which I something I predicted would happen. They are trying to get on the same team. Its underhanded and Its encouraged by their guild master and their members. I will confess I assumed it for a long time as common sense it happens. But some from that guild have bought it up to me without me even asking about it.
Quitting just because it is not deathmatch is just as bad. But even if we give a deathmatch only option. These players will still be undermining the matchmaker.
I am a member of the guild you’re talking about and I’ve never seen or heard anyone say anything of the sort so again I’d need to see some proof.
Now, something that does happen.. and is just as bad.. is that IF they happen to get grouped with a guild mate, then they jump into discord together before the match starts. But I really don’t know what could be done about that. But tbh most are in the group q.
I find that hard to believe.
And I don't see jumping in discord together if grouped as much of a problem as sync dropping into the qeue together with the hopes of grouping. It would only be cheating imo, if they were on opposite teams and trading wins.
I was speaking hypothetically regarding discord. But call it "just as bad" as you did yourself already. You don't need proof for preventative measures regarding things that are historically common among gaming in general. I'm not going to screen shot people admitting to it in chat...lol. I'm not that kind of guy and the mods wouldn't approve anyways. But don't be so defensive.
Do you really not believe that people don't play the map in pvp and prefer only to deathmatch not caring about w/l? Ruining it for those that are more competitive? Again your definition of competitive is the complete opposite of mine. You don't think that undermines the mmr? And you don't believe people queue at the same time in solo mode to avoid getting pwned by better premades? Its literally waht killed off pvp in gw1. Anet made changes in gw2 because they learned from it.
Ok but what's the point? You wait full queue to join the game. Lets say you did sync drop, but chances to get to same team is 33%. You log out and queue again? Sounds like very inefficient time spending.
I see lots of guildmates in soloQ, most of the time it gives me the knowledge on my enemy rather than a strong ally.
I was speaking hypothetically regarding discord. But call it "just as bad" as you did yourself already. You don't need proof for preventative measures regarding things that are historically common among gaming in general. I'm not going to screen shot people admitting to it in chat...lol. I'm not that kind of guy and the mods wouldn't approve anyways. But don't be so defensive.
Do you really not believe that people don't play the map in pvp and prefer only to deathmatch not caring about w/l? Ruining it for those that are more competitive? Again your definition of competitive is the complete opposite of mine. You don't think that undermines the mmr? And you don't believe people queue at the same time in solo mode to avoid getting pwned by better premades? Its literally waht killed off pvp in gw1. Anet made changes in gw2 because they learned from it.
People play every mode as death match Beacuse they can't choose dm.
I'm in the biggest bg guild on EU and we don't coordinate into solo queue, Beacuse there is a separate one for premades anyway.
And we defo don't quit matches to drop. MMR, Beacuse You Can't Lose MMR, literally you don't lose rating no matter what.
You can lose a trillion games and yu will still only gain mmr not lose.
ketsparrowhawk wrote: »If being in comms in the solo q isn’t cheating then what is the point of having two q’s?
ketsparrowhawk wrote: »The #1 complaint in our BG guild is long queue times. So imagine waiting 20 minutes in queue (common when an event isn't going on), then wanting to spend another 25 minutes in queue because you didn't get paired with your buddy? Truly and honestly, I don't know anyone who wants to spend their evening that way. Far better to just duo in the group queue. Duos usually don't get into very sweaty matches anyway.
It seems to me that you are assuming people's intentions. If you have no proof then this convo is pointless. I agree that we should be able to choose our BG mode of preference. Everyone agrees with that.