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Problems with Crafting (add yours)

Urbadec
Urbadec
1. You can deconstruct items in your bank, but the items your receive fill up your backpack. These items you receive need to fill up your bank IMHO (thats where they came from).
2. No "craft all" button, as an older male playing an alchemist, this literally makes me cry from repetitive clicking.
3. The tooltip/description of an item that is shown when hovering your mouse over it, needs the word "researched" in the bottom right hand corner, if you have already researched it.
  • Ariane
    Ariane
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    Alchemy doesn't memorize recipes, so we have to remember the same plants every time :persevere:
    Edited by Ariane on 13 April 2014 12:13
    "I am not an Argonian. I am a crocodile"
  • Shiva
    Shiva
    1. Needs to use the same system that Skyrim used for alchemy experimentation - when you have tried a combination and it fails you black out the plants it failed with. It prevents having to write it down.
    2. Also as mentioned above the recipes that work need to be recorded and like in Skyrim be greyed out when you don't have materials and white when you do so you can quickly make potions.
    3. The same for enchanting.
  • Jeremy
    Jeremy
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    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    I also agree with others than alchemy and enchanting recipes need to be saved into a log you can access. We shouldn't have to write things like that down.

    Edited by Jeremy on 13 April 2014 15:24
  • Howitczar
    Howitczar
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

  • Jeremy
    Jeremy
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    Howitczar wrote: »
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

    Well I would just respectfully disagree.

    I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.

    So while I appreciate the advice, it doesn't help my problem.
    Edited by Jeremy on 13 April 2014 16:10
  • Samuruzi
    Samuruzi
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    I have to admit I really like the crafting system. This is my first real MMO, so maybe my opinion won't be as regarded but these are my grievances:

    1. Crafting is ought to be curbed and more difficult. What's the point of being a dedicated smith/chef/clothier if everyone is going to learn it?

    2. Add the ability to name equipment and recipes, just for fun.

    My solution to crafting is to make it impossible for a single character to master all of the crafting. You choose one primary craft, and stick to it. The rest will be capped to encourage you to make multiple characters, increasing play time and subscriptions. Any gamers "threatening" to leave to other MMOs, I feel aren't serious about TESO to begin with.

    In conclusion, reward dedication, reward loyalty. Serious crafters need to be valued more.
  • Jeremy
    Jeremy
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    Samuruzi wrote: »
    I have to admit I really like the crafting system. This is my first real MMO, so maybe my opinion won't be as regarded but these are my grievances:

    1. Crafting is ought to be curbed and more difficult. What's the point of being a dedicated smith/chef/clothier if everyone is going to learn it?

    2. Add the ability to name equipment and recipes, just for fun.

    My solution to crafting is to make it impossible for a single character to master all of the crafting. You choose one primary craft, and stick to it. The rest will be capped to encourage you to make multiple characters, increasing play time and subscriptions. Any gamers "threatening" to leave to other MMOs, I feel aren't serious about TESO to begin with.

    In conclusion, reward dedication, reward loyalty. Serious crafters need to be valued more.

    It's a good system I agree, but not utilized as much as it could and should be.

    The problem with multiple characters doing multiple crafts is it makes players self-sufficient and negates the need to trade with one another for materials, which can stifle the MMO economy. I saw this happen in LOTRO for example.

    Though on this game the economy is already nearly choked to death due to unavailability and an artificially decreased market size. So I wouldn't blame anyone for doing it on this game in the least.

    Edited by Jeremy on 13 April 2014 16:20
  • Ghanima_Atreides
    Ghanima_Atreides
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    My problem is that Aspect runes are as rare as motif books and creating glyphs gives very little XP, making extraction the only real viable way of leveling Enchanting...and they aren't that plentiful either.
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • Brennan
    Brennan
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    Jeremy wrote: »
    Howitczar wrote: »
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

    Well I would just respectfully disagree.

    I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.

    So while I appreciate the advice, it doesn't help my problem.

    Jeremy,

    Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.

    Love,

    Brennan
  • Jeremy
    Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    Howitczar wrote: »
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

    Well I would just respectfully disagree.

    I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.

    So while I appreciate the advice, it doesn't help my problem.

    Jeremy,

    Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.

    Love,

    Brennan

    Well I appreciate the love Brennan :)

    You are probably right, and I should hold on to them until 50 because they are too difficult to get to waste on upgrades every 2 levels. But I like to get the most out of my crafting while I level up, and don't like feeling as if I need to hoard my materials in preparation for the endgame.

    One of the main reasons I came over to Elder Scrolls in the first place was so I could hopefully avoid that kind of approach to my character.
  • Brennan
    Brennan
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    Jeremy wrote: »
    Brennan wrote: »
    Jeremy wrote: »
    Howitczar wrote: »
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

    Well I would just respectfully disagree.

