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Which stat to increase for Dragon Knight ?

don_kwek
don_kwek
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In my mind i had the idea of a melee fighter requiring high armor for defensive purpose and high stamina for offensive purpose.

Meanwhile i just realized that most my offensive are actually spells (class skills) and only 2 out of 3 of my hotbar requires stamina and out of those 2 spell, they have delays.

So should i respec my stat into most magicka and health or am i looking at this wrong ?

Thanks...
Edited by don_kwek on 23 April 2014 19:37
  • Theos_Demarca
    There is no wrong or right in this game when it comes to stay allocation as it all depends what your doing with your build.

    Example I tank on my DK but I found I needed a diverse stat allocation to truly be effective. Majica for ranged taunt , root , AOE , self heal . Stamina for 1h/sheild taunt , blocking , weapon skills . Health for well a decent Health pool.

    Also to keep in mind is that you can over charge a stat in this game ( aka hit a soft cap that gives you a less amount of said attribute per point)

    Personally I went 1 mana 2 hp 2 stam with the final 4 attributes rounding off to 1 2 1 .. Ending up with 10 magicka 21 health 18 stamina

    Afterwards you can balance out other stats by enchanting your armor
  • Zakua
    Zakua
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    I noticed early on my DK was leaning on magic a lot more then I had realized. I now drop points in magic and stam as I get them then bolster my health with enchants/food. I think I am currently: 19 magic, 13 health and 18 Stamina. I'm really liking the setup just fine/so far haha.

    I feel I have lots of utility with a setup like this..no one trick ponies here
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