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I would suggest using healing Ritual every couple of seconds. Try moving around as to get everyone because healing ritual will only heal 3 people at a time. Only use rushed ceremony if someone will die in the next second. Always have some open space for you to move between players.
Also, you want to use restoration's staff third skill just before the fight starts. In the very combat, use it only when you have some spare magicka. Healing ritual is your best friend, especially morphed to have slightly lesser cast time. Also first skill of Restoring Light skilline should be morphed into healing multiple players, for sometimes in combat it is tricky to target the player you want in the second you have to prevent their death. Do not be afraid to use ultimate, it will load quick enough. Also try as fast as you can get the second skill from Fighter's Guild skilline, Circle of Protection I believe it's called. It uses stamina, not magika and can offer very nice additional protection especially to you and less armoured members of the party. However it works best in relatively stational fights, since when kiting and often repositioning is required, placing it accurately is tricky. If your mouse have additional buttons, it's good to bind dodge to one of those keys. Excep it's normal use it is also very helpful for getting quickly closer to the player you need to heal and then quickly out of there, especially if the fight is mostly melee.
As to positioning yourself... it really depends on the fight. Usually slightly behind the players is a good spot, sometimes beside them, but you need to be ready to move quickly. Also you have to remember that your team's build has meaning, for the ranged players, especially unexperienced ones. tend to stay far away from the tank and eachother. It is quite normal but makes your job harder, because your Healing Ritual or Rushed Ceremony won't heal all of them in such case. You often have to make quick choice who is in need of your healing the most and frankly tank is almost always your priority in such situations.
On lower levels as a templar it is possible you are able to afford one of the slots on your main action bar (assuming it's the one for your damagin weapon as opposed to healing staff) for one skill from your other weapon in order to level it faster. And never forget mana pots when going into dungeon
Elana Aelios "Because I have loved life, I shall have no sorrow to die."
Great topic. I am not much of a forum guy so I'm sorry I did not respond to this earlier. I too was a bit disappointed with the Templar healing at lower levels. This is how I adjusted to it.
First off, I play as a sort of 'Paladin' set up. Heavy tank, Imperial for the Sword and Shield. In the beginning I used primarily Rushed Ceremony, since it is obviously the lowest point to start. I morphed it into Breath of Life at the earliest opportunity.
Since I do not see myself in the 'Stand in the back and heal' role, I skipped over using Healing Ritual all together. I saved it for later and I will explain.
I did however pick up Restoring Aura as soon as it became available and morphed immediately to Radiant Aura. Since I am a tank build I am Endurance dependent more than magic and I run out of magic quickly. This is why Restoring Aura is such a gem. I have the following set up when I play. My abilities are like this
I start a fight heavy on the magic side usually opening with 1, 2, 2, 3, 4, 5. With this pattern I get good openers and good burst damage. After that I know I have to settle in for a fight. Radiant Aura has a great passive ability so does Absorb. When I use this set up, I have a huge head start on my opponent damage wise, I have enough damage mitigation to not need immediate healing, I pop Radiant Aura early so that the health/stamina regeneration keeping my dealing out my best DPS. This also buys me time to have my magic come back up and go back to #1 & 2 if necessary.
After reaching lvl 15 I started using Bows to give myself some ranged abilities. This is when I actually put Ritual of Rebirth (Healing Ritual) on my #2 quickbar. I figured that I would be in long distance engagements with a bow anyway so I could more afford to cast a focused heal in the safety of distance from my enemies.
I know this is a pretty long explanation, but I do not think you may have understood my method without some explanation of the reasoning. I hope this helps. If you find something that works better, please share.
Ok, this is going to sound like a dumb question, but do you mean just attack with the resto staff in order to conserve magicka for heals, or is there something inherent in the resto staff that boosts magicka?
And thanks everyone for replying, this is helpful.
Resto Staffs heavy attack when completed (the full 3 damage ticks) restores 10% of your max magicka to you, its practically essential to being a main healer, and I often find it more useful the Destro staff for damage role as well (I have not picked up many destro staff passives, especially the later one were killing things brings back magicka this may change the dynamic)
Edited by gothickaiserub17_ESO on 24 April 2014 03:12
What really made the difference for me was when I was able to morph regeneration to mutagen. I find its my favorite heal button thus far! Its pretty inexpensive so I try to keep it up on everyone most of the time.
The way healing seems to be so far your positioning is very important so keep that in mind as I definitely used a lot of healing ritual as well in the first few dungeons. Luckily you only have to keep track of three other people at early lvls.
Oh and don't neglect to put points in your light armor skill line for regen. Lastly bring magika food!