    I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.

    So while I appreciate the advice, it doesn't help my problem.

    Jeremy,

    Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.

    Love,

    Brennan

    Well I appreciate the love Brennan :)

    You are probably right, and I should hold on to them until 50 because they are too difficult to get to waste on upgrades every 2 levels. But I like to get the most out of my crafting while I level up, and don't like feeling as if I need to hoard my materials in preparation for the endgame.

    One of the main reasons I came over to Elder Scrolls in the first place was so I could hopefully avoid that kind of approach to my character.

    And you can avoid that kind of approach but then you're relying on lucky decons and your fellow crafters.

    However you want to do it - good luck. Level 50 is still a ways off for me but getting there has been a blast so far. :smiley:

  • Valmond
    Valmond
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    My problem with crafting?
    I'm a level 50 at provisioning, and i can't cook a bloody potato.

    And at veteran level content, i constantly find old recipes i already have, and low level mats i have no recipes for.
    Why can't i find recipes that use the local mats? Why can't i cook a simple potato?

    I love crafting, i'm levelling 5 of them at the moment (Alchemy, Blacksmith, Clothier, Provisioning and Woodworking), each are level 40 or above.

    And only Provisioning causes such a constant headache, it's not even the amount of mats (i throw most of them in the guildbank anyway), but that i can't find anything of my level, unless i go run around in Coldharbour, opening crates and emptying sacks.
  • doggie
    doggie
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    My problem with Blacksmithing is that I can't sell what I can produce. If I craft a blue or even a green item, and take the price of the materials and a small profit the item will be so expensive that noone will buy it.

    It really takes the point out of crafting for me, just crafting for myself or just sell harvested materials dosen't cut it.I hope they can modify Blacksmithing and the other crafts that dosen't function so we can sell items.
  • Jeremy
    Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    Jeremy wrote: »
    Howitczar wrote: »
    Jeremy wrote: »
    My biggest beef with crafting right now is the amount of materials it takes to effectively use the improve function.

    But if you spent the 3 points it goes down to 2,3,4,8 (green, blue, purple, yellow) which is literally nothing in comparison to the starter amounts.
    Jeremy wrote: »
    I think they either need to add a vendor that sells items like honing stones and dwarf oil or increase your chances to get them from deconstruction. Or they could add a public market place where players can expect to buy them.

    Do you not spend any skill points? I have hundreds of these. Not an issue. If you spend even 1 skillpoint in extraction you will have more then you need.

    Well I would just respectfully disagree.

    I have put a point into extraction and I definitely do not have hundreds. In fact I barely have enough to reliably make one or two blue items for myself each time my next upgrade rolls around. And I am definitely not in a hurry and take the time to explore everything and do all of the quests.

    So while I appreciate the advice, it doesn't help my problem.

    Jeremy,

    Obviously you should play the game as you see fit. I personally hold on to tempers and resins etc. Using them before I get to level 50 for a piece or two of gear that I am going to have to replace in time seems a waste to me.

    Love,

    Brennan

    Well I appreciate the love Brennan :)

    You are probably right, and I should hold on to them until 50 because they are too difficult to get to waste on upgrades every 2 levels. But I like to get the most out of my crafting while I level up, and don't like feeling as if I need to hoard my materials in preparation for the endgame.

    One of the main reasons I came over to Elder Scrolls in the first place was so I could hopefully avoid that kind of approach to my character.

    And you can avoid that kind of approach but then you're relying on lucky decons and your fellow crafters.

    However you want to do it - good luck. Level 50 is still a ways off for me but getting there has been a blast so far. :smiley:

    The game itself is a lot of fun. I definitely agree with you about. I've had more fun running around questing/exploring on this game than I have in a lot of others.

    I just would be having more fun if the economy allowed me the flexibility to fully utilize my crafts while I was doing it. That's my one significant complaint with this game so far.

  • anton1nh
    anton1nh
    Samuruzi wrote: »
    1. Crafting is ought to be curbed and more difficult. What's the point of being a dedicated smith/chef/clothier if everyone is going to learn it?

    2. Add the ability to name equipment and recipes, just for fun.

    respectfully disagree on the first. to level up you need to destroy a lot of item i think a lot of players would rather just sell them and buy the gear from crafters when they need to.

    totaly agree on the second.

    my top 3:
    1. enchantment ingredient drop out of whack (to little aspect runes)
    2. no option to paint armor sets
    3. you need to be at a crafting station to see what you have researched

    notable mentions
    • alchemy doesn't remember successful precipices or failed combinations
    • crafting items give to little skill xp
